Draft Trainer

Alchemy Horizons: Baldur's Gate Limited Quiz

Answered: 0/20
Accuracy: 0
Wilson, Bear Comrade
Average Picked At: 2.75
Total Times Picked: 4
Average Last Seen At: 2.57
Total Times Seen 7
Pro Rating: 4.5
Pro Comment: Even if Wilson didn’t have Specialize, he would be a 3.0 at worst, as he is just a great French Vanilla creature. Then, once he transforms, in most of his forms he gains an additional keyword, he gets bigger, and he gains an ability he can use from the graveyard, and all of those effects ar epretty darn good. I think this is an A-.
A-Lantern of Revealing
Average Picked At: 12.00
Total Times Picked: 2
Average Last Seen At: 9.25
Total Times Seen 16
Wrathful Red Dragon
Average Picked At: 1.60
Total Times Picked: 5
Average Last Seen At: 1.50
Total Times Seen 8
Pro Rating: 5.0
Pro Comment: A 5-mana 5/5 Flyer is a 3.5, and the upside here is very real! If the only way your opponent can deal with this Dragon is by blocking or damaging it…well…they are probably going to lose, since the Dragon can do damage to pretty much anything – either finishing off your opponent off or serving as removal. Lots of decks will have lots of Dragons too, so the turn you play the Dragon you’ll often be able to attack with dragons that are already in play and the ability will cause your opponent serious problems.
You Come to the Gnoll Camp
Average Picked At: 12.22
Total Times Picked: 23
Average Last Seen At: 9.98
Total Times Seen 316
Pro Rating: 1.5
Pro Comment: Neither option here is great. Individually, they would probably both be a 1.0. +3/+1 for two mana just isn’t a big enough boost, and making a couple of things unable to block doesn’t always matter either. It isn’t the worst thing in the world to run in your deck, but you probably do cut it more than you play it.
Kindred Discovery
Average Picked At: 6.17
Total Times Picked: 6
Average Last Seen At: 5.12
Total Times Seen 32
Pro Rating: 3.5
Pro Comment: So, the creature type you’ll usually name with this is Dragon, since that’s really the only tribal deck in the set. And uh..yeah, this is a pretty insane card draw engine if you have enough creatures with the type you name. It is sort of nice that in a pinch, you can just name a creature type you have in play and attack with it to draw a card right away, though that obviously isn’t the ideal use of this. The downside of a 5-mana Enchantment is that it won’t impact the board right away, but it stands a pretty good chance of at least drawing you one card the turn you play it. Then, if you’re drawing more cards you’re pretty likely to draw more Dragons and keep the chain going. It doesn’t really feel like this needs a build around grade, as I think most UR and UG decks in the format will have enough dragons to get good use out of this. It IS still a pretty clunky enchantment, though.
A-You Come to a River
Average Picked At: 9.67
Total Times Picked: 3
Average Last Seen At: 9.75
Total Times Seen 13
Split the Spoils
Average Picked At: 11.29
Total Times Picked: 7
Average Last Seen At: 7.55
Total Times Seen 84
Pro Rating: 2.0
Pro Comment: This is basically a Green Fact or Fiction, which is pretty wild. It takes a whole lot more set up than Fact or Fiction though! You need to have 5 permanent cards in your graveyard to make casting this worth it, since you want to maximize the number of cards you get out of it, and while Black/Green is good at loading up the graveyard, that’s still a pretty big requirement. The upside here is that you’re probably getting at least 2 cards back for three mana, and sometimes you’ll really put your opponent in a tough spot. Basically, this is kind of a roundabout version of the kind of card that returns creatures form your graveyard to your hand – and one that takes extra set up. I think this is probably a nice one-of in graveyard decks in the format, but still not amazing.
Nalfeshnee
Average Picked At: 3.00
Total Times Picked: 10
Average Last Seen At: 2.94
Total Times Seen 16
Pro Rating: 4.5
Pro Comment: A 6-mana 4/6 Flyer is probably a 2.5, and this comes with some pretty awesome upside! Because this format has Adventures, you won’t have that hard of a time casting cards from exile, and getting a hasty temporary version of all of those creatures is very, very strong. This is a bomb.
Hill Giant Herdgorger
Average Picked At: 5.95
Total Times Picked: 22
Average Last Seen At: 5.89
Total Times Seen 184
Pro Rating: 2.5
Pro Comment: In Forgotten Realms, if you were in Green, you really needed one of these to help you stabilize against the formats aggro decks, and it did a pretty darn good job between its size and the life gain effect. It will likely fill a similar role in Green decks int his format. All of these big ol’ green creatures that gain you life have been pretty solid in recent formats, and I think that’s true here.
Ancient Brass Dragon
Average Picked At: 1.40
Total Times Picked: 5
Average Last Seen At: 1.33
Total Times Seen 6
Pro Rating: 5.0
Pro Comment: Obviously, this is insane in Limited – as is the rest of this cycle. Sure, there is a bit of luck involved with the die roll, but chances are good you’ll reanimate at least one thing every time you hit your opponent with this, and that’s just insane. Sometimes you will reanimate way more than that, and only very rarely will you get nothing. The only thing that keeps it from being a straight A+ is that it doesn’t give you that value immediately, meaning that answering this with removal saves your opponent. The best bombs still give you something even if your opponent has the removal. But I’m splitting hairs here – it is a massive bomb.
Imoen, Trickster Friend
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 2.67
Total Times Seen 9
Pro Rating: 4.5
Pro Comment: A two mana 2/1 that is unblockable when it attacks alone is something you’d pretty much always play. So, the fact that this has Specialize is pretty amazing. Once it specializes, it becomes completely unblockable, and then it gives you some pretty powerful effects when you hit your opponent. Now, she does need some spells in the graveyard to fuel her abilities, so you’re obviously going to want to run a bunch of spells alongside Imoen to get the full value out of her. I think this looks like another bomb with Specialize. It starts out as a good card, and then becomes a great one.
Young Red Dragon
Average Picked At: 7.54
Total Times Picked: 35
Average Last Seen At: 6.90
Total Times Seen 222
Pro Rating: 3.0
Pro Comment: This is a pretty nice Common. It makes you a treasure early, which can actually allow you to play this very Dragon on turn three, which is pretty nice! It can also be used for other purposes too of course. The creature you get can’t block, which is a liability sometimes, but it looks like an effective enough attacker that I’m not too concerned about that.
Prosperous Innkeeper
Average Picked At: 3.33
Total Times Picked: 9
Average Last Seen At: 2.92
Total Times Seen 31
Pro Rating: 3.5
Pro Comment: This was really nice in Forgotten Realms, and it will be here too! Gaining the life is a big deal, especially in Green/White, and the fact that it ramps and fixes for you is great.
Lapis Orb of Dragonkind
Average Picked At: 11.33
Total Times Picked: 9
Average Last Seen At: 7.98
Total Times Seen 109
Pro Rating: 1.0
Pro Comment: Three mana rocks usually aren’t that good in Limited, even if they can add mana of any color! And this one can only add Blue. The upside, of course, is you get to scry when you cast a Dragon with it. But that isn’t the most exciting payoff. Sure, Scry 2 is nice, but it isn’t something that pays you off for playing this three mana card that doesn’t add to the board in any real way. I guess if you have some really big dragons to ramp into this gets a little more interesting, but there are better ways to ramp in the format.
Air-Cult Elemental
Average Picked At: 10.18
Total Times Picked: 28
Average Last Seen At: 8.99
Total Times Seen 316
Pro Rating: 2.0
Pro Comment: This is a Forgotten Realms reprint, and it was a fairly disappointing card in that format. In fact, Blue in general was very underpowered in that set! I mean, I normally love a creature that enters the battlefield and bounces something, and if this format is slow enough this will probably be better than it was in Forgotten Realms – but it is hard to get away from my skepticism.
Juvenile Mist Dragon
Average Picked At: 2.90
Total Times Picked: 10
Average Last Seen At: 2.36
Total Times Seen 24
Pro Rating: 4.0
Pro Comment: This is a great Uncommon, potentially the best one in Blue – at least the best one that doesn’t have Specialize. A 5-mana 4/3 Flyer is probably a 2.5 at worst, so adding the Freeze down effect to a creature with that statline is a really big deal. It will enable new attacks the turn you play it, and then start really doing serious damage in the sky. It also has an important creature, and an ETB ability I’m very interested in rebuying in this format, and it is great even if you aren’t doing that.
A-Minsc & Boo, Timeless Heroes
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 2
Swashbuckler Extraordinaire
Average Picked At: 4.14
Total Times Picked: 7
Average Last Seen At: 3.00
Total Times Seen 35
Pro Rating: 3.5
Pro Comment: A three mana 2/2 that makes a Treasure is right around a 2.5, so the fact that this also gives you a pretty powerful Treasure payoff is quite nice. Double strike is no joke, especially if you have a creature with evasion, and it will definitely be worth giving up a Treasure for that on a lot of boards. One really great thing is that if you have additional treasure, you can give more than one thing double strike. It is also great that the turn you play the Swashbuckler you can already give something double strike.
Ambergris, Citadel Agent
Average Picked At: 3.44
Total Times Picked: 16
Average Last Seen At: 2.90
Total Times Seen 30
Pro Rating: 4.0
Pro Comment: A 3-mana 3/2 with Haste that can let you throw your hand away to draw two cards is a card you’d pretty much always play. That attack trigger can actually be pretty good, because it means you can simply discard your hand of 0 or 1 card, and you actually gain cards. Once it specializes, most versions of it give you a bonus for discarding cards, in which case actually throwing more cards away is going to be really spicy. And, even if you have 0 cards in your hand, you discarded a card the turn you played it to Specialize it, so you’ll at least get some bonus right away. Like most Specialize cards, this looks like a very powerful card.
Thayan Evokers
Average Picked At: 2.25
Total Times Picked: 4
Average Last Seen At: 2.67
Total Times Seen 7
Pro Rating: 4.0
Pro Comment: So, basically, this is a 3-mana 2/2 that lets you loot – and you always loot into Lightning Bolt, which is pretty awesome. Obviously, you need to be at least splashing Red to play this card, otherwise you can’t cast the bolt! It also works well alongside other conjure effects – which includes Double Team – which – oh by the way – this card also has, so it actually becomes a 3/3 by the time it is attacks for the first time. And then you get another Lightning Bolt! So uh..yeah, this is usually going to be a 2-for-1, while also drastically improving your card quality with those Bolts. It will also easily get to a 4/4 all on its own. That’s just a crazy amount of value!
Name Answer You

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