Pro Rating: 3.0 Pro Comment: This asks for a significant amount of work, but it isn’t impossible to set up. For example, if you attack with your two-drop and trade with the opponent, you can just play the Rallier and get it back! That’s a sequence that feels pretty good, and it isn’t outrageous or anything like that. However, sometimes you can’t get Revolt going, or don’t have the right creatures in your graveyard, and in those cases, the Rallier can be a bummer.
Average Picked At: 11.13 Total Times Picked: 141 Average Last Seen At: 8.52 Total Times Seen 2543
Pro Rating: 1.0 Pro Comment: Even in an artifact deck, this isn’t great. Not being a hard counter gives it diminishing returns as the game goes on.
Average Picked At: 6.91 Total Times Picked: 345 Average Last Seen At: 6.52 Total Times Seen 1859
Pro Rating: 3.0 Pro Comment: You have to be careful with this, because your opponent killing the creature you put the counter on will just blow you out of the game. However, when the coast is clear, permanently pumping a creature and killing an opposing creature is quite strong, especially in a set that has +1/+1 counter payoffs.
Average Picked At: 6.16 Total Times Picked: 365 Average Last Seen At: 5.95 Total Times Seen 1674
Pro Rating: 3.0 Pro Comment: This is one of White’s best commons. A 3-mana 3/3 or a 3-mana 2/2 and a 1/1 is quite nice, especially because White has lots of ways to pay you off for going wide.
Average Picked At: 8.04 Total Times Picked: 256 Average Last Seen At: 7.10 Total Times Seen 2045
Pro Rating: 2.5 Pro Comment: This can really help you go wide in a hurry, which is useful for White decks, and it also gives you two artifacts on turn two, which can really help out cards with Improvise.
Average Picked At: 6.69 Total Times Picked: 35 Average Last Seen At: 5.66 Total Times Seen 256
Pro Rating: 0.0 Pro Comment: As always, these type of “Lobotomy” or “Cranial Extraction” effects are unplayable in Limited.
Average Picked At: 5.39 Total Times Picked: 100 Average Last Seen At: 4.95 Total Times Seen 498
Pro Rating: 3.0 Pro Comment: This has almost passable stats, and the ability to give Vehicles flying is pretty relevant in the format.
Average Picked At: 4.76 Total Times Picked: 500 Average Last Seen At: 4.98 Total Times Seen 1423
Pro Rating: 4.0 Pro Comment: This is a great Common, one that would be really good even if it always does 3, but will be doing 4+ pretty often.
Average Picked At: 1.25 Total Times Picked: 24 Average Last Seen At: 1.32 Total Times Seen 25
Pro Rating: 4.5 Pro Comment: Unsurprisingly, this is a bomb. Her +1 adds a very real threat to the board that can also protect her. A 5/5 land just won’t let many thing through, and if you’re ahead, you can just swing away with it. Her -3 lets you return the best permanent from your graveyard to your hand too, which is sometimes amazing, and her ultimate makes all your lands draw you a card for the rest of the game – and it isn’t even that hard to get to! You can just +1 her once for that 5/5, then use her -6 on the next turn, and sometimes that’s the right thing to do.
Average Picked At: 8.29 Total Times Picked: 56 Average Last Seen At: 5.65 Total Times Seen 594
Pro Rating: 2.0 Pro Comment: I really wanted this to be awesome, because it seems like a lot of fun as a value-engine type card, but it just doesn’t get there as often as you’d like. It is expensive for such a mediocre statline, even with Improvise, and cranking out 1/1s with it is harder to do than you might think, especially because it only counts nontokens.
Average Picked At: 6.59 Total Times Picked: 115 Average Last Seen At: 5.76 Total Times Seen 551
Pro Rating: 3.5 Pro Comment: This definitely isn’t exciting but it has good stats and is hard to block, and that’s a nice thing to have in RG.
Average Picked At: 11.51 Total Times Picked: 200 Average Last Seen At: 9.34 Total Times Seen 2698
Pro Rating: 1.0 Pro Comment: This Aura just isn’t worth it. The stats boost isn’t great, and being able to return it to your hand doesn’t really help make it much better.
Pro Rating: 0.0 Pro Comment: This doesn’t do anything in Limited.
Average Picked At: 5.31 Total Times Picked: 88 Average Last Seen At: 4.38 Total Times Seen 393
Pro Rating: 3.5 Pro Comment: This has great stats, and giving you extra energy and extra +1/+1 counters comes up a whole lot in this format.
Average Picked At: 3.88 Total Times Picked: 32 Average Last Seen At: 3.79 Total Times Seen 116
Pro Rating: 3.0 Pro Comment: In Limited, this is mostly just a two mana 1/3 that decreases the cost of instants and sorceries – but the good news is that ability is actually pretty nice in most Blue decks in the format.
Average Picked At: 9.88 Total Times Picked: 245 Average Last Seen At: 8.51 Total Times Seen 2515
Pro Rating: 2.5 Pro Comment: Bounce + Draw a card is pretty solid, since it actually lets you go 1-for-1 with your opponent in addition to the tempo.
Average Picked At: 7.61 Total Times Picked: 61 Average Last Seen At: 5.08 Total Times Seen 532
Pro Rating: 2.0 Pro Comment: This has pretty ugly stats for the cost, the ability is pretty expensive and situational. Sometimes it will let you take down an opponent’s key creature, but chances are good that they’re attacking with their best creature anyway, so it isn’t like it will always be able to do something. Plus, you have to have a creature large enough to win combat with the creature you target, which is also far from guaranteed.
Average Picked At: 4.38 Total Times Picked: 71 Average Last Seen At: 3.71 Total Times Seen 346
Pro Rating: 3.0 Pro Comment: If you can move even one counter to this, it becomes quite potent. Even with 0 counters, it is at least passable, and sometimes it will get even scarier!
Average Picked At: 11.59 Total Times Picked: 196 Average Last Seen At: 9.36 Total Times Seen 2845
Pro Rating: 1.0 Pro Comment: This probably isn’t the Energy payoff you were looking for. It has really mediocre starting stats, and takes a ton of energy to ever actually do anything.
Average Picked At: 6.33 Total Times Picked: 95 Average Last Seen At: 5.02 Total Times Seen 424
Pro Rating: 4.0 Pro Comment: This almost always has something to get back for you, and that means it is almost always an easy 2-for-1.