Draft Trainer

Alchemy Horizons: Baldur's Gate Limited Quiz

Answered: 0/20
Accuracy: 0
Owlbear
Average Picked At: 4.05
Total Times Picked: 40
Average Last Seen At: 4.35
Total Times Seen 130
Pro Rating: 3.5
Pro Comment: This was pretty good in Forgotten Realms. This easily sets up a 2-for-1 because of its ETB ability and its size, and it really isn’t too shabby as an attacker.
Ambitious Dragonborn
Average Picked At: 9.95
Total Times Picked: 20
Average Last Seen At: 8.30
Total Times Seen 269
Pro Rating: 1.5
Pro Comment: It is a pretty big deal that this checks the graveyard, because if it didn’t, it would be pretty challenging to make this big enough. That said, even with it checking the graveyard, there are going to be times where this is a Hill Giant or worse, and that’s brutal – and the big payoff in the end is just a big vanilla creature – which is fine, but it isn’t the most impressive ceiling either.
Pact Weapon
Average Picked At: 3.50
Total Times Picked: 2
Average Last Seen At: 4.17
Total Times Seen 7
Pro Rating: 4.0
Pro Comment: This is a pretty cool card, and also very all or nothing! Obviously, having a creature attack, draw you a card, and pump itself is pretty powerful. You will hit a land sometimes and your creature will get no boost, and that’s kind of a problem on a lot of creatures – but because you draw a card it softens the blow. You can also lose a ton of life and pump your creature a ton, in which case it feels amazing! Now, the downside is that you might end up killing yourself. As long as the Weapon is equipped, you can’t lose, but should your opponent simply remove the creature this is on, there’s a pretty good chance you’re going to lose! So all in all, this is a tough card to evaluate. The upside is massive, but the downside is too. I think you will benefit from this card a ton in a typical game, but there are definitely going to be games where it doesn’t work out.
Bonecaller Cleric
Average Picked At: 6.21
Total Times Picked: 19
Average Last Seen At: 4.72
Total Times Seen 53
Pro Rating: 3.0
Pro Comment: So, here is one of the reanimation effects that I mentioned earlier. It is pretty nice that this is a two drop that can do two-drop things early, and then if you load up the ‘yard it can reanimate something like Black Dragon or something even better! This will work the best in BG, which is quite good at milling itself.
Kardum, Patron of Flames
Average Picked At: 1.67
Total Times Picked: 3
Average Last Seen At: 1.50
Total Times Seen 4
Pro Rating: 3.5
Pro Comment: So, a 4-mana 4/3 with Haste is probably a 2.5 at worst, and then this comes with what is mostly upside, since it will seek and exile cards every time it attacks. A 4/3 is big enough on most boards that your opponent does have to make a decision about Kardum. Then, when it dies you get some pretty serious value. Now, you do have to use those cards quickly or you lose them, but you’ll be able to get at least one card out of Kardum most of the time. His first flame counter may not do anything, but the remaining triggers should do something! There will be times when Kardum can’t attack and stuff, but when that’s the case you can just threaten to trade him off. Make sure if you play Kardum that you value one mana cards a tiny bit more, since you really need him to be able to seek on the first trigger.
Iron Golem
Average Picked At: 10.19
Total Times Picked: 26
Average Last Seen At: 8.87
Total Times Seen 293
Pro Rating: 1.0
Pro Comment: This has solid stats, but the whole has to block and attack thing is a pretty big downside. You end up in situations where the trades are super ugly for you, or worse – you can’t even trade because they have a large creature.
Priest of Ancient Lore
Average Picked At: 3.44
Total Times Picked: 36
Average Last Seen At: 2.83
Total Times Seen 86
Pro Rating: 4.0
Pro Comment: This is a Forgotten Realms Reprint, and it was White’s best Common in that set, and I think that will be true here too. It will give you a lot of 2-for-1s, and it gains you life which the GW deck is extra interested in. Sure, it doesn’t have Flying like inspiring Overseer, but that card was absurd – this one is merely a very very good Common, instead of a format-warping one.
Jaheira, Harper Emissary
Average Picked At: 4.17
Total Times Picked: 18
Average Last Seen At: 3.17
Total Times Seen 47
Pro Rating: 3.5
Pro Comment: This starts with solid stats, and has hexproof that will actually matter on occasion. Then, when she specializes, you get to naturalize and get an additional effect. That’s some pretty nice artifact and enchantment hate to run in your main deck, and because it starts out as such a solid two drop, I like the overall package here. Even if you don’t have something to naturalize, her other specialize effects offer decent value.
Carnelian Orb of Dragonkind
Average Picked At: 9.20
Total Times Picked: 5
Average Last Seen At: 6.94
Total Times Seen 97
Pro Rating: 0.0 // 2.0
Pro Comment: I’m more interested in this Orb than I was in the Blue one, as giving a Dragon haste is no small thing! That said, I still am not in love with a three mana mana rock that produces only a single color. Not adding to the board can just be so brutal these days. I think this deserves a build around grade. If your deck has 5 or more dragons – and especially a few that are 5 or 6 drops – this is probably a 2.0, but in all other Red decks it is basically unplayable.
A-Guildsworn Prowler
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.50
Total Times Seen 7
Cloak of the Bat
Average Picked At: 12.17
Total Times Picked: 23
Average Last Seen At: 10.20
Total Times Seen 328
Pro Rating: 1.5
Pro Comment: This sort of Equipment always seems to underwhelm. It feels like it should actually do something nice pretty often, but it just doesn’t. If you have a big ol’ creature it feels pretty good, but the awkward thing about the card is that if you want to take advantage of the Haste end of thing, you need to have the mana available to equip it to whatever new creature you play. The creature also has to already be pretty good for these keywords to do their job.
Dawnbringer Cleric
Average Picked At: 9.30
Total Times Picked: 20
Average Last Seen At: 7.03
Total Times Seen 238
Pro Rating: 2.0
Pro Comment: This is another reprint from Forgotten Realms. It is a decent little two drop. If you’re the life gain deck, it can get those triggers going, and the format has enough artifacts and Enchantments that those modes are reasonable too.
Breath Weapon
Average Picked At: 4.00
Total Times Picked: 3
Average Last Seen At: 4.44
Total Times Seen 53
Pro Rating: 0.5
Pro Comment: These sorts of tribal payoff board sweepers always disappoint in Limited, and that’s because there are too many situations where they don’t do enough. Sure, you can have a super Dragon-centric deck, but there are enough Dragons that most opponents will have them too. So, the number of dragons and creatures with 3 or more toughness your opponent has just really isn’t something you can control, and generally speaking they will have a whole lot of stuff that doesn’t die to this. This is mostly a sideboard card, I think. If you go up against someone who is really aggressive and has lots of creatures that this dies to, you definitely want to bring it in.
Reckless Barbarian
Average Picked At: 9.92
Total Times Picked: 25
Average Last Seen At: 7.50
Total Times Seen 242
Pro Rating: 2.5
Pro Comment: This is a bear that has a useful creature type and it has some pretty real upside too. These creatures who can sac for mana are generally not as good as they look. They give you fast mana for sure, but you also have to use up a whole card just to get that mana, and that kind of thing is significantly worse in Limited than it is in constructed formats. You definitely use this mana when it gives you a nice advantage, but giving up something on the board for mana is a very real cost! We’ve seen that with cards like Treasure Hound and Skirk Prospector, and I think that’s probably going to be true here too.
Ray of Frost
Average Picked At: 7.55
Total Times Picked: 11
Average Last Seen At: 5.65
Total Times Seen 64
Pro Rating: 3.0
Pro Comment: This is a Forgotten Realms reprint, and a pretty nice one. Against a Red creature it is really absurdly strong, since it shuts off the card’s ability and taps it down at instant speed. If it always did that, it would probably be a 4.0 – it is THAT good of removal. Now, the card is far less powerful against non-Red creatures, since it doesn’t tap the thing down or take away the ability, so you have to wait until your opponent has something tapped down for it to do its work.
Scouting Hawk
Average Picked At: 9.50
Total Times Picked: 8
Average Last Seen At: 6.33
Total Times Seen 81
Pro Rating: 2.0
Pro Comment: So, the times where this gets you that Plains, it will feel quite good. Problem is, there will be a significant chunk of the time where it can’t do that, and a 3-mana 1/1 Flyer is pretty dang abysmal. You can set it up to some degree of course, especially if your opponent went first. But if you go first it is a heck of a lot harder to make sure the ETB ability does something. Basically, it will feel like a 1.0 when you don’t get a land, and a 3.0 when you can. I guess that makes it a 2.0.
You Line Up the Shot
Average Picked At: 9.62
Total Times Picked: 21
Average Last Seen At: 8.22
Total Times Seen 278
Pro Rating: 1.5
Pro Comment: So, this is the usual “Crushing Canopy” type effect we see, but it is actually a little bit better. This is because instead of paying three up front, you can choose to pay in installments. It is also better because it can also just be cycled away for one mana. This card does suffer a bit from the fact there are some adventures in this set that let you deal with the same sorts of things, and they turn into creatures, so those are probably just better than You Line Up the Shot. But still, any time you add Cycling to a card that can be situationally useful, it tends to be playable, and I think that’s what we have here.
Astarion, the Decadent
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.50
Total Times Seen 8
Pro Rating: 3.5
Pro Comment: A six mana 4/4 with Deathtouch and Lifelink isn’t a great card. The stats aren’t that impressive, and at that stage of the game there will be things that can trade 1-for-1 with it. It would probably be a 2.5. This does give you a pretty nice payoff for gaining life or damaging your opponent though, and since it can gain you life in the first place it will often be able to fuel itself, at least to some extent. It also makes any damage your opponent takes a problem. So, yeah – I think the whole package here looks like a pretty nice card, even if it is a little clunky. The worst case is that this trades for something and gains you 4 life – and that’s not a bad fail case.
Snowborn Simulacra
Average Picked At: 3.00
Total Times Picked: 1
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 4.5
Pro Comment: This seems pretty good. As long as you are getting two duplicates it will feel worth the mana, and if you can do more than that – which isn’t out of the question – you’ll get even more value, especially because you can put one into play. Now, it is a Sorcery that won’t impact the board right away unless you are paying a total of 7 – or you make a copy of something cheap. One really neat thing here is that it can copy any permanent! But yeah, this is sort of like a card that can make a bunch of clones, meaning it is reliant to what permanents are around, but it will basically always have the ability to copy a couple of things. So yeah, I think even as clunky as this can be sometimes, this is probably a bomb. Just imagine paying 5 for this, getting copies of the three best creatures – provided you get to your next turn, going to be hard for you to lose!
A-Steadfast Unicorn
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 6.40
Total Times Seen 10
Name Answer You

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