Draft Trainer

Throne of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Sundering Stroke
Average Picked At: 5.00
Total Times Picked: 2
Average Last Seen At: 3.25
Total Times Seen 8
Pro Rating: 2.5 // 4.5
Pro Comment: This reminds me a lot of Serpentine Strike from Battle for Zendikar. Sure, it costs 7 mana, but it gives you 7 mana worth of value, since 7 damage divided around is going to usually be enough for a nice 2-for-1, and will sometimes be able to do even more than that. The fact it can also go to the face is great too, as 7 damage is no joke, and can sometimes just end a game. Obviously, if you’re playing mono-red it is completely absurd, and becomes a complete and utter bomb, since 7 damage to three things is insane. Still, funny thing about it is that it is probably also worth splashing just for the divided 7 damage.
Cauldron's Gift
Average Picked At: 10.00
Total Times Picked: 6
Average Last Seen At: 6.04
Total Times Seen 81
Pro Rating: 2.0
Pro Comment: 5 mana to reanimate something with a +1/+1 counter isn’t awesome. And yeah, this helps you if you get Adamant going by milling some of your cards, which will make it better, but you’ll cut this a lot.
Edgewall Innkeeper
Average Picked At: 3.61
Total Times Picked: 18
Average Last Seen At: 3.39
Total Times Seen 37
Pro Rating: 1.0 // 4.0
Pro Comment: This card is all about one thing: Adventuring, and it is a dang good payoff for it. I think it won’t be all that difficult to get 4-5 cards with Adventure, and if you have that, you probably want to play this. However, if you really get there on creatures who can Adventure, this is going to be an insane value engine. He might be fragile as a 1/1, but I think even drawing one card off of this makes it worth it, and if you really get going, he is just going to win you the game.
Scalding Cauldron
Average Picked At: 7.56
Total Times Picked: 34
Average Last Seen At: 6.86
Total Times Seen 255
Pro Rating: 1.0
Pro Comment: You’ll only play this if you have artifact synergies and/or you are short on removal. It just isn’t efficient at all.
Wishclaw Talisman
Average Picked At: 7.50
Total Times Picked: 8
Average Last Seen At: 5.90
Total Times Seen 35
Pro Rating: 0.0
Pro Comment: Tutor effects can already be too clunky for Limited, but this one is actually pretty efficient and gets you multiple cards -- but the fact that you don’t even get to do it all three times is what really ruins this card for me. Sure, chances are, you’ll get to get 2 cards with it and your opponent will get one – so maybe you come out ahead, but if your opponent has a huge bomb you just handed it to them. I don’t think I want to play this card in the format at all.
Bake into a Pie
Average Picked At: 3.65
Total Times Picked: 37
Average Last Seen At: 3.15
Total Times Seen 106
Pro Rating: 4.0
Pro Comment: This is a premium. 4 mana instant speed removal is already in the premium range, and the fact that this makes a Food token is some nice additional value. You can use that token to gain some life on a later turn, or use it with a card that takes advantage of the tokens in some other way.
Shinechaser
Average Picked At: 6.58
Total Times Picked: 19
Average Last Seen At: 6.59
Total Times Seen 96
Pro Rating: 3.0
Pro Comment: So, the UW signpost uncommon is all about Artifacts and Enchantments, and it becomes a 3-mana 3/3 with Flying and Vigilance if you control both. As long as you can consistently have either an Artifact or Enchantment in play, Shinechaser is going to be good, and if you can do both, well you’re golden.
Reave Soul
Average Picked At: 4.89
Total Times Picked: 38
Average Last Seen At: 4.58
Total Times Seen 146
Pro Rating: 3.0
Pro Comment: This is always a nice removal spell when we see it. Two mana to kill something is a good deal, and because this looks at power, it won’t be that hard to trade up with it either. I think it is in the lower range of “premium” removal.
Grumgully, the Generous
Average Picked At: 4.27
Total Times Picked: 11
Average Last Seen At: 4.55
Total Times Seen 66
Pro Rating: 4.0
Pro Comment: It isn’t that hard to end up in a RG deck where Grumgully just pumps most of your creatures, and when you do, she is a pretty awesome value engine.
Signpost Scarecrow
Average Picked At: 12.57
Total Times Picked: 21
Average Last Seen At: 9.67
Total Times Seen 337
Pro Rating: 2.0
Pro Comment: This isn’t efficient as a creature or as mana fixing.
Wildwood Tracker
Average Picked At: 10.09
Total Times Picked: 23
Average Last Seen At: 8.97
Total Times Seen 294
Pro Rating: 2.0
Pro Comment: In the early game, this can be a nice attacker. I the later parts of the game it just won’t matter much that it becomes a 2/2.
Beloved Princess
Average Picked At: 10.97
Total Times Picked: 35
Average Last Seen At: 9.15
Total Times Seen 292
Pro Rating: 1.5
Pro Comment: A one mana 1/1 with lifelink that is kind of evasive doesn’t really do it for me. Sure, big creatures can’t block it, but it is small and dies to basically any blocker. And if you pump her things might get interesting, but mostly it doesn’t seem worth it.
Keeper of Fables
Average Picked At: 2.82
Total Times Picked: 11
Average Last Seen At: 2.45
Total Times Seen 36
Pro Rating: 4.0
Pro Comment: This is really good. 5 mana 4/5s are solid in Limited, and the fact that this draws you extra cards is great. Even if you have 0 other non-humans in your deck (which isn’t going to happen), but even if it did, this would be a great card, since it is a non-human and will draw you a card when it hits the opponent. Now, make sure you’re aware that you are only going to be drawing a maximum of one card per combat damage because of the way it is worded, but that’s fine. The Keeper can singlehandedly take over games thanks to the card it draws you.
Oko, Thief of Crowns
Average Picked At: 1.50
Total Times Picked: 2
Average Last Seen At: 1.50
Total Times Seen 2
Pro Rating: 4.5
Pro Comment: The turn you play him, you can get him up to 6 loyalty by making a Food token. So, while he won’t always be able to immediately protect himself, getting to 6 loyalty does a good job of that, especially if you’re actually playing him on turn 3. I think most of the time, one probably alternates between the Food token ability, and the +1 ability, which lets you turn stuff into Elks. This is particularly nice with his Food tokens, because he can use them to protect himself, but his +2 has a wide range of useful abilities – it can be used to downgrade the opponent’s scary creatures or upgrade yours, in addition to the fact that it can make non-creature artifacts – like food tokens – into creatures. For his mana cost, Oko is really powerful, and can rapidly take over games. In the late game, it is worth noting that in Limited, he isn’t quite as impressive.
Seven Dwarves
Average Picked At: 7.71
Total Times Picked: 41
Average Last Seen At: 7.36
Total Times Seen 254
Pro Rating: 1.0 // 2.5
Pro Comment: A vanilla two mana 2/2 doesn’t usually make your deck these days unless you are desperate for a two-drop. Obviously though, the more of these you get, the better they are. Getting 7 of this probably won’t be that easy, but I think with 3-5 -- which is more realistic, you’re looking at a decent card.
The Great Henge
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.00
Total Times Seen 3
Pro Rating: 5.0
Pro Comment: Obviously you’re going to need some beefy creatures to really take advantage -- but even a 4 power creature reduces this to 5 mana, and that’s a great price for something like this. Putting a +1/+1 counter on all your nontoken creatures and drawing a card in the process is what really makes this an impressive card to me. It doesn’t hurt, though, that it can also produce mana and gain you life. After all, if you’re drawing cards, you might have use for that mana, and gaining 2 life a turn off of this will be a nice way to pay you back for taking off an entire turn just to play this thing. I think that this might just be the best of this cycle in Limited, I think it is definitely a bomb.
Torbran, Thane of Red Fell
Average Picked At: 1.45
Total Times Picked: 11
Average Last Seen At: 1.72
Total Times Seen 18
Pro Rating: 4.0
Pro Comment: This whole cycle looks really fun, and they present another group of cards, in addition to the Adamant mechanic, that really seems to be pushing you to either be mono-colored, or at least very much in their color. Torbran’s effect includes himself, so he is effectively a 4-mana 4/4, and it can effectively pump a board that has gone wide, or make a burn spell more capable of killing the opponent’s creature. If you’re mono-red or close to it, he will be utterly game-breaking.
Wicked Wolf
Average Picked At: 1.38
Total Times Picked: 8
Average Last Seen At: 1.44
Total Times Seen 9
Pro Rating: 4.5
Pro Comment: This is basically Ravenous Chupacabra. Sure, it can only kill and survive fighting with creatures who have 3 or less power, and 2 or less toughness -- but that still means it kills a significant portion of creatures in the format, and then gets to stay around, usually netting you a 2-for-1. On top of that, he likes to eat Food, and if you have even one Food in play when you play him, he gets considerably more fightening, since he not only increases in size, he gains indestructible. Most decks are going to have food in them in this format without even trying, so I think he is pretty great -- obviously gets crazier the more Food you have -- he can become indestructible whenever he needs to in a deck like that.
Fierce Witchstalker
Average Picked At: 3.73
Total Times Picked: 41
Average Last Seen At: 3.73
Total Times Seen 133
Pro Rating: 3.5
Pro Comment: A 4-mana 4/4 with Trample is a great rate in Limited. Then, this makes Food too, something that is heavily supported in this format -- especially in BG, and you have a very good Common.
Fervent Champion
Average Picked At: 3.83
Total Times Picked: 6
Average Last Seen At: 2.95
Total Times Seen 21
Pro Rating: 2.5
Pro Comment: mana 1/1s get outclassed fast, and sure – this one has a bunch of text on it, but that text doesn’t do a ton to change that fact. Sure, it has first strike, so it can still attack through 2/1s and the like – but giving a small power boost to one other Knight you have, while kind of nice on a Haste creature – isn’t that big of a deal. Equipment, Auras, and combat tricks will be this guy’s friend because of First Strike – and especially Equipment, because Equipment gets a substantial discount if you’re putting it on the Champion. I think all that upside does enough for this to be a solid playable, but I’m not willing to go higher than that.
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