Average Picked At: 3.51 Total Times Picked: 65 Average Last Seen At: 3.30 Total Times Seen 152
Pro Rating: 4.0 Pro Comment: A 4-mana 4/4 that gains you 4 when it enters is just a great card in Limited. It gives you an efficient creature and a very relevant body to help you pull ahead if your opponent was having an aggressive start
Average Picked At: 5.52 Total Times Picked: 121 Average Last Seen At: 5.22 Total Times Seen 625
Pro Rating: 2.5 Pro Comment: This has passable Flying stats, and in the late game it can buff the whole board. Keep in mind, too, that activated abilities in this format are all going to be easier than normal to activate thanks to power stones.
Average Picked At: 7.03 Total Times Picked: 105 Average Last Seen At: 6.33 Total Times Seen 814
Pro Rating: 2.5 Pro Comment: This is a solid main deck card in this format. There are lots of artifacts and a decent number of Enchantments. It is efficient and Instant speed too, which is always nice.
Average Picked At: 13.46 Total Times Picked: 35 Average Last Seen At: 9.93 Total Times Seen 537
Pro Rating: 0.5 Pro Comment: As usual, land destruction tends to be pretty bad in Limited. There aren’t enough powerful nonbasics around, so you find yourself just destroying regular lands, and doing that for six mana isn’t really where you want to be. Land destruction at that stage often has a minimal impact on the game. And sure, this adds a bolt to the face and can kill some X/1s, but I still don’t feel like its enough to play this thing
Average Picked At: 9.90 Total Times Picked: 29 Average Last Seen At: 6.78 Total Times Seen 322
Pro Rating: 2.5 Pro Comment: Six mana is a bit more than I would want to pay for four tokens at Sorcery speed, but the fact that these tokens are Artifacts makes it significantly more impressive that it might look at first. It helps you go wide and triggers your artifact things.
Average Picked At: 11.10 Total Times Picked: 91 Average Last Seen At: 9.48 Total Times Seen 1300
Pro Rating: 2.0 Pro Comment: Obviously, if you’re playing Blue, this is going to be a 3/3 – and a wall that can Surveil 1 is going to be a solid thing to have in more defensive decks.
Average Picked At: 10.44 Total Times Picked: 82 Average Last Seen At: 8.72 Total Times Seen 1126
Pro Rating: 1.5 Pro Comment: This kind of creature almost always seems to underperform, and I think this version is worse than most cheap creatures who make you pay mana to get them back from the graveyard. The idea here is that this is something you can sacrifice over and over again, or that you can get value out of if you discard or mill it, but it is just so clunky. You have to pay 4 mana every time to get it back in play, and that’s pretty dismal, even with powerstones. What’s more is, a one mana ½ isn’t that relevant for that long anyway
Average Picked At: 2.92 Total Times Picked: 12 Average Last Seen At: 2.50 Total Times Seen 37
Pro Rating: 2.5 Pro Comment: This is a creature that can attack pretty effectively on a lot of boards, and you can get it back from the graveyard as a 4/2, which is pretty nice – especially because powerstones will help you out some there. Like I said, not being able to block can be a problem, but if this is a 4/2, you can just throw it at your opponent on many turns and they usually can’t just ignore it.
Average Picked At: 10.33 Total Times Picked: 18 Average Last Seen At: 6.73 Total Times Seen 143
Pro Rating: 0.0 Pro Comment: It is pretty cool that we have the words “protection from everything” on another card, but this doesn’t feel particularly good for Limited. It is basically a glorified Fog effect, and Fogs are basically never good in Limited. You spend a card to have no real impact on the board, only delaying the inevitable in most cases. You’d much rather just have a creature! In some ways it is even worse than a Fog, because you can’t even get it going as a surprise – your opponent will know it is coming. Now, it is also better than Fogs in some ways – like it can stop effects that target you. But I don’t feel like that’s enough
Average Picked At: 9.34 Total Times Picked: 137 Average Last Seen At: 8.65 Total Times Seen 1040
Pro Rating: 2.5 Pro Comment: A three mana 3/3 is solid, and this has some real upside that will let it attack a lot more effectively
Average Picked At: 5.89 Total Times Picked: 123 Average Last Seen At: 5.60 Total Times Seen 645
Pro Rating: 2.5 Pro Comment: In case you didn’t get it from the card’s name, the ideal thing to do here is going to be to sacrifice a powerstone. In that case, you aren’t using up a real card – and that’s good, because giving up a real card to cast this is pretty bad. It is basically a wore bone splinters, and it isn’t like bone splinters is an incredible card. I still think this falls below premium removal because of the set up needed to make it decent
Average Picked At: 1.23 Total Times Picked: 13 Average Last Seen At: 1.47 Total Times Seen 15
Pro Rating: 5.0 Pro Comment: 5 mana for three 2/2s with Trample and Haste is a great deal – that card is probably a 4.0 – and if you happen to get 9 mana, you also get a nice deal of 9-mana for three 4/4s with Trample and Haste. You will be able to get to 9 a decent chunk of the time in the format thanks to powerstones. You do need to be able to prototype this thing to run it in your deck, though, as only limiting your self to the 9 mana option is a massive downgrade
Average Picked At: 8.06 Total Times Picked: 53 Average Last Seen At: 6.40 Total Times Seen 364
Pro Rating: 3.5 Pro Comment: This is a pretty nice artifact payoff, as sending your best creature into the air can result in combat shifting much more in your favor! It even counts powerstones and the like, which is nice
Average Picked At: 4.97 Total Times Picked: 68 Average Last Seen At: 3.91 Total Times Seen 229
Pro Rating: 3.5 Pro Comment: This is quite nice! If this were two separate cards, you would end up playing either of them and they would be around a 2.5. Neither of them is incredible of course, but fixing your mana or using it as a one mana removal spell is good, even if the removal option does take you a bit of work, since you need a creature that is big enough to survive fighting – and you have to be careful about interaction. Still, giving me a card with an option between these two modes for only one mana is sweet.
Average Picked At: 2.58 Total Times Picked: 26 Average Last Seen At: 2.35 Total Times Seen 34
Pro Rating: 4.0 Pro Comment: This is quite the one drop! Gaining one life every single time an artifact enters under your control is nice, but the fact you can get a counter on this once a turn is great, especially because it counts things like powerstones entering the battlefield
Average Picked At: 10.69 Total Times Picked: 13 Average Last Seen At: 7.80 Total Times Seen 158
Pro Rating: 0.0 Pro Comment: This is bad. Sure, you get to draw some cards, but giving your opponent a permanent is pretty bad. And you might be saying “Well, give them something that isn’t good!” Well..if you’re giving them a one or two mana card, it still isn’t really worth it, since you draw way fewer cards – and you still used a card to give your opponent a permanent, so you’re starting way behind when you cast this. It does work in an interesting way with Unearth, but you have to pay to Unearth the creature and cast this, which is a big ask. I guess if you feel like you have enough removal in your deck, using this and drawing into that removal could be alright, but I think overall, this is just a card to be avoided.
Average Picked At: 4.09 Total Times Picked: 53 Average Last Seen At: 3.32 Total Times Seen 168
Pro Rating: 4.0 Pro Comment: This looks really good. Format has a ton of artifacts, and this even counts power stones. The trigger also isn’t limited to once per turn, unlike lots of these effects! Basically, every time you put an artifact in play you either draw a card or Surveil 1, and that’s a trigger that will generate some pretty amazing value. This looks like quite the engine
Average Picked At: 12.67 Total Times Picked: 30 Average Last Seen At: 7.86 Total Times Seen 428
Pro Rating: 0.5 Pro Comment: This set might have a lot of artifacts and enchantments in it, but I’m still thinking this is a bit too narrow to be good in your main deck. It can counter activated or triggered abilities, which gives it some additional uses – but it is often hard to get a full card back when you counter one of those. Yeah, this still feels like sideboard material.
Average Picked At: 9.03 Total Times Picked: 63 Average Last Seen At: 7.41 Total Times Seen 459
Pro Rating: 1.0 // 3.0 Pro Comment: There is a pretty real sacrifice deck in this format, so I am very intrigued by this. There is plenty of fodder and payoffs for sacrificing, so generating extra value when you use either of these abilities isn’t far-fetched, and that seems pretty darn good. In that sort of deck, this looks like it could be a very real engine. I think it needs a build around grade for sure, as it probably doesn’t make sense outside of Black-Red. If you can’t get some extra stuff out of sacrificing things, this isn’t nearly as good.
Average Picked At: 2.84 Total Times Picked: 67 Average Last Seen At: 2.72 Total Times Seen 145
Pro Rating: 4.0 Pro Comment: This looks like a great Uncommon. A three mana 1/1 with Double Strike that draws you a card is amazing, as you get a pretty nice 2-for-1, as a 1/1 double striker can trade with X/2s, and can really make life difficult for X/1s. The Double Striker also loves it when you augment its stats of course. That card would already be a great Uncommon you always play – so the fact you can pay more mana late to make it a bigger double strike is some sweet upside.