Draft Trainer

Zendikar Rising Limited Quiz

Answered: 0/20
Accuracy: 0
Akoum Hellhound
Average Picked At: 7.69
Total Times Picked: 585
Average Last Seen At: 6.89
Total Times Seen 8032
Pro Rating: 1.5
Pro Comment: This is going to be decent in really aggressive decks in this format, since it will usually attack on turn two as a ⅔ with no problem. But it isn’t going to be easy to trigger landfall multiple times a turn in this format, and that means that the Hellhound is going to become irrelevant somewhere around turn three in most cases. That means that less aggressive decks won’t want it at all, and even in the aggro decks it isn’t going to be incredible.
Tajuru Blightblade
Average Picked At: 7.06
Total Times Picked: 873
Average Last Seen At: 6.32
Total Times Seen 7264
Pro Rating: 2.5
Pro Comment: We see this card in lots of sets, and it is always fine. It can trade for anything, giving it relevance all game long, but it is never particularly impactful.
Utility Knife
Average Picked At: 12.11
Total Times Picked: 1171
Average Last Seen At: 10.49
Total Times Seen 12421
Pro Rating: 1.0
Pro Comment: Even with an Equipment deck in this format, Utility Knife isn’t really worth it. It gives an okay boost to start with, but the equip cost after that is just exorbitant.
Scourge of the Skyclaves
Average Picked At: 1.00
Total Times Picked: 52
Average Last Seen At: 1.00
Total Times Seen 72
Pro Rating: 4.0
Pro Comment: You can’t actually play it on turn two in most cases -- since one player very likely has 20 life, but don’t overlook how nice it will be to be able to cast this later in the game, at which point it being a 10/10 is not far-fetched. Obviously, it also has the kicker effect, which makes sure he comes down bigger, and while the effect is symmetrical, the fact you are the one playing the Scourge means it is likely to benefit you more. So yeah, this is a weird two drop that isn’t good on turn two, but it tends to be pretty big for the cost in the mid to late game.
Omnath, Locus of Creation
Pro Rating: 4.5
Pro Comment: This Omnath is obviously great, even though in Limited it will mostly just be a 4/4 that draws you a card and gains you some life – but that’s actually an incredibly good card, which will make it hard for your opponent to take you down. 4 life per lands is a lot! The one limitation here is the challenging mana cost, but if you are base Green, its doable.
Makindi Stampede
Average Picked At: 4.84
Total Times Picked: 207
Average Last Seen At: 3.40
Total Times Seen 1892
Pro Rating: 2.5
Pro Comment: The downside about a mass pump spell is generally that they don’t do anything too often. Well, when that’s the case, you can have this be a much-needed land. And you still get the upside of having a card that is awesome when you have a good board state.
Risen Riptide
Average Picked At: 8.57
Total Times Picked: 786
Average Last Seen At: 7.25
Total Times Seen 8386
Pro Rating: 2.5
Pro Comment: This is a surprisingly serviceable payoff for the Kicker deck, as getting whatever value out of what you kicked AND making this a 5/5 feels great, as it is often a very difficult creature to block effectively.
Riverglide Pathway
Average Picked At: 2.03
Total Times Picked: 61
Average Last Seen At: 1.81
Total Times Seen 239
Pro Rating: 3.0
Pro Comment: Pathway lands offer good fixing and will be strict upgrades over basic lands in your deck, and that is worth something.
Fearless Fledgling
Pro Rating: 3.5
Pro Comment: This is pretty good. It might start out as a fragile 1/1, but if you drop this on turn two and trigger landfall the next 3 or so turns, you’re going to be in business, because this thing will take the sky and get larger, doing tons of damage in the process. It is vulnerable to be sure, but also a two drop that can win games.
Vine Gecko
Average Picked At: 3.51
Total Times Picked: 300
Average Last Seen At: 3.07
Total Times Seen 1397
Pro Rating: 4.0
Pro Comment: The Kicker deck is very real, and Vine Gecko is part of the reason for that. If this could JUST reduce the cost of Kicker spells, or JUST gained the counter, it would be good – but it does both, making it pretty great. It can become your win condition if you need it to, as well as enabling Kicker in general.
Cragcrown Pathway
Pro Rating: 3.0
Pro Comment: Pathway lands offer good fixing and will be strict upgrades over basic lands in your deck, and that is worth something.
Lullmage's Familiar
Average Picked At: 4.75
Total Times Picked: 344
Average Last Seen At: 4.19
Total Times Seen 1932
Pro Rating: 3.5
Pro Comment: This has reasonable defensive stats, helps you ramp, and gives you a reasonable Kicker payoff. And, obviously, the ramp part of the card helps you kick things in the first place.
Skyclave Plunder
Average Picked At: 7.59
Total Times Picked: 527
Average Last Seen At: 6.48
Total Times Seen 3233
Pro Rating: 2.0
Pro Comment: This tends to be a little bit too clunky in this format to be great. It is nice drawing cards, but tapping and not adding to the board is rough.
Nissa's Zendikon
Average Picked At: 10.74
Total Times Picked: 1084
Average Last Seen At: 9.96
Total Times Seen 11560
Pro Rating: 1.0
Pro Comment: These types of Auras always underperform. It seems like it would be really efficient to put this on a land, but it doesn’t generally pan out that way. The land does come back, which in a roundabout way can help you trigger landfall, but this just asks for too much effort.
Into the Roil
Average Picked At: 4.07
Total Times Picked: 756
Average Last Seen At: 3.48
Total Times Seen 3924
Pro Rating: 3.0
Pro Comment: Two mana for an Instant that bounces nonland permanents is always a playable card. Adding Kicker here is just great, because if you kick it, into the Roil goes from being a card that gets you some tempo to being a card that actually trades for a whole card. And obviously as an instant, youc an sometimes blow out Auras or combat tricks too.
Skyclave Shadowcat
Average Picked At: 5.60
Total Times Picked: 381
Average Last Seen At: 4.68
Total Times Seen 2299
Pro Rating: 3.0
Pro Comment: It starts out as a Hill Giant, but it can get larger, while also potentially drawing you extra cards, especially in the BG deck which is all about counters. Note, by the way, that you can sacrifice the creature at any time for the Shadowcat -- lately I feel like we’ve seen a lot of “you can only do this as a sorcery” on cards like this, but that’s not here. Additionally, the cat does count itself, so provided it gets 1 counter on it -- which it can make happen on its own -- it will replace itself when it dies.
Skyclave Geopede
Pro Rating: 3.0
Pro Comment: This creature is going to be pretty scary on the board in the early game. It will typically be a 5/3 with Trample, and if you can back it up with removal and/or tricks it is going to wreck face. Still, only 3 toughness on an attacking creature on turn 4 isn’t exactly incredible, so you will frequently need those other cards to really back it up.
Broken Wings
Average Picked At: 12.44
Total Times Picked: 1293
Average Last Seen At: 11.19
Total Times Seen 13260
Pro Rating: 1.5
Pro Comment: This seems like it can target enough things that it is a reasonable main deck inclusion, though if you are playing Best of 3, you would probably much rather bring it in out of the sideboard.
Tajuru Paragon
Average Picked At: 1.85
Total Times Picked: 128
Average Last Seen At: 1.79
Total Times Seen 221
Pro Rating: 4.0
Pro Comment: A two mana 3/2 does a nice job on the vanilla test, and by having all of the “Party” creature types, the Paragon will make all of your party payoffs into much better cards! Keep in mind though, that the Paragon can only fill one of those roles, a single creature can’t be a whole party. But filling in any role that you might need is great. Most of the time, it will be better to cast this for kicker, since it is likely to draw you a card most of the time, and a 5-mana 3/2 that draws you a card is a nice deal, but the fact you can play it earlier is nice -- it can help you set up Party cards, or it can just give you an aggressive early creature who can do some damage.
Verazol, the Split Current
Average Picked At: 1.06
Total Times Picked: 80
Average Last Seen At: 1.06
Total Times Seen 143
Pro Rating: 4.5
Pro Comment: The design here is a little confusing, I think Most X costed creatures have P/T equal to X when you cast them, but not this one! If you only pay 3 mana total for this, it will be a 3/3 – not a 1/1, so keep that in mind. You can still dump as much mana as you hav einto this, like most X-costed creatures, it will just be a heck of a lot more efficient! So yeah, this will always have P/T equal to what you pay for it, and that’s nice – and the bigger you make it, the more +1/+1 counters it has, and the more counters, the more Kicker spells it can copy. This is basically a large and efficient creature that has really incredible Kicker upside – copying those spells for 0 mana is no joke! UG is of course the kickeriest color pair in the set too, so it will be doing some work.
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