Draft Trainer

Throne of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Gingerbrute
Average Picked At: 7.08
Total Times Picked: 37
Average Last Seen At: 6.54
Total Times Seen 216
Pro Rating: 2.5
Pro Comment: A one mana 1/1 with Haste is usually not anything special, but this one can also make itself unblockable, which means it stays relevant late. It can also sacrifice to gain you life, and counts as Food. I think all of that makes this a reasonable inclusion in your deck, especially if you’re aggressive and have ways to make him bigger.
Drown in the Loch
Average Picked At: 5.59
Total Times Picked: 17
Average Last Seen At: 4.49
Total Times Seen 69
Pro Rating: 2.5
Pro Comment: Even with a mill deck in this format, you’ll find that this just doesn’t line up often enough to be a great card.
Resolute Rider
Average Picked At: 6.27
Total Times Picked: 11
Average Last Seen At: 4.14
Total Times Seen 68
Pro Rating: 3.5
Pro Comment: This has good activated abilities that make it very difficult to block. Most of the time, you’ll just be interested in threatening the activation, but being able to pump all the mana to make it indestructible and give it lifelink also isn’t a bad way to win a race.
Castle Locthwain
Average Picked At: 2.70
Total Times Picked: 10
Average Last Seen At: 2.74
Total Times Seen 20
Pro Rating: 3.5
Pro Comment: Like all of the Castles, it is a decent land to have early, but in the late game it does something very useful – drawing cards for 3 mana is awesome. And sure, you might lose life, but the ideal time to use this will be when you’re in top deck mode anyway, so basically this land is Phyrexian Arena. Yes, that’s an exaggeration, but I think an apt comparison of how good this card is.
Scorching Dragonfire
Average Picked At: 3.88
Total Times Picked: 49
Average Last Seen At: 3.41
Total Times Seen 120
Pro Rating: 4.0
Pro Comment: We see two mana to do 3 a lot, and it is always a premium removal spell. It is cheap enough and kills big enough creatures that you usually are going to break even or come out ahead with your opponent in terms of mana. It is also an Instant, so you’ll be able to get some blowouts to happen in a world of combat tricks and Auras. Exiling stuff it kills is nice additional upside.
Fell the Pheasant
Average Picked At: 12.18
Total Times Picked: 33
Average Last Seen At: 10.21
Total Times Seen 398
Pro Rating: 0.5
Pro Comment: This is mostly just sideboard hate to bring in against someone who has a lot of flyers.
Opt
Average Picked At: 8.00
Total Times Picked: 31
Average Last Seen At: 7.36
Total Times Seen 259
Pro Rating: 2.0
Pro Comment: Opt is pretty much the definition of a fine but easily cuttable Limited card. It gives you some card selection, but doesn’t impact the board or give you card advantage. This set doesn’t really have a spell theme, or it would be a little better.
Mantle of Tides
Average Picked At: 12.14
Total Times Picked: 22
Average Last Seen At: 9.76
Total Times Seen 347
Pro Rating: 1.0
Pro Comment: I don’t think I like this very much. Sure, equipping it to stuff for free, especially at Instant speed seems nice. But that “ideal” situation isn’t going to come up as often as we would like – you need to have creatures of the right size, and instant speed ways to draw an extra card.
Glass Casket
Average Picked At: 5.20
Total Times Picked: 10
Average Last Seen At: 3.91
Total Times Seen 46
Pro Rating: 3.5
Pro Comment: Sure, it only kills smaller guys, but that’s fine because it does it so efficiently. This is in the lower range of premium removal.
Shambling Suit
Average Picked At: 4.40
Total Times Picked: 5
Average Last Seen At: 5.28
Total Times Seen 79
Pro Rating: 2.5
Pro Comment: There’s enough Food, artifacts, and Enchantments in this set that Shambling Suit often has enough power to be worth playing.
Mystical Dispute
Average Picked At: 8.87
Total Times Picked: 15
Average Last Seen At: 7.15
Total Times Seen 103
Pro Rating: 1.5
Pro Comment: A 3-mana Mana Leak is close to unplayable in Limited. Having to leave up 3 mana for a counterspell is a big ask, especially when your counter isn’t a hard counter. The later the game goes, the weaker something like this gets, and it is way easier to play around this type of counterspell than a hard counter. Still, I think you can get away with mainboarding this, because a one-mana Mana Leak is pretty solid, and that’s what it will be sometimes. I think in an ideal world it starts in your sideboard, though.
Opportunistic Dragon
Average Picked At: 3.40
Total Times Picked: 5
Average Last Seen At: 2.64
Total Times Seen 11
Pro Rating: 4.5
Pro Comment: So, a 4-mana 4/3 flyer is already great. The ETB ability is kind of weird, but there are enough humans and artifacts in this format that you’ll steal something with this like half the time, maybe. While you don’t really get to reap the benefits of stealing that permanent, it does effectively act as a removal spell. Even if you’re just getting rid of a Food your opponent has, that’s some nice additional value. Other times you’ll be getting rid of a real permanent, and when you do that it will be completely absurd.
Midnight Clock
Average Picked At: 2.58
Total Times Picked: 12
Average Last Seen At: 3.06
Total Times Seen 18
Pro Rating: 3.0
Pro Comment: So this gets a counter every single upkeep, and if the game goes long enough lets you completely reload your hand, at which point you probably win. Of course, that takes a pretty darn long time. The fact that it is a mana rock in the mean time, AND the fact that you can actually use mana that it produces to add more counters to it is pretty nice too. I think more controlling decks in the format will actually be happy to play this. It certainly won’t be for every deck, though, so keep that in mind.
Ardenvale Tactician
Average Picked At: 5.07
Total Times Picked: 30
Average Last Seen At: 4.30
Total Times Seen 165
Pro Rating: 3.0
Pro Comment: If Ardenvale Tactician was only the Adventure part of the card it would be kind of a passable card for a really aggressive deck. Taking away the ability to both attack and block for a whole round has its uses. Then, we look at the creature half – 3 mana for a 2/3 with flying is pretty nice. That’s just above rate for more list Limited formats. Then when we put it all together – a total investment of 5 mana to tap a couple things down and play a 2/3 flyer seems nice. Then, you factor in the flexibility – that it can come into play as a creature without going on an Adventure – and sometimes you’ll certainly want to do that – for example if you’re just trying to curve out – and I think we’re looking at a pretty good Common.
Knight of the Keep
Average Picked At: 11.33
Total Times Picked: 18
Average Last Seen At: 8.90
Total Times Seen 330
Pro Rating: 1.0
Pro Comment: A vanilla 3 mana 3/2 just isn’t really what you want to be doing. There are just so many better things you can do with 3 mana. You’ll only play it begrudgingly, if you need a 3 drop, or more knights in your deck, or you are way too short on creatures in your deck.
Edgewall Innkeeper
Average Picked At: 3.61
Total Times Picked: 18
Average Last Seen At: 3.38
Total Times Seen 41
Pro Rating: 1.0 // 4.0
Pro Comment: This card is all about one thing: Adventuring, and it is a dang good payoff for it. I think it won’t be all that difficult to get 4-5 cards with Adventure, and if you have that, you probably want to play this. However, if you really get there on creatures who can Adventure, this is going to be an insane value engine. He might be fragile as a 1/1, but I think even drawing one card off of this makes it worth it, and if you really get going, he is just going to win you the game.
The Circle of Loyalty
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.00
Total Times Seen 2
Pro Rating: 4.0
Pro Comment: A 6 mana anthem effect isn’t the greatest deal, but permanents who pump your whole board are not to be underestimated – in any creature based deck that is a very real effect, and one that most of the time is going to impact the board immediately. In addition to that, it is a nice mana sink that allows you to produce a Knight every turn. There are legendary spells at uncommon in this format, and that means getting a Knight from the legendary part of the card isn’t a pipe dream. But yeah, with the cost reduction part, even one knight being in play makes this substantially better. I think this falls a little short of bomb status, but not by much.
Folio of Fancies
Average Picked At: 3.40
Total Times Picked: 10
Average Last Seen At: 2.86
Total Times Seen 21
Pro Rating: 3.5
Pro Comment: This card is incredibly swingy. If you get it down on turn two and then just use its mill ability the rest of the game, you probably win in a few turns, and that’s some serious upside! But, getting it late is pretty painful, and it won’t have nearly the same usefulness. Still, there is a legit mill deck in this format, so even though it might become a little less impressive late, in those decks it still does something useful all game long.
Steelgaze Griffin
Average Picked At: 11.51
Total Times Picked: 37
Average Last Seen At: 9.08
Total Times Seen 309
Pro Rating: 2.0
Pro Comment: Yet another payoff for drawing an extra card each turn, Steelgaze Griffin has some pretty bad base stats as a 5-mana 2/4 with Flying. But the upside it comes with is nice – becoming a 4/4 on turns you draw an extra card is pretty serious. A 5-mana 4/4 with Flying – you know, like Air elemental – is usually in the lower part of the B range. Obviously, this is worse because it won’t always be a 4/4, but it seems like a reasonable payoff for drawing extra cards in the UR deck.
Clockwork Servant
Average Picked At: 4.00
Total Times Picked: 17
Average Last Seen At: 3.53
Total Times Seen 47
Pro Rating: 3.0
Pro Comment: This will draw you a card pretty often, and while that’s ideal, you can also play it as a reasonably efficient creature.
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