Draft Trainer

Alchemy: New Capenna Limited Quiz

Answered: 0/20
Accuracy: 0
Diviner of Fates
Pro Rating: 4.5
Pro Comment: This is a three mana 2/3 that Connives when it enters – I’m already very interested in that! In addition to looting when it enters, you also get an additional card when you discard your first card every turn, and that’s going to include Diviner of Fates Connive. Even if you never trigger it again, you’re going to feel pretty great about what it has done, and if you can do it more than once, it is pretty tough for you to lose.
Agent of Raffine
Pro Rating: 3.0
Pro Comment: This is basically a one mana ½ that can draw you a card for two mana. That’s a pretty great place to sink mana, even if you don’t have control over what you get.
Bind to Secrecy
Pro Rating: 2.0
Pro Comment: This has two options that are pretty unimpressive. It is either a harder to cast negate or it draws you a card. And yeah, you have some control over that card, but this still isn’t very good. If you can get the 5 mana value thing going it improves, but I think you end up cutting this a significant chunk of the time.
Giant Regrowth
Pro Rating: 1.5
Pro Comment: Regrowth only sometimes make the cut in Limited, and stapling Giant Growth to it doesn’t really do enough to change that.
Rope Line Attendant
Pro Rating: 3.5
Pro Comment: It is pretty difficult for you to lose if this is in your opening hand, as adding a token to all your creatures is incredible. On the flip side, if you have 0-1 creatures in your hand, this doesn’t do much.
Big Spender
Pro Rating: 2.5
Pro Comment: A two mana 2/1 with Haste is pretty reasonable, and generating Treasure certainly matters! Actually cashing treasure in to draft a card doesn’t line up that often, though.
Graven Archfiend
Pro Rating: 3.0
Pro Comment: This is mostly just a 5-mana 4/5 Flyer, which is solid enough. The upside of getting Demonic Pact is pretty dangerous – it is a card that has “You lose the game” in the text box, after all! But the other effects of the Pact are pretty good, and sometimes you’ll be in a situation where getting the Pact helps you win in a turn or two. So, being able to get the Pact is definitely upside, just not upside you should really cash in on unless you’re reasonably certain you can win in the very near future.
Xander's Wake
Pro Rating: 3.5
Pro Comment: This is pretty strong, as it makes trading a creature into a 2-for-1. You also know you’re always going to get a pretty real card from the Wake, and if you’re also sacrificing creatures it gets even better!
Syndicate Recruiter
Pro Rating: 4.0
Pro Comment: 4-mana for a 4/5 with Flying and Ward 1 is something you would always play, so the fact that this stocks the graveyard and can even give you a Dig Up the Body is pretty legit upside.
Celestial Vault
Pro Rating: 2.5
Pro Comment: This is a bit clunky, but it is a source of card advantage that can really help. However, sometimes it is just too slow and you get run over..
Cabaretti Revels
Pro Rating: 4.5
Pro Comment: Turning every one of your creature spells into two creatures is pretty impressive. Sometimes you won’t have anything it can Seek out, but your first few creature spells after you play this are pretty likely to trigger it, and that’s more than enough for it to win you the game.
Arming Gala
Pro Rating: 4.5
Pro Comment: This card packs some pretty impressive power, as just buffing all the creatures you have every turn really adds up. I particularly like that it triggers during your end step, so as long as you have some creatures in play, it even impacts the board the turn you play it.
Bank Job
Pro Rating: 4.5
Pro Comment: This is a three mana enchantment that effectively draws you an extra card every turn, and that’s incredible. The card will also never be anything other than a creature, and most of the time that’s what you would prefer anyway! The fact you get a consolation prize of Treasure is pretty nice too.
Effluence Devourer
Pro Rating: 5.0
Pro Comment: This is quite the Crocodile! It has great base stats and comes with Blitz, and it also makes every creature you sacrifice into a 2-for-1, since you can exile that creature to make a creature token. This includes the Devourer himself, so you can Blitz him in and then get an Ooze from your graveyard. Most of the time, you’re probably hoping to give up some different creatures than the Devourer, because that way you can continue to generate absurd value.
Herald of Vengeance
Pro Rating: 4.5
Pro Comment: This doesn’t always line up to actually kill something, but it has a great stat-line, so the fail case is pretty reasonable. Meanwhile, it has the upside of destroying multiple things!
Traumatic Prank
Pro Rating: 3.5
Pro Comment: This is a pretty neat take on a Threaten effect, since it actually gives you a ton of value even if you are unable to sacrifice the stolen creature – and that’s usually what you have to do to get enough value out of an effect like this. But, this pushes that notion aside, as making the creature unable to block and making it damage your opponent gives you enough that most Red decks are just interested in playing this. It is great for aggressive decks.
Loose in the Park
Pro Rating: 1.5
Pro Comment: This does replace itself, so it isn’t a complete disaster – but overall, it isn’t very good. The ability to turn into a creature is incredibly clunky at three mana, and is only the sort of thing you will be using in the extreme late game, really limiting how good this card can be.
Spara's Bodyguard
Pro Rating: 4.0
Pro Comment: So, this is either a 3-mana 3/3 with a Shield counter, or a 3-mana 3/3 that gives a shield counter to something in your hand. It is very nice that they made it so this does something even if you don’t have a creature in your hand, unlike some of the other cards in the set that can only do stuff for cards in your hand. On top of that, it also gets buffed by Shield counters!
Back-Alley Gardener
Pro Rating: 2.5
Pro Comment: If you’re interested in ramping, this can definitely do it. Most decks in the format aren’t super interested in going that route, though.
Shattering Finale
Pro Rating: 4.0
Pro Comment: This is a great removal spell! It would already be pretty good without casualty, so adding Casualty 1 to the mix is a pretty sweet deal.
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