Draft Trainer

Alchemy Horizons: Baldur's Gate Limited Quiz

Answered: 0/20
Accuracy: 0
Belt of Giant Strength
Average Picked At: 6.33
Total Times Picked: 3
Average Last Seen At: 4.95
Total Times Seen 22
Pro Rating: 2.0
Pro Comment: This doesn’t seem that good to me. Obviously a 10/10 is huge, but to equip this card efficiently, your creature already has to be pretty big – which also means that giving a base power and toughness of 10/10 is much less of an upgrade. This is just a weird card. Paying 6 mana to equip this to a 4/4 just…doesn’t seem that impressive. It is just so clunky!
A-Jade Orb of Dragonkind
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 7.50
Total Times Seen 3
Kagha, Shadow Archdruid
Average Picked At: 9.36
Total Times Picked: 11
Average Last Seen At: 6.24
Total Times Seen 66
Pro Rating: 3.5
Pro Comment: Here is the Black-Green signpost Uncommon. As is often the case, Black/Green is about the graveyard. Kagha will usually mill something when she attacks that you can use. The downside is, she’s only a ¼, and even with death touch that makes her fairly vulnerable – she can be double blocked and you can still only trade, for example. For that reason, Kagha will be at her best when you have other ways to mill yourself. Luckily, it looks like that’s what BG is about, and that won’t be that difficult.
Scaled Nurturer
Average Picked At: 5.50
Total Times Picked: 24
Average Last Seen At: 5.56
Total Times Seen 167
Pro Rating: 2.5
Pro Comment: Even without the Dragon upside, this would probably be a 2.5. Mana dorks are just really nice, since you get to add to the board and pull ahead of your opponent in mana at the same time.
Genasi Rabble-Rouser
Average Picked At: 5.36
Total Times Picked: 33
Average Last Seen At: 4.93
Total Times Seen 136
Pro Rating: 3.0
Pro Comment: This is a pretty strong Common. A two mana ⅓ with the ability to pump its power for one and a Red is probably pretty close to a 2.5, so obviously adding Double Team to the mix is pretty nice. This is a nice two drop for aggressive Red decks.
Lulu, Forgetful Hollyphant
Average Picked At: 3.11
Total Times Picked: 9
Average Last Seen At: 2.68
Total Times Seen 29
Pro Rating: 4.0
Pro Comment: Pretty much every card with Specialize looks quite good, and this is no exception. Most of them are playable or better on their front side – and that’s certainly the case here, as a 3-mana ⅓ with Flying that grants Flying to the next creature you cast is definitely a good card – probably a 3.0 on its own. Then, it of course synergizes with itself when it transforms, since it pays you of for attacking with flyers – and all the payoffs are pretty great.
Lae'zel, Githyanki Warrior
Average Picked At: 1.00
Total Times Picked: 10
Average Last Seen At: 1.00
Total Times Seen 12
Pro Rating: 5.0
Pro Comment: Yep, the front side on this one is another very good card. It is a 4-mana 2/4 with Double Strike that dodges the first removal spell that is pointed at it. Then, this can specialize for only 1 mana, and when it does the effect it gives you more than makes up for the card you discard. One really cool thing is that if you manage to transform this before it is ever targeted with removal, you actually get an ETB trigger when your opponent tries to remove it and it blinks itself.
Shocking Grasp
Average Picked At: 12.85
Total Times Picked: 26
Average Last Seen At: 10.64
Total Times Seen 325
Pro Rating: 2.0
Pro Comment: Normally I’m not a big fan of cards that just lowers power, but if you add a cantrip to pretty much anything, it becomes a substantially better card, and that’s certainly true here! The worst case is you take two less damage and draw a card, and while that’s not amazing, it isn’t the worst thing ever. The times where you manage to actually use this as a full-blown trick that keeps your creature alive and kills theirs is going to feel particularly insane, since you get a two mana 2-for-1! Now, that won’t happen a ton, but it will happen!
A-You Come to a River
Average Picked At: 9.67
Total Times Picked: 3
Average Last Seen At: 9.75
Total Times Seen 13
Wizened Githzerai
Average Picked At: 11.81
Total Times Picked: 37
Average Last Seen At: 9.59
Total Times Seen 358
Pro Rating: 1.5
Pro Comment: This doesn’t seem that good to me. Sure, it can chump block or trade and make a creature worse, but chumping is not something you want to be doing a whole lot. And yeah, the -2/-0 sticks around no matter what happens to the creature, but I still feel like this is a two drop you will cut pretty often.
You Line Up the Shot
Average Picked At: 9.62
Total Times Picked: 21
Average Last Seen At: 8.22
Total Times Seen 278
Pro Rating: 1.5
Pro Comment: So, this is the usual “Crushing Canopy” type effect we see, but it is actually a little bit better. This is because instead of paying three up front, you can choose to pay in installments. It is also better because it can also just be cycled away for one mana. This card does suffer a bit from the fact there are some adventures in this set that let you deal with the same sorts of things, and they turn into creatures, so those are probably just better than You Line Up the Shot. But still, any time you add Cycling to a card that can be situationally useful, it tends to be playable, and I think that’s what we have here.
Tymora's Invoker
Average Picked At: 11.80
Total Times Picked: 35
Average Last Seen At: 10.44
Total Times Seen 359
Pro Rating: 1.5
Pro Comment: This has mediocre stats as a two drop, but it is nice that in the extreme late game it can draw you those two cards. If you just keep drawing lands, this helps you fix that! But, it is still quite expensive, and pretty meaningless in the early game.
Pegasus Guardian
Average Picked At: 4.86
Total Times Picked: 7
Average Last Seen At: 4.19
Total Times Seen 37
Pro Rating: 3.0
Pro Comment: I don’t normally love “blink” or “flicker” cards in Limited – but that’s usually only when that’s all a card can do. This card gets the situational benefits of that kind of effect, while also being a nice creature. It can save a creature from removal, or rebuy an ETB trigger, and those things are neat, but still too narrow if its all a card does. It is certainly an overcosted creature, but you’ll often be able to play it and also get the 1/1 Flyer the turn you play it, since it looks at a creature leaving the battlefield in any way, so generating those tokens is going to be pretty nice. I really like that it is both an enabler and a payoff for those types of effects.
Guardian Naga
Average Picked At: 9.89
Total Times Picked: 28
Average Last Seen At: 7.88
Total Times Seen 273
Pro Rating: 2.5
Pro Comment: Another Adventure where neither half is especially good. The ADventure is an expensive Disenchant, and the creature has underwhelming stats for 7, even with Vigilance and its ability to not take damage during your turn. You won’t always have something to use the Adventure side on, but it is pretty nice that you can run this in your main deck without a huge cost. After all, you do still get a creature eventually, even if it is overcosted.
A-Steadfast Unicorn
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 6.40
Total Times Seen 10
Ancient Brass Dragon
Average Picked At: 1.40
Total Times Picked: 5
Average Last Seen At: 1.33
Total Times Seen 6
Pro Rating: 5.0
Pro Comment: Obviously, this is insane in Limited – as is the rest of this cycle. Sure, there is a bit of luck involved with the die roll, but chances are good you’ll reanimate at least one thing every time you hit your opponent with this, and that’s just insane. Sometimes you will reanimate way more than that, and only very rarely will you get nothing. The only thing that keeps it from being a straight A+ is that it doesn’t give you that value immediately, meaning that answering this with removal saves your opponent. The best bombs still give you something even if your opponent has the removal. But I’m splitting hairs here – it is a massive bomb.
Dragon's Fire
Average Picked At: 3.39
Total Times Picked: 36
Average Last Seen At: 3.25
Total Times Seen 95
Pro Rating: 4.0
Pro Comment: This was a premium removal spell in Forgotten Realms, and it will probably be even better here, since this set is way more into Dragon than that one was. Two mana to do 3 at instant speed is already premium, so the dragon upside is pretty amazing.
Monk of the Open Hand
Average Picked At: 7.75
Total Times Picked: 8
Average Last Seen At: 5.77
Total Times Seen 81
Pro Rating: 2.0
Pro Comment: Another Forgotten Realms reprint. This was a decent one drop in that format, as getting the counters on it came a little easier than I expected it to. Getting it in play late doesn’t feel very good, though.
Giant Fire Beetles
Average Picked At: 6.57
Total Times Picked: 23
Average Last Seen At: 6.06
Total Times Seen 190
Pro Rating: 2.5
Pro Comment: Like all the Double Team cards, I think this looks pretty good. Having Menace means it will be able to effectively attack and get you that copy on a lot of boards. Getting both of them will feel great, and that’s especially true if you can augment them in some way.
Mirror of Life Trapping
Average Picked At: 11.00
Total Times Picked: 3
Average Last Seen At: 5.48
Total Times Seen 36
Pro Rating: 0.0
Pro Comment: This just seems way too wacky, especially because it is symmetrical. Like Fraying Line, it feels like the kind of card intended for big multiplayered commander games, so it is weird they printed it in an Arena-only set. This can help you abuse ETB abilities and stuff, but it also will just do all sorts of wacky things that you don’t even have full control over because its symmetrical.
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