Draft Trainer

Amonkhet Remastered Limited Quiz

Answered: 0/20
Accuracy: 0
Neheb, the Worthy
Average Picked At: 2.89
Total Times Picked: 28
Average Last Seen At: 3.12
Total Times Seen 73
Pro Rating: 3.0
Pro Comment: This set has a decent number of Minotaurs, so granting First Strike to other cards isn’t exactly far-fetched. But, even if your deck has 0 other minotaurs, Neheb is a 3-mana 2/2 with First Strike that becomes a 4/2 when you have few enough cards and it makes the opponent discard every time it hits them, and that’s pretty sweet.
Floodwaters
Average Picked At: 11.58
Total Times Picked: 238
Average Last Seen At: 9.26
Total Times Seen 2721
Pro Rating: 1.5
Pro Comment: This kind of card is always kind of unimpressive. Sure, it can really enable a great attack, but until the extreme late game it won’t really do anything, and even then bouncing two creatures just won’t matter often enough. However, because this has Cycling, you can utilize this card when it is at its best, and just Cycle it away when it isn’t.
Hieroglyphic Illumination
Average Picked At: 7.82
Total Times Picked: 236
Average Last Seen At: 7.16
Total Times Seen 1970
Pro Rating: 2.5
Pro Comment: 4 mana to draw 2 at instant speed isn’t the greatest thing ever, but this has an alternate mode where you pay a single Blue to draw a card, and having both of those options is pretty nice.
Evolving Wilds
Average Picked At: 7.52
Total Times Picked: 345
Average Last Seen At: 6.77
Total Times Seen 1929
Pro Rating: 3.0
Pro Comment: As usual, the Wilds provides some nice fixing for you, and is even quite good for your mana in a two-color deck.
Solemnity
Average Picked At: 4.96
Total Times Picked: 24
Average Last Seen At: 4.59
Total Times Seen 145
Pro Rating: 0.0
Pro Comment: This is just unplayable in this format. There aren’t enough counters for it to matter.
Reason // Believe
Average Picked At: 6.00
Total Times Picked: 23
Average Last Seen At: 4.92
Total Times Seen 150
Pro Rating: 2.5
Pro Comment: One blue mana for Scry 3 isn’t a complete disaster…though it certainly isn’t good either. Ideally, you want to cast both of these halves together, because individually they just aren’t guaranteed to do much. If you cast them together, you can make sure you get a creature card with Believe. That said, even when you do manage to do that, chances aren’t amazing that the six mana you just paid was worth the creature in the first place, so it isn’t like you’re getting an amazing deal or anything.
Hashep Oasis
Average Picked At: 7.19
Total Times Picked: 98
Average Last Seen At: 5.68
Total Times Seen 639
Pro Rating: 3.0
Pro Comment: These Desert utility lands are all pretty nice! In addition to counting as deserts for several cards in the set, they come into play completely untapped and can give you colored mana – even if you do have to pay life for it. If you don’t want that mana, it can also just tap for cololorless. Then, they can all do a thing by giving up a Desert. In this case, you get to pump a creature. And sure, it is only at Sorcery speed, but keep in mind that this thing has been a nice land for you all game, and in the late game it is having a very real impact! If you have enough deserts, you can do these effects repeatedly, which is sometimes nice.
Anger of the Gods
Average Picked At: 2.00
Total Times Picked: 37
Average Last Seen At: 2.15
Total Times Seen 57
Pro Rating: 3.0
Pro Comment: This can kill a lot of creatures in this format – including yours. However, because its so cheap, you can definitely sort of slow roll your opponent, let them add to the board, and then use Anger of the Gods to clean up, at which point it is impossible for your opponent to recover in most cases. And, obviously, even outside of that situation, it has a game-altering effect.
Fervent Paincaster
Average Picked At: 5.51
Total Times Picked: 107
Average Last Seen At: 4.54
Total Times Seen 474
Pro Rating: 2.5
Pro Comment: A 3-mana 3/1 that can ping the opponent is kind of okay, and adding the ability to exert to ping anything is pretty nice, and certainly a problem for any deck with lots of X/1s.
Impeccable Timing
Average Picked At: 7.83
Total Times Picked: 317
Average Last Seen At: 7.03
Total Times Seen 1959
Pro Rating: 2.5
Pro Comment: This is too situational to be “premium” removal, but it does a pretty nice job in a format with lots of small creatures.
Heaven // Earth
Average Picked At: 4.03
Total Times Picked: 32
Average Last Seen At: 3.80
Total Times Seen 123
Pro Rating: 2.5
Pro Comment: One card being both Hurricane and Earthquake is a neat design, and it seems like a pretty solid card. You might not always be able to go after flying creatures, but the Earth half will almost always make an impact on the board in one way or another.
Vizier of Remedies
Average Picked At: 8.87
Total Times Picked: 60
Average Last Seen At: 5.88
Total Times Seen 622
Pro Rating: 1.0
Pro Comment: This is a two mana 2/1 with some very minor upside for the format. You’ll play it if you really need a two drop, but that’s about it.
Shadow of the Grave
Average Picked At: 5.41
Total Times Picked: 22
Average Last Seen At: 4.69
Total Times Seen 178
Pro Rating: 0.0
Pro Comment: You won’t be able to do much with this in Limited.
Pathmaker Initiate
Average Picked At: 10.18
Total Times Picked: 240
Average Last Seen At: 8.47
Total Times Seen 2388
Pro Rating: 2.0
Pro Comment: Making small creatures unblockable definitely has a place in this format, especially when you can exert them to make them bigger after you make them unblockable.
Reduce // Rubble
Average Picked At: 9.84
Total Times Picked: 64
Average Last Seen At: 7.42
Total Times Seen 788
Pro Rating: 1.5
Pro Comment: On one side, you have a mediocre counterspell. On the other, you have a card that can deprive your opponent of mana for a single turn. While some of these cards overcome being inefficient or situational by being split cards, that doesn’t really happen here. Both sides are quite situational and expensive, with Rubble especially being useless a huge chunk of the time.
Lethal Sting
Average Picked At: 7.20
Total Times Picked: 239
Average Last Seen At: 6.36
Total Times Seen 1793
Pro Rating: 2.5
Pro Comment: This is a cheap way to kill any creature, and the downside can turn into upside in some situations. Still, the set up is real, and that makes it hard for it to be premium.
Labyrinth Guardian
Average Picked At: 6.27
Total Times Picked: 105
Average Last Seen At: 5.09
Total Times Seen 545
Pro Rating: 3.0
Pro Comment: This dies to everything, but it gives you two pretty relevant bodies and its only one card, so if your opponent wants to use spells to kill both copies, you aren’t exactly going to be broken up about it.
Dusk // Dawn
Average Picked At: 1.82
Total Times Picked: 39
Average Last Seen At: 2.42
Total Times Seen 69
Pro Rating: 3.0
Pro Comment: In the right deck, Dusk can be fairly one-sided. Though, keep in mind, some opponents won’t have big enough creatures for Dusk to effect that much. Still, even if you just kill a single thing on your opponent’s board with the Dusk half, you’ll feel pretty good. Especially because you get the Dawn half in your graveyard to use later in the game.
Seeker of Insight
Average Picked At: 11.75
Total Times Picked: 208
Average Last Seen At: 9.64
Total Times Seen 2725
Pro Rating: 2.0
Pro Comment: This doesn’t have the most impressive spell payoff effect there is, but looting with this sometimes is solid.
Ramunap Excavator
Average Picked At: 4.08
Total Times Picked: 26
Average Last Seen At: 3.38
Total Times Seen 85
Pro Rating: 2.5
Pro Comment: Playing lands from the graveyard does matter a little in this format. Both the cycling deserts and the Uncommon desert cycle tend to end up in the graveyard, and getting those back can have some serious value.
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Enter The Battlefield Prepared

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