Draft Trainer

The Brothers' War Limited Quiz

Answered: 0/20
Accuracy: 0
Evangel of Synthesis
Average Picked At: 6.24
Total Times Picked: 42
Average Last Seen At: 5.86
Total Times Seen 278
Pro Rating: 3.5
Pro Comment: A two mana ⅔ that loots on ETB is a nice card. It is also nice that this is both an enabler and a payoff for the draw extra cards deck, though it is a little sad that it will technically trigger the turn you play it, it just won’t matter
Slagstone Refinery
Average Picked At: 12.90
Total Times Picked: 31
Average Last Seen At: 8.72
Total Times Seen 509
Pro Rating: 1.0
Pro Comment: Even in a set with a sacrifice theme going on, this doesn’t feel very good. 4 mana is a ton for something that won’t do much for at least a turn, and while the format does have a sacrifice deck, it just feels like you’re spending too much mana for minimal upside
Cradle Clearcutter
Average Picked At: 5.40
Total Times Picked: 52
Average Last Seen At: 4.98
Total Times Seen 277
Pro Rating: 3.0
Pro Comment: A three mana 1/3 that taps for one Green is a 2.0 – and maybe a 2.5 in this set, which has lots of reasons to ramp. In some ways, I feel like casting this as the bigger version is less attractive, as you are less likely to want a bunch of mana, even in this format – but hey, sometimes it will ramp you into something
Urza, Lord Protector
Average Picked At: 2.57
Total Times Picked: 7
Average Last Seen At: 2.50
Total Times Seen 18
Pro Rating: 3.5
Pro Comment: A three mana 2/4 that reduces the cost of a decent chunk of the spells in your deck is a nice deal.
Bladecoil Serpent
Average Picked At: 1.25
Total Times Picked: 4
Average Last Seen At: 1.17
Total Times Seen 6
Pro Rating: 4.5
Pro Comment: This is super cool. Having two mana of each Grixis color isn’t going to line up perfectly most of the time, but the fact of the matter is, even if you can only make one of these triggers happen a single time, you’re getting a reasonable deal. A 6-mana 5/4 that draws you a card, or makes your opponent discard, or a 6 mana 6/5 with trample and Haste are all cards you are always pretty happy with in Limited, and the ceiling here gets really insane, since you can trigger these things together and potentially do it multiple times! Like I said, you shouldn’t count on lining things up perfectly, but I think getting 2 out of 3 going, or triggering one of them twice is pretty doable.
Tawnos's Tinkering
Average Picked At: 13.64
Total Times Picked: 91
Average Last Seen At: 11.33
Total Times Seen 1526
Pro Rating: 1.0
Pro Comment: I feel like actually generating a card of value with this is going to be a little bit challenging, and it is a pretty big investment for a card that won’t always be able to do enough
Argivian Avenger
Average Picked At: 6.50
Total Times Picked: 48
Average Last Seen At: 5.12
Total Times Seen 249
Pro Rating: 2.0
Pro Comment: This is a fun reference to lots of older cards with similar abilities, but I think this seems fairly underwhelming overall, even in a format where powerstones will make casting it and using its abilities easier. It just has such underwhelming base stats, and while gaining key words is nice and all, the fact its stats get worse when you do it doesn’t have me that interested
Great Desert Prospector
Average Picked At: 7.98
Total Times Picked: 52
Average Last Seen At: 6.72
Total Times Seen 351
Pro Rating: 3.5
Pro Comment: It is a bit of a bummer that this guy doesn’t count himself, so the floor on the card is a pretty ugly 5-mana 3/2. However, the ceiling can be pretty silly, as he can really enable you to ramp into artifact stuff or sink mana into activated abilities. Generally speaking, there are lots of ways to make use of power stones in the set!
Mishra, Tamer of Mak Fawa
Average Picked At: 2.64
Total Times Picked: 11
Average Last Seen At: 2.45
Total Times Seen 34
Pro Rating: 4.0
Pro Comment: A 5-mana 4/4 with this Ward ability is pretty solid, since it includes itself. Sure, your opponent can just give up a meaningless land or token, but that’s something, and a decent chunk of the time they won’t have anything meaningless to give up! This would probably be pretty close to a 3.5 without any other abilities – but it does have another one, and its pretty sweet! It gives all of your artifacts Unearth. Note that it is not just artifact creatures – it is all artifacts. Period. Getting creatures back is usually going to be better of course, but keep in mind you can bring back any artifact at all! If you have some especially large artifact creatures this will feel like a really great deal, since three mana is such a small amount.
Mechanized Warfare
Average Picked At: 4.61
Total Times Picked: 18
Average Last Seen At: 3.88
Total Times Seen 71
Pro Rating: 1.0 // 3.5
Pro Comment: There are a few cards in this set that really want you to lean into a more mono-colored direction, and this is certainly one of those. The nice thing about this kind of card is that on a lot of boards it does actually impact the board right away, as it makes all of your red and artifact creatures into significantly better attackers! You won’t always have a board that can take advantage right away of course, and if you aren’t a heavy Red and/or artifact deck this just won’t be worth it anyway
Diabolic Intent
Average Picked At: 7.22
Total Times Picked: 9
Average Last Seen At: 5.12
Total Times Seen 79
Pro Rating: 0.5
Pro Comment: Tutors don’t tend to perform very well in Limited, and I don’t think there’s an exception here – even at two mana. This is mostly because you have 2-for-1 yourself to make it do its thing, and while some decks in Limited have powerful enough cards to make that worth doing, you won’t usually have such a card. If you can find a way to sacrifice something worth less than a card – like a creature token, it gets more interesting – but still not good
Coastal Bulwark
Average Picked At: 11.10
Total Times Picked: 91
Average Last Seen At: 9.48
Total Times Seen 1300
Pro Rating: 2.0
Pro Comment: Obviously, if you’re playing Blue, this is going to be a 3/3 – and a wall that can Surveil 1 is going to be a solid thing to have in more defensive decks.
Deathbloom Ritualist
Average Picked At: 7.89
Total Times Picked: 9
Average Last Seen At: 4.66
Total Times Seen 85
Pro Rating: 3.5
Pro Comment: This format has lots of things to ramp into, so this feels like it will be better here than it would be in most sets. And in most sets it would be pretty good! The stats are passable, and it will be capable of ramping and fixing mana pretty effectively
Goring Warplow
Average Picked At: 7.26
Total Times Picked: 108
Average Last Seen At: 6.33
Total Times Seen 809
Pro Rating: 2.5
Pro Comment: Two mana for a 1/1 death touch is okay – that card is probably a 1.5. Having the option between the two makes this a 2.5
The Fall of Kroog
Average Picked At: 13.46
Total Times Picked: 35
Average Last Seen At: 9.93
Total Times Seen 537
Pro Rating: 0.5
Pro Comment: As usual, land destruction tends to be pretty bad in Limited. There aren’t enough powerful nonbasics around, so you find yourself just destroying regular lands, and doing that for six mana isn’t really where you want to be. Land destruction at that stage often has a minimal impact on the game. And sure, this adds a bolt to the face and can kill some X/1s, but I still don’t feel like its enough to play this thing
Saheeli, Filigree Master
Average Picked At: 1.70
Total Times Picked: 10
Average Last Seen At: 1.77
Total Times Seen 15
Pro Rating: 5.0
Pro Comment: This looks like a bomb planeswalker to me! Her -2 generates two nice bodies to protect her, and because they are artifacts, they bring all sorts of extra synergy – including with her other two loyalty abilities! Drawing with her +1 seems very doable in the format, and her ultimate will certainly impact the game, even if it isn’t the strongest thing ever.
Trench Stalker
Average Picked At: 10.52
Total Times Picked: 98
Average Last Seen At: 8.99
Total Times Seen 1120
Pro Rating: 2.0
Pro Comment: If this always had death touch and life link, it would be a 3.5. That’s just a very real creature that can’t be ignored! Unfortunately, it doesn’t always have those keywords – though getting them online will be easy enough in the Blue-Black deck.
Arcane Proxy
Average Picked At: 1.50
Total Times Picked: 6
Average Last Seen At: 1.38
Total Times Seen 16
Pro Rating: 3.5
Pro Comment: Playing this for three and copying a cheap spell is going to be a great feeling, and it is certainly doable! Casting it the regular way also gives you even more options from the graveyard, though obviousy that is a much bigger investment.
Go for the Throat
Average Picked At: 2.65
Total Times Picked: 54
Average Last Seen At: 2.58
Total Times Seen 110
Pro Rating: 4.0
Pro Comment: As usual, this is a premium removal spell. Yes, the set has lots of Artifact creatures – but that was true last time we saw this card too. It still kills 80+% of the creatures in the set at a very efficient rate
Forging the Anchor
Average Picked At: 12.50
Total Times Picked: 30
Average Last Seen At: 8.91
Total Times Seen 473
Pro Rating: 1.5
Pro Comment: It seems like most of the time this is just going to be a Divination – and one that you had to do some work with in order to actually draw two cards. Hitting three things with this will start to feel significantly better, and it is certainly a possibility in an artifact-heavy set, but the flip side of that is hitting 0-1 things. On average, this probably ends up worse than Divination, but it also has a higher ceiling.
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