Draft Trainer

Kaldheim Limited Quiz

Answered: 0/20
Accuracy: 0
Infernal Pet
Average Picked At: 9.99
Total Times Picked: 345
Average Last Seen At: 8.86
Total Times Seen 3369
Pro Rating: 2.0
Pro Comment: You probably need to trigger this at least once to make it worth it, and since it starts out as an inefficient 3-mana 2/2, you may even want to trigger it twice before you feel okay about stuff. While that is certainly doable, I don’t really think this is going to be one of the key double spell payoffs that you need for the deck.
Icebind Pillar
Average Picked At: 3.72
Total Times Picked: 136
Average Last Seen At: 3.47
Total Times Seen 476
Pro Rating: 3.5
Pro Comment: This type of card is always quite strong in Limited -- it often amounts to a removal spell that is flexible enough to allow you to switch which creature you use it on, and you can also choose whether to use it defensively or aggressively. And, even though it costs Snow mana, it only asks for one, so it isn’t super crazy. That said, the times where you play this and don’t have snow mana, it will be super abysmal, and that will happen – but not too often. This can really turn a game around for you, which is great!
Port of Karfell
Average Picked At: 9.96
Total Times Picked: 131
Average Last Seen At: 7.67
Total Times Seen 1228
Pro Rating: 3.5
Pro Comment: Reanimating something in the late game is a huge deal, and if you have a powerful creature in play and you have Karfell Port around too, your opponent is going to be in a lot of trouble. Now, sure, 6 mana to reanimate something isn’t the most efficient thing ever -- but that’s fine, since it is really just here as a late-game effect on one of your lands.
Bound in Gold
Average Picked At: 4.55
Total Times Picked: 338
Average Last Seen At: 4.23
Total Times Seen 1536
Pro Rating: 4.0
Pro Comment: So, here’s White’s usual Common Aura that is a premium removal spell. For three mana this shuts down pretty much everything -- apart from static abilities -- and that’s a really good deal. Keeping the creatures from even being able to crew vehicles is a really big deal too. This is white’s best common -- it just answers pretty much everything, and does it efficiently. It has the downsides of aura-based removal of course -- like there are ways to get rid of it -- but it is worth the risk. You can also splash it easily, which really matters in this format.
Vorinclex, Monstrous Raider
Pro Rating: 4.0
Pro Comment: So, a 6-mana 6/6 with Trample and Haste is already a card I’m interested in -- it is very likely to get in for damage before it can be removed, and if it doesn’t get removed it will do a whole lot more than that! On top of that, you have some counter payoffs going on here, and there are enough counters in this set for those abilities to matter. He is especially good against your opponents’ Sagas.
Valkyrie's Sword
Average Picked At: 5.08
Total Times Picked: 145
Average Last Seen At: 4.57
Total Times Seen 696
Pro Rating: 3.0
Pro Comment: This is part of a whole cycle of Equipment that lets you pay mana to make a creature for the Equipment to attach to. Overall here, you pay 7 mana to get a 6/5 with flying and Vigilance, which is an alright deal -- thought not a stellar one. But if you look at this as a 7-drop creature with a bunch of additional upside and flexibility, it does get a little better. Afterall, you can play it early if you need to -- though the cost of playing it and equipping it isn’t very pretty. I think ideally, you hold on to this until you can pay the extra mana, and then you get that large Angel who happens to leave behind some Equipment. It is really expensive to play this, but it does not seem like a bad top curve to me.
Esika's Chariot
Average Picked At: 1.18
Total Times Picked: 68
Average Last Seen At: 1.39
Total Times Seen 75
Pro Rating: 4.0
Pro Comment: 4-mana to make 2/2 tokens on its own is usually a solid card in Limited, so everything else this does is upside -- and that upside is considerable. Sure, crew 4 on a 4/4 Vehicle is kind of rough, but the fact that this copies a token you control every time it attacks helps to make up for that. And also, keep in mind, this comes with the necessary creatures to crew it in the first place. It is still going to be a bit clunky in terms of crewing it, and sometimes you just won’t be able to do it -- sometimes the two 2/2 tokens is all you’ll get -- but like I said, that is a decent card in most Limited formats, and this has the potential to take over games on the right board state.
Dread Rider
Average Picked At: 12.77
Total Times Picked: 281
Average Last Seen At: 10.56
Total Times Seen 4057
Pro Rating: 1.0
Pro Comment: This has some nice defensive stats and an activated ability that can close out games, but it tends to be too expensive and not powerful enough for even control decks to be interested in it.
Esika, God of the Tree
Average Picked At: 2.13
Total Times Picked: 31
Average Last Seen At: 2.07
Total Times Seen 46
Pro Rating: 4.0
Pro Comment: A 3-mana ¼ with Vigilance that taps for mana of any color and lets your other legendary creatures have Vigilance and the ability to tap for mana is a pretty good deal, especially because it seems like most decks in this format will have 3 or so legendary creatures, since there are more than the normal amount of them around. I think this is a great source of fixing and ramp and it has nice defensive stats. Additionally, it is very possible in this format to cast the Prismatic Bridge side, which will normally win you the game.
Boreal Outrider
Average Picked At: 3.85
Total Times Picked: 167
Average Last Seen At: 3.34
Total Times Seen 511
Pro Rating: 4.0
Pro Comment: This seems like a really good snow payoff. On a base level, you have a 3-mana 3/2 that is a snow permanent, which isn’t a bad place to start -- but the fact that this will pump all of your creatures equal to the number of snow mana spent on them is no joke. Even if you only have one way to produce snow mana, having a couple creatures enter the battlefield with an additional counter each is a great return on the 3 mana that you spent. Keep in mind, that the Outrider triggers when the creature is cast, and that means that it won’t do its thing for itself -- just other creature spells. Over all, this seems really strong to me, as you will usually end up with more than one snow land lying around -- if you have two, it will really well...snowball.
Bind the Monster
Average Picked At: 8.97
Total Times Picked: 379
Average Last Seen At: 7.93
Total Times Seen 3173
Pro Rating: 2.5
Pro Comment: Blue does not often get super efficient Auras that are capable of getting a blocker out of the way with no problem, and in general it doesn’t usually get removal that can just straight up shut down most creatures – but that’s what this is. For one mana, this can deal entirely with most creatures, and sure – you’re going to take some damage, but I think it is worth it for the efficiency. Playing more than one of these can get a bit risky, since you only have so much life you can pay for an effect like this, but I think you pretty much always play the first copy, especially if you’re light on other removal.
Kolvori, God of Kinship
Average Picked At: 3.43
Total Times Picked: 42
Average Last Seen At: 3.13
Total Times Seen 185
Pro Rating: 2.5
Pro Comment: Both sides of this card love legendary creatures. And, the good news is, this set has a pretty strong legendary creatures sub-theme, with several appearing at uncommon. That said, it won’t be super easy to get enough legendary creatures to really take advantage of the god side of this card. Getting her to a 6/6 will be unlikely. But, her activated ability pays you off for just having a few legendary creatures at least, and she will be able to draw you a card with it sometimes even if you just have three in your whole deck, and taht’s acceptable since she is also a 4-mana 2/4. The other side of the card is less good in Limited. It is a two mana mana-rock, and that’s no joke -- even if it is limited to legendary spells and creatures of a specific type. It won’t always line up for you either -- both sides of this are a little dependent on your deck having just the right composition to really excel -- but I think that’s probably ok. She isn’t the most impressive God for Limited.
Highland Forest
Average Picked At: 5.66
Total Times Picked: 187
Average Last Seen At: 4.50
Total Times Seen 808
Pro Rating: 3.5
Pro Comment: This is a Snow land to value fairly highly. It gives you snow mana and fixing, and it is in colors that have some nice snow payoffs at lower rarities.
The Raven's Warning
Average Picked At: 5.33
Total Times Picked: 33
Average Last Seen At: 4.51
Total Times Seen 202
Pro Rating: 2.5
Pro Comment: Three mana for a 1/1 flyer that gains you 2 life isn’t going to feel super amazing as your initial effect -- but at least it adds to the board right away, and at least the two life you gain can offset some of the downside of how slow this card is. Provided you have some flyers-- like, you know, the bird that you just got -- chapter II is likely to draw you a card. Chapter III then gives you a pretty interesting Wish effect -- these are normally not super amazing in Limited, but being able to take sideboard cards because you have Raven’s Warning, and knowing you can bring them in sometimes isn’t bad upside. Now, I don’t think this is crazy good or anything -- I mean generally, it replace sitself, you get a 1/1 flyer, and MAYBE you get some decent card selection -- and that’s not bad for three mana, but that does take a while.
Arni Brokenbrow
Pro Rating: 3.5
Pro Comment: A 3-mana 3/3 with Haste is already pretty nice, and the Boast here is pretty nice. It is one of the cheaper ones in the set, so you don’t have to go out of your way to activate it, and because it has Haste, you will sometimes be able to play it and smash your opponent right away with an enlarged Arni. Now, if Arni is your biggest creature, the Boast ability does absolutely nothing, but that’s the fail case on what is already a pretty efficient card.
Barkchannel Pathway
Average Picked At: 4.76
Total Times Picked: 49
Average Last Seen At: 3.74
Total Times Seen 192
Pro Rating: 2.5
Pro Comment: This all provide good fixing, but the Snow duals in the set are actually way better!
Narfi, Betrayer King
Average Picked At: 4.76
Total Times Picked: 140
Average Last Seen At: 4.20
Total Times Seen 593
Pro Rating: 4.0
Pro Comment: In most UB decks, Narfi will likely be able to pump at least half of your creatures, and that’s more than enough for Narfi to be pretty powerful. His recursion ability won’t always be something you can use, but the good news is that he is going to be nice to bring back even in the late game, and you can do it over and over. Note, by the way, that you can do it at instant speed, and you may be able to take advantage of that to really surprise your opponent with the additional stats boost for your creatures.
Raise the Draugr
Average Picked At: 9.48
Total Times Picked: 353
Average Last Seen At: 8.49
Total Times Seen 3282
Pro Rating: 2.0
Pro Comment: Black always seems to get a common spell that lets you return creatures from your graveyard to your hand, and here is the Kaldheim version of that! Cards in the past with similar effects are basically always something you want to run a single copy of, because they give your deck some late game punch, and allow you to get extra uses out of the best creatures in your deck, which is pretty awesome. You don’t usually want more of this type of card because they are so useless early, but that first copy is something I always want. I think this one is particularly nice, because it is an instant -- we normally see this effect at Sorcery speed. And sure, it asks for a little bit of help to get going -- you really only want to play this if you are consistently getting the two creatures back, just getting one is not a great deal. But, with that in mind, I think your typical black deck in the format will have enough creatures that share creature types that this will get two things back by the mid to late game most of the time.
Burning-Rune Demon
Average Picked At: 1.22
Total Times Picked: 27
Average Last Seen At: 1.67
Total Times Seen 37
Pro Rating: 4.5
Pro Comment: A 6-mana 6/6 flyer is pretty scare, and Burning-Rune Demon will also draw you a card – and it is generally going to be a pretty good one. Sure, your opponent will make put the best one in the graveyard, but getting a huge evasive creature and what is probably the second best card left in your deck is a very good deal, and means this Demon is a 2-for-1, in addition to the fact that, if they don’t kill it, he represents a very quick threat. The fact he does something even if he dies right away is really nice
Elderleaf Mentor
Average Picked At: 8.69
Total Times Picked: 449
Average Last Seen At: 7.97
Total Times Seen 3001
Pro Rating: 2.5
Pro Comment: This is fine. . Creatures who make two bodies are always nice -- and in the end here you get a solid deal -- 4 -mana for 4/3 worth of stats spread across two bodies. Unfortunately, the Elf deck in this format is hard to make work, and that holds it back a little bit.
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