Draft Trainer

Throne of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Sorcerous Spyglass
Average Picked At: 5.50
Total Times Picked: 2
Average Last Seen At: 5.45
Total Times Seen 37
Pro Rating: 0.0
Pro Comment: This is unplayable in Limited. It isn’t generally going to be worth a card to look at your opponent’s hand, and there isn’t a huge chance that you’ll actually name something that has a problematic activated ability. Most of the time, you’re paying 2 and using up a card for information, which you don’t want to be doing.
Doom Foretold
Average Picked At: 3.00
Total Times Picked: 4
Average Last Seen At: 2.72
Total Times Seen 18
Pro Rating: 2.5
Pro Comment: So, the sacrifice effect is symmetrical, meaning this will be most useful in a deck that can go wide. Once your opponent runs out of nonland permanents you get some nice value – but that is going to take a while, and I think there will be plenty of board states where this is just irrelevant. Note also, that if you run out of permanents that aren’t Doom Forteold, you have to sacrifice the Doom Foretold, which means you’re not going to be getting the nice effect.
Witch's Oven
Average Picked At: 4.33
Total Times Picked: 12
Average Last Seen At: 3.63
Total Times Seen 67
Pro Rating: 2.5
Pro Comment: This isn’t a bad outlet to get food with, and it combos quite nicely with some cards in the set, like Cauldron Familiar!
Deathless Knight
Average Picked At: 4.09
Total Times Picked: 11
Average Last Seen At: 3.32
Total Times Seen 47
Pro Rating: 4.0
Pro Comment: A 4-mana 4/2 with Haste isn’t anything special – but a creature like this with Haste and high power, is really a scary thing when it just won’t stay dead – and this Knight won’t be doing a whole lot of that. It reminds me a lot of Ovalchase Daredevil – a 4-mana 4/2 from Kaladesh who could return from the graveyard when you played an Artifact. Deathless Knight can come back any time you gain life – something that will be pretty easy thanks to Food tokens, and this is especially true in BG, the color pair that has the most ways to make and use Food to its advantage. A 4/2 is hard to kill without trading, and that’s what makes it coming back over and over again so good.
Spinning Wheel
Average Picked At: 8.50
Total Times Picked: 14
Average Last Seen At: 5.31
Total Times Seen 75
Pro Rating: 3.5
Pro Comment: Having a card that helps you fix your mana and ramp that can ALSO do something in the game once that stuff doesn’t really matter is pretty nice. It is no Icy Manipulator, since 5 mana is a ton -- but you could do worse for a mana sink, and it is certainly an effect that your opponent has to respect every turn -- well, provided you have the mana to do it, at least.
Savvy Hunter
Average Picked At: 4.11
Total Times Picked: 9
Average Last Seen At: 3.52
Total Times Seen 37
Pro Rating: 3.5
Pro Comment: A 3-mana 3/3 brings solid stats, and making Food whether attacking or Blocking is nice. It means that even if you just trade with it, you’re going to be getting some extra value. Then, if your deck has a ton of ways to make Food, this can just start drawing you cards – and there are absolutely going ot be games where Savvy Hutner takes over late, and just wins you the game.
Beloved Princess
Average Picked At: 10.97
Total Times Picked: 35
Average Last Seen At: 9.15
Total Times Seen 292
Pro Rating: 1.5
Pro Comment: A one mana 1/1 with lifelink that is kind of evasive doesn’t really do it for me. Sure, big creatures can’t block it, but it is small and dies to basically any blocker. And if you pump her things might get interesting, but mostly it doesn’t seem worth it.
Claim the Firstborn
Average Picked At: 7.30
Total Times Picked: 10
Average Last Seen At: 6.85
Total Times Seen 134
Pro Rating: 0.5
Pro Comment: This is cheaper than most Threaten effects we see – usually they cost 3 – but it is also not as flexible, since it can only target small creatures. I’m never overjoyed with effects like this one, unless I have two things going on – 1) I’m an aggro deck, and 2) I have creatures who can sacrifice other creatures. If you can steal your opponent’s dude and then kill it, that’s pretty great. Problem is, those two things don’t come together often enough for this to be very good, especially because it can only steal smaller creatures.
The Circle of Loyalty
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.00
Total Times Seen 2
Pro Rating: 4.0
Pro Comment: A 6 mana anthem effect isn’t the greatest deal, but permanents who pump your whole board are not to be underestimated – in any creature based deck that is a very real effect, and one that most of the time is going to impact the board immediately. In addition to that, it is a nice mana sink that allows you to produce a Knight every turn. There are legendary spells at uncommon in this format, and that means getting a Knight from the legendary part of the card isn’t a pipe dream. But yeah, with the cost reduction part, even one knight being in play makes this substantially better. I think this falls a little short of bomb status, but not by much.
Unexplained Vision
Average Picked At: 8.55
Total Times Picked: 33
Average Last Seen At: 8.01
Total Times Seen 258
Pro Rating: 2.0
Pro Comment: This is the kind of card that Blue control decks will be interested in having one of. After they manage to stabilize the board, casting something like this allows them to really pull ahead -- one card getting them three cards is no joke, and would already be an okayish card if that’s all it was. If you can get Adamant with this and add Scry 3 you’re really doing something interesting, as you’re seeing up to 6 cards in your deck, which is a huge number in Limited.
Maraleaf Pixie
Average Picked At: 6.50
Total Times Picked: 12
Average Last Seen At: 5.45
Total Times Seen 81
Pro Rating: 3.5
Pro Comment: Everything this does, it does super efficiently. Two mana 2/2 flyer is good, two mana mana dork also good – it can win you games attacking in the air, or by helping you ramp out fatties.
Harmonious Archon
Average Picked At: 2.00
Total Times Picked: 2
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 4.5
Pro Comment: This costs 6 mana and gives you 10 power, 4 of which has Flying. And that is certainly true. Sometimes it will play even better than that -- if you have a bunch of creatures in play. Other times it will play worse -- if your opponent has a bunch of creatures i play. I think you will be ahead enough of the time when you play this -- since it is one card that gives you 3 pretty sizable bodies -- that it will feel like a bomb most of the time.
Lucky Clover
Average Picked At: 2.56
Total Times Picked: 9
Average Last Seen At: 3.93
Total Times Seen 53
Pro Rating: 0.0 // 3.5
Pro Comment: This is an all-or-nothing kind of card. You have to end up with a ton of adventures to make it work, as just a few won’t make the card with it. However, when you do get enough Adventures, it can become an insane value engine.
Midnight Clock
Average Picked At: 2.58
Total Times Picked: 12
Average Last Seen At: 3.06
Total Times Seen 18
Pro Rating: 3.0
Pro Comment: So this gets a counter every single upkeep, and if the game goes long enough lets you completely reload your hand, at which point you probably win. Of course, that takes a pretty darn long time. The fact that it is a mana rock in the mean time, AND the fact that you can actually use mana that it produces to add more counters to it is pretty nice too. I think more controlling decks in the format will actually be happy to play this. It certainly won’t be for every deck, though, so keep that in mind.
Rimrock Knight
Average Picked At: 5.26
Total Times Picked: 50
Average Last Seen At: 5.61
Total Times Seen 193
Pro Rating: 3.0
Pro Comment: This is a huge overperformer. The Adventure side of the card often becomes a burn spell to the opponents’ face, and sometimes it can even help a creature win combat. Then, you get a nice efficient, aggressive creature that also happens to be a knight!
Irencrag Feat
Average Picked At: 12.00
Total Times Picked: 2
Average Last Seen At: 5.30
Total Times Seen 39
Pro Rating: 0.0
Pro Comment: Ritual effects are just not worth it in Limited. They’re situational, and they’re also card disadvantage. Don’t play this.
Queen of Ice
Average Picked At: 7.07
Total Times Picked: 43
Average Last Seen At: 6.20
Total Times Seen 228
Pro Rating: 2.5
Pro Comment: This is no Frost Lynx, but it can do a pretty good impression. Like with all ADventures, you have lots of different ways you can use this. You can cast each half on separate turns, or -- if you get it later in the game, you can play this as a 5-mana ⅔ that taps down one of your opponent’s creatures for a turn. That’s not awesome, but it is nice that it can work that way late. She also makes sure to give you some value, even when she chump blocks, since she’ll lock that creature down for a turn at least.
Skullknocker Ogre
Average Picked At: 10.80
Total Times Picked: 5
Average Last Seen At: 7.47
Total Times Seen 110
Pro Rating: 1.0
Pro Comment: Man, this is a weird card. A 4 mana 4/3 is usually a playable creature – but how about one that makes your opponent discard a card at random and draw a card? The question we have to answer is: how often will making your opponent rummage help them? Unfortunatley, I think the answer to that is more often than not – especially once your opponent knows you have this in play, and they can just start holding on to lands. And what’s the payoff for a creature that will help your opponent to draw into gas in some situations? Just a 4/3. You’re only playing this if you’re desperate.
Charmed Sleep
Average Picked At: 6.38
Total Times Picked: 34
Average Last Seen At: 5.83
Total Times Seen 195
Pro Rating: 3.0
Pro Comment: This is a nice removal spell for Blue decks. This has all the problems Aura-based removal tends to have of course -- bounce spells and sacrifice effects make it look pretty bad, and it doesn’t turn off static abilities.
Realm-Cloaked Giant
Average Picked At: 1.50
Total Times Picked: 4
Average Last Seen At: 1.38
Total Times Seen 8
Pro Rating: 5.0
Pro Comment: Having one card that wraths, and then is a 7-mana 7/7 a few turns later is pretty amazing – it is sort of like guaranteeing when you cast a Wrath, that you’ll be hitting a creature that will help reload your board. It isn’t THAT far from being a 5-mana wrath that puts a 7/7 into play in two turns, and that’s pretty awesome. A 7-mana 7/7 with Vigilance is certainly not an incredible card on its own. But after a Wrath? It is almost guaranteed to be the most intimdating thing on the board. Wraths aren’t good in every deck usually, but I think this one can be good in any deck – especially because if you end up in a situation where you don’t really want to Wrath, you still have your Realm-Cloaked Giant – it doesn’t stay in your hand while you wait for an opportunity that makes sense, it gives you a creature. This is a big ol’ bomb.
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