Draft Trainer

Dominaria United Limited Quiz

Answered: 0/20
Accuracy: 0
Garna, Bloodfist of Keld
Average Picked At: 6.25
Total Times Picked: 57
Average Last Seen At: 5.01
Total Times Seen 307
Pro Rating: 4.0
Pro Comment: Unsurprisingly, this signpost Uncommon is great! It has passable stats and a very powerful ability. It makes your opponent’s life super difficult if you’re attacking them, because trades are suddenly awful for them, all turning into 2-for-1s. Even if you aren’t the aggressor, pinging the opponent every time something dies is good too. In a set filled with powerful signpost Uncommons, Garna seems like one of the best.
Ivy, Gleeful Spellthief
Average Picked At: 5.69
Total Times Picked: 16
Average Last Seen At: 4.23
Total Times Seen 91
Pro Rating: 3.0
Pro Comment: This has nice starting stats, and an interesting ability that lets you double your combo tricks and Auras, while also getting yourself an extra copy of any Aura or combat trick your opponent plays.
Tolarian Geyser
Average Picked At: 4.86
Total Times Picked: 179
Average Last Seen At: 4.68
Total Times Seen 680
Pro Rating: 3.0
Pro Comment: This seems pretty nice. Even when you don’t kick t it, a 3-mana bounce spell that draws you a card is usually about a C. You replace the card and get some tempo. The 3 life is some nice upside to tack on, but you would probably even place this in a deck that can’t produce White mana at all.
The World Spell
Average Picked At: 5.00
Total Times Picked: 8
Average Last Seen At: 4.08
Total Times Seen 53
Pro Rating: 0.0
Pro Comment: I don’t think this looks very good for Limited. These sorts of effects that treat creatures into play are never that impressive in Limited, because it is hard for you to have things worth cheating into play – and that is doubly true for a SEVEN mana card. Sure, Chapters one and two can set you up to do something silly, but if you could already cast The World Spell, then you can probably just cast the things that it draws you. This will mostly feel like a 7-mana draw two with some card selection…and that just doesn’t get the job done..at all. Even with Read Ahead, you’re not really going to feel like you’re doing it.
Scout the Wilderness
Average Picked At: 9.21
Total Times Picked: 123
Average Last Seen At: 8.03
Total Times Seen 1229
Pro Rating: 3.0
Pro Comment: This looks pretty good. A three mana Rampant Growth isn’t amazing, but it does fix your mana and ramp you, and I think the Kicked version of the card really makes up for that. Five mana for two 1/1s and a land isn’t a bad deal! And I think this sort of card will be extra good here, between Domain and all of the off-color kicker costs.
Lightning Strike
Average Picked At: 3.01
Total Times Picked: 158
Average Last Seen At: 3.06
Total Times Seen 402
Pro Rating: 4.0
Pro Comment: This is always great. Two mana to do 3 to anything at instant speed is very powerful. It can trade up when killing creatures, and the fact it can close out a game by going to your opponents face is nice.
Elvish Hydromancer
Average Picked At: 6.20
Total Times Picked: 50
Average Last Seen At: 5.43
Total Times Seen 340
Pro Rating: 3.5
Pro Comment: This is pretty mediocre when you don’t kick it, but the Kicker upside makes it well worth running in any deck that makes both Green and Blue mana. Copying a creature late is sweet, and in a pinch it can even copy itself – in which case you’re paying 7 mana for two 3/2s – which isn’t great, but that’s kind of the floor of this thing. Ramp is definitely around in the format, but this might still be a little too slow to be amazing.
Tatyova, Steward of Tides
Average Picked At: 3.16
Total Times Picked: 57
Average Last Seen At: 2.94
Total Times Seen 176
Pro Rating: 3.5
Pro Comment: While I think I prefer the Tatyova we saw on the last visit to Dominaria, they did give her another strong signpost Uncommon here! Animating your lands when they enter the battlefield is quite strong, especially because they’ll fly! Obviously enough, UG is about ramping and lands, and she fits in quite nicely there. It looks like the color pair has a good amount of support overall. The downside is, she is basically just going to be a vanilla 3-mana 3/3 until you get that 7th land, and that definitely limits her.
Contaminated Aquifer
Average Picked At: 6.13
Total Times Picked: 126
Average Last Seen At: 5.47
Total Times Seen 780
Pro Rating: 3.0
Pro Comment: The fact that these have land types is a big deal, because it will really make Domain decks in the format far more functional. I also think that means that, even though these come into play tapped, they are going to be a little bit higher on your pick order than the pain lands are – at least once it is clear you’re going with one of the domain decks, because just jamming these lands into your deck is going to be a big deal. I think these will be valued similarly to how we valued snow lands in Kaldheim – which means they are pretty darn important! They are also useful of course in decks without a Domain theme because of the fixing they provide, and lots of decks in this format will be looking to splash at least a third color, because there are lots of cards in the set that have off-color Kicker costs
Jaya, Fiery Negotiator
Average Picked At: 1.09
Total Times Picked: 11
Average Last Seen At: 1.08
Total Times Seen 13
Pro Rating: 5.0
Pro Comment: She can make bodies to protect her with her +1, draw you cards with her -1, and she can remove creatures with her -2. Obviously, only that first ability will raise her loyalty, but that’s okay – all three of those abilities are pretty amazing! The -2 is maybe a bit situational as far as removal goes, and it is a little awkward that you probably want to be protecting her and the -2 wants you to attack with a bunch of stuff – but I still feel like those first three abilities will all be good in many situations. Obviously, her ultimate is really strong, but it isn’t ultra realistic you get there, since she starts at 4 and only gains 4 loyalty at a time.
Prayer of Binding
Average Picked At: 2.50
Total Times Picked: 82
Average Last Seen At: 2.34
Total Times Seen 143
Pro Rating: 4.0
Pro Comment: Kind of weird how many Oblivion Ring effects there are in this format – but yeah, this is another good White removal spell. It might cost one more than Citizen’s Arrest does, but it can remove all nonland pemernants types, is easier to splash with only one White mana required, and having Flash also enables the card to generate some blowouts that aren’t possible with Sorcery-speed versions of the effect. The incidental life gain is pretty nice too!
Writhing Necromass
Average Picked At: 7.83
Total Times Picked: 115
Average Last Seen At: 6.90
Total Times Seen 996
Pro Rating: 2.0
Pro Comment: Casting this for 5 seems pretty doable, and in some decks you can cast it even more easily! Of course, the flipside is that sometimes it will be challenging to get a good deal on this card.
Geothermal Bog
Average Picked At: 6.58
Total Times Picked: 137
Average Last Seen At: 5.94
Total Times Seen 885
Pro Rating: 3.0
Pro Comment: The fact that these have land types is a big deal, because it will really make Domain decks in the format far more functional. I also think that means that, even though these come into play tapped, they are going to be a little bit higher on your pick order than the pain lands are – at least once it is clear you’re going with one of the domain decks, because just jamming these lands into your deck is going to be a big deal. I think these will be valued similarly to how we valued snow lands in Kaldheim – which means they are pretty darn important! They are also useful of course in decks without a Domain theme because of the fixing they provide, and lots of decks in this format will be looking to splash at least a third color, because there are lots of cards in the set that have off-color Kicker costs
Soul of Windgrace
Average Picked At: 2.55
Total Times Picked: 11
Average Last Seen At: 2.41
Total Times Seen 18
Pro Rating: 4.0
Pro Comment: This seems really good. A bit hard to cast perhaps, but his multiple abilities, combined with his ability to bring back the lands you discard for them is pretty great. Gaining life can really stabilize you, drawing cards can help you find an answer, and making him indestructible means you can attack with this 5/4 for free. You do have to discard lands for the effects, and you won’t always have them, but you’ll be able to reap the benefits often enough that I think he looks really good
Heroic Charge
Average Picked At: 9.40
Total Times Picked: 147
Average Last Seen At: 8.42
Total Times Seen 1192
Pro Rating: 1.0 // 3.0
Pro Comment: So, they added some pretty real Kicker upside to Inspired Charge – and the Charge is already a card that you end up playing one of in decks that are good at going wide. I love the ability to add trample here later in the game, as it will make it even easier for you to get lethal to go through. I do sort of feel like this sort of card needs a build around grade, because you really need to be very adept at going wide for it to be worth it – if your deck is just decent at it, you can’t really play it.
Leyline Binding
Average Picked At: 1.33
Total Times Picked: 21
Average Last Seen At: 1.44
Total Times Seen 27
Pro Rating: 4.0
Pro Comment: This looks like premium removal to me. You’ll cast it for 5 at the very most, and while that’s not ideal, a 5-mana Oblivion Ring with Flash is a pretty good baseline. You’ll often be able to cast it for 4, and casting it for three is also quite doable. Adding Flash is no small thing either, as it really opens up blow-up potential that most versions of this type of effect aren’t capable up.
Vodalian Mindsinger
Average Picked At: 1.95
Total Times Picked: 19
Average Last Seen At: 2.42
Total Times Seen 27
Pro Rating: 5.0
Pro Comment: This is really good – maybe the best in the cycle! If you can pay the full mana, you get a 7-mana 6/6 that can steal pretty much any of your opponent’s creatures. That is a bomb – and the card is far mroe flexible than that, since you can also steal some stuff without kicking it, or only kicking it once. You do need three colors to unlock its full power, but that doesn’t seem like a big ask.
Temporary Lockdown
Average Picked At: 8.20
Total Times Picked: 10
Average Last Seen At: 4.82
Total Times Seen 102
Pro Rating: 0.5
Pro Comment: This card mostly isn’t meant for Limited. It hates on a pretty narrow thing, which is awkwardly also a thing you’ll probably have on your side of the table. It is hard to manufacture situations where this helps you more than your opponent. It is definitely a powerful sideboard option in Best of Three, because sometimes you do go up against some deck that gets completely wrecked by this, but it isn’t often enough for you to run it in your main deck.
Voda Sea Scavenger
Average Picked At: 11.79
Total Times Picked: 97
Average Last Seen At: 9.25
Total Times Seen 1405
Pro Rating: 1.5
Pro Comment: This doesn’t seem very good to me. It has what are definitely mediocre stats these days, and the ability just gives you pseudo-scry, but how good it is is highly dependent on your lands – and it also isn’t nearly as good as Scry, because you have far less control over the cards.
Warhost's Frenzy
Average Picked At: 9.30
Total Times Picked: 37
Average Last Seen At: 7.02
Total Times Seen 453
Pro Rating: 2.5
Pro Comment: This is nice for a Trumpet Blast-type effect. The kicker upside is pretty real, because sometimes buffing your whole board isn’t worth it if too much of your stuff dies. This makes sure they all get replaced! At the same time, it is sort of awwkard, because you often don’t use a card like this unless you can do lethal on the spot. But I guess you’ll be willing to cast this more often when you don’t have lethal thanks to that upside. It does give it some upside as sort of a weird defensive spell too, since you can use it in response to removal or something if you’re desperate. I think this has the potential for a pretty insane ceiling, but it still has a pretty mediocre floor.
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