Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 4.75 Total Times Seen 5
Pro Rating: 3 Pro Comment: Counterspell stapled to Fireball is pretty fun. It does scale all game long, while also having the ability to snipe an early spell. Like all counterspells, it's situational -- but the burn upside on the card does mean that even in situations where you can't quite counter something, you aren't entirely empty-handed.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 1.50 Total Times Seen 4
Pro Rating: 0 Pro Comment: This is too difficult to build around. Sure, if you could get it on turn one every game and make sure your deck is filled with counters (like the Modern deck built around this Enchantment) it would be great, but things don't line up that conveniently.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 8.50 Total Times Seen 4
Pro Rating: 2.5 Pro Comment: Countering a creature and making one of yours better is a nice feeling. This is still situational and narrow enough that it isn't great, though.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 3.08 Total Times Seen 13
Pro Rating: 3 Pro Comment: This has a really high ceiling, but even with Delve it isn't that easy to make a massive Zombie army with it. The fact that they enter tapped is a huge problem too, but at least it's an Instant.
Average Picked At: 4.25 Total Times Picked: 4 Average Last Seen At: 4.40 Total Times Seen 8
Pro Rating: 1.5 Pro Comment: The stats boost is not worth 4 mana, and even though this set has Warriors in Black, most decks don't have enough of them for this to draw you cards consistently enough.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: Fireball is nuts in Limited. It's great removal and a great finisher, and this has huge Ferocious upside.
Average Picked At: 9.75 Total Times Picked: 8 Average Last Seen At: 9.12 Total Times Seen 82
Pro Rating: 2 Pro Comment: This has an almost passable starting stat-line, and it's ability to grow can make it ito an impressive creature if the game goes long enough.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.00 Total Times Seen 2
Pro Rating: 3 Pro Comment: Fixing is extra important in this wedge-focused set, so these fetch lands are higher picks than they normally are. Kind of nice they go in the graveyard for delve, too.
Average Picked At: 13.20 Total Times Picked: 5 Average Last Seen At: 9.67 Total Times Seen 76
Pro Rating: 2 Pro Comment: If you need to load your graveyard in Green -- and you often do -- this does the job.
Average Picked At: 10.00 Total Times Picked: 2 Average Last Seen At: 7.04 Total Times Seen 66
Pro Rating: 2 Pro Comment: It's expensive, but it answers everything and might even give you a Snake.
Average Picked At: 12.50 Total Times Picked: 2 Average Last Seen At: 8.07 Total Times Seen 29
Pro Rating: 1 Pro Comment: It's far too difficult to consistently spend six on this and actually get something that is worth that much mana on to the battlefield. It's truly horrendous when you don't have Ferocious online.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 5 Pro Comment: One of the biggest Limited bombs of all time. It's expensive, but you keep your best creature and destroy everything else. Your opponent basically never comes back from that.
Average Picked At: 12.22 Total Times Picked: 9 Average Last Seen At: 10.09 Total Times Seen 74
Pro Rating: 1.5 Pro Comment: These are really clunky, and even with the slower games this format has (compared to modern Limited), they aren't something you always run.
Average Picked At: 5.00 Total Times Picked: 4 Average Last Seen At: 4.00 Total Times Seen 25
Pro Rating: 4 Pro Comment: When you have Ferocious online this feels truly absurd. It becomes a super efficient removal spell that also lets you crack in for extra damage. It lines up that way with regularity, too.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 1.40 Total Times Seen 5
Pro Rating: 2 Pro Comment: Getting a 1/1 when you attack is nice, though certainly not incredible, and it's activated ability is incredibly underwhelming.
Average Picked At: 2.83 Total Times Picked: 6 Average Last Seen At: 2.50 Total Times Seen 8
Pro Rating: 5 Pro Comment: You have to worry about milling yourself a little bit, but Sidisi loads your graveyard while adding very real bodies to the board, and that's exactly what every Sultai deck wants.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.86 Total Times Seen 8
Pro Rating: 2 Pro Comment: A Flying, Trampling, Hill Giant isn't the best thing ever, but it's serviceable enough.
Average Picked At: 5.00 Total Times Picked: 2 Average Last Seen At: 3.67 Total Times Seen 9
Pro Rating: 2.5 Pro Comment: Like most Prowess creatures in the set, this is better than it looks. It's tough to block because you can buff it so much at instant speed, and you get a pretty nice trigger when it hits the opponent, so that's some pretty great tension in your favor.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 1.33 Total Times Seen 4
Pro Rating: 4 Pro Comment: This often feels like it only costs a single Black mana, and it would be premium removal if it always cost 4.
Average Picked At: 7.33 Total Times Picked: 6 Average Last Seen At: 6.17 Total Times Seen 63
Pro Rating: 2 Pro Comment: This is pretty rough when the creature doesn't have a counter. When it does it becomes premium removal, but you have to account for the times where it is a 4-mana deal 3, because those feel rough and that's what it does the most often.