Draft Trainer

Kaladesh Remastered Limited Quiz

Answered: 0/20
Accuracy: 0
Aether Chaser
Average Picked At: 5.21
Total Times Picked: 512
Average Last Seen At: 5.18
Total Times Seen 1524
Pro Rating: 3.5
Pro Comment: This has great stats to begin with, so adding the ability to make Servo tokens is great. A 2/1 first striker is often relevant pretty much all game, whether you’re the one attacking or blocking, so having that Energy/servo upside is great, especially because going wide is very viable in this set.
Dynavolt Tower
Average Picked At: 2.00
Total Times Picked: 29
Average Last Seen At: 2.23
Total Times Seen 81
Pro Rating: 1.0 // 3.5
Pro Comment: So, even if you end up with a ton of spells, you have to cast three before this can use its ability the first time. That’s way too slow. The good news is, if you have other Energy sources, you can get it going a little more effectively – but your deck has to have both a lot of energy and a lot of instants and sorceries to get this going, and that just won’t be most decks.
Essence Extraction
Average Picked At: 3.84
Total Times Picked: 121
Average Last Seen At: 3.52
Total Times Seen 325
Pro Rating: 4.0
Pro Comment: Doing 3 to something and gaining 3 is great, and even though this can’t hit your opponent, you are going to feel pretty pretty much every time you cast it. Even if you’re behind, killing an X/3 and gaining 3 is enough to pull you back to parity most of the time.
Furious Reprisal
Average Picked At: 5.14
Total Times Picked: 69
Average Last Seen At: 4.37
Total Times Seen 432
Pro Rating: 2.0
Pro Comment: This looks like it would be pretty amazing at first glance – hard not to imagine killing two things with it, right? Well, yeah – it will do that sometimes, but it is also a clunky 4-mana sorcery that can’t do anything about larger creatures, and that’s not exactly what you want to be spending your mana on a lot of the time. And don’t get me wrong, it isn’t bad, it is just also nowhere near a premium removal spell, or even close to being a card you always play.
Aether Meltdown
Average Picked At: 6.50
Total Times Picked: 90
Average Last Seen At: 4.85
Total Times Seen 467
Pro Rating: 3.0
Pro Comment: This can pretty much shut down a lot of creatures – and vehicles – in the format for only two mana, while also giving you a bit of Energy to use with other cards. It is of course frustrating that things can still block once you use this, and that keeps it from being amazing, but it does a pretty good job.
Wispweaver Angel
Average Picked At: 4.21
Total Times Picked: 117
Average Last Seen At: 3.64
Total Times Seen 343
Pro Rating: 3.5
Pro Comment: There are lots of ETBs in this set – and remember that includes Fabricate creatures – so playing this on turn 6 as a 4/4 Flyer that gives you another ETB trigger happens pretty often, and that’s a pretty great deal.
Frontline Rebel
Average Picked At: 10.74
Total Times Picked: 268
Average Last Seen At: 9.34
Total Times Seen 2830
Pro Rating: 2.0
Pro Comment: The aggressive decks in the format tend to feel fine about including this in their deck, even if it is a 3-mana 3/3 with downside.
Daring Demolition
Average Picked At: 4.47
Total Times Picked: 360
Average Last Seen At: 4.45
Total Times Seen 1225
Pro Rating: 4.0
Pro Comment: 4 mana to kill any creature or artifact is great in this format, even at Sorcery speed. This is premium removal.
Weldfast Monitor
Average Picked At: 9.38
Total Times Picked: 298
Average Last Seen At: 7.92
Total Times Seen 2471
Pro Rating: 2.5
Pro Comment: Like the rest of this cycle, this is a pretty solid creature to have in your Red decks.
Merchant's Dockhand
Average Picked At: 4.32
Total Times Picked: 22
Average Last Seen At: 3.67
Total Times Seen 158
Pro Rating: 2.0
Pro Comment: This has a solid mana sink ability that can draw you cards, but is pretty irrelevant in the early and mid game.
Chandra, Torch of Defiance
Average Picked At: 1.05
Total Times Picked: 20
Average Last Seen At: 1.05
Total Times Seen 21
Pro Rating: 5.0
Pro Comment: Unsurprisingly, Chandra is a massive bomb. If you’re behind, she can come down and kill something. If you’re ahead, you can start using her to ramp you and draw you extra cards, and obviously her ultimate is the kind that can just win the game. She’s got removal and card draw, and while she doesn’t exactly protect herself with tokens or anything like that, her abilities do enough to make sure you build an advantage that snowballs.
Alley Evasion
Average Picked At: 11.61
Total Times Picked: 213
Average Last Seen At: 9.30
Total Times Seen 2864
Pro Rating: 1.0
Pro Comment: This set does have lots of ETB abilities, but this card is still mostly just a dud. Both modes are underpowered and situational.
Ceremonious Rejection
Average Picked At: 11.78
Total Times Picked: 67
Average Last Seen At: 7.93
Total Times Seen 872
Pro Rating: 0.5
Pro Comment: Even in a format with this many Artifacts, this is mostly just too narrow to put in your main deck.
Herald of the Fair
Average Picked At: 10.69
Total Times Picked: 280
Average Last Seen At: 8.98
Total Times Seen 2843
Pro Rating: 2.0
Pro Comment: This has mediocre stats, but an ETB ability that often lets you attack more effectively. Still, it is pretty replaceable and not remotely impressive.
Noxious Gearhulk
Pro Rating: 5.0
Pro Comment: This comes down with a pretty large evasive body and destroys your opponent’s best creature while also gaining you life. That can turn the game around in a really big way, and that makes this an incredible bomb.
Bomat Courier
Average Picked At: 3.03
Total Times Picked: 38
Average Last Seen At: 2.68
Total Times Seen 109
Pro Rating: 2.0
Pro Comment: If you can play this on turn one and have it stick around, it ends up being a nice source of card advantage in the later game. Problem is, for the rest of the game it isn’t especially good, since it won’t be a very good attacker. Sure, even if it attacks and dies, you can pitch your hand to draw the card that goes under it, but that’s not exactly a big deal.
Verdurous Gearhulk
Pro Rating: 5.0
Pro Comment: Even if you have 0 other creatures, Verdurous Gearhulk is a 5-mana 8/8 with Trample. And uh…yeah. That’s the fail case here. Most of the time, he’ll come down and distribute the counters other places – which is better, because one removal spell doesn’t blank the effect as can happen when he’s just a huge trampler. But yeah, most of the time he’ll add a ton of damage to the board right away, in addition to his own sizable body. This is a bomb.
Blooming Marsh
Average Picked At: 4.32
Total Times Picked: 50
Average Last Seen At: 3.52
Total Times Seen 145
Pro Rating: 3.0
Pro Comment: These give you good fixing and will come into play untapped in the early game, which is nice.
Whir of Invention
Average Picked At: 6.57
Total Times Picked: 30
Average Last Seen At: 4.75
Total Times Seen 215
Pro Rating: 0.0
Pro Comment: You just won’t have enough Artifacts or mana to make this worth it in Limited.
Lifecrafter's Bestiary
Average Picked At: 2.08
Total Times Picked: 48
Average Last Seen At: 2.23
Total Times Seen 81
Pro Rating: 4.0
Pro Comment: Scry 1 every upkeep isn’t really worth a card and 3 mana, but if you’re playing Green, this also turns into a whole lot of extra cards. And, the Scry actually ends up helping you find those creature spells to draw even more cards.
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