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Wilds of Eldraine: Enchanting Tales Limited Quiz

Answered: 0/20
Accuracy: 0
Leyline of Anticipation
Average Picked At: 13.00
Total Times Picked: 1
Average Last Seen At: 8.08
Total Times Seen 17
Pro Rating: 0.0
Pro Comment: Giving all your spells flash is a decent upgrade…but not usually one you want to spend an entire card on in Limited
Grasp of Fate
Average Picked At: 5.19
Total Times Picked: 16
Average Last Seen At: 3.88
Total Times Seen 79
Pro Rating: 3.5
Pro Comment: This is an oblivion ring variant, and like all of them it is premium removal. Hitting multiple permanent types and exiling for three is just that good. There’s a risk it gets destroyed of course, but that doesn’t make it any less impressive
Oppression
Average Picked At: 11.67
Total Times Picked: 3
Average Last Seen At: 5.93
Total Times Seen 18
Pro Rating: 0.0
Pro Comment: I’m not interested in a symmetrical effect that isn’t actually symmetrical, because you spent the mana and used a card to play this in the first place. So, you start out behind when both players start having to discard things
Waste Not
Average Picked At: 8.00
Total Times Picked: 1
Average Last Seen At: 4.67
Total Times Seen 23
Pro Rating: 0.0
Pro Comment: You can’t build a dedicated discard deck in this format
Garruk's Uprising
Average Picked At: 9.00
Total Times Picked: 13
Average Last Seen At: 6.16
Total Times Seen 124
Pro Rating: 2.5
Pro Comment: The Red/Green and Blue/Green decks in this format can probably make decent use of this. One of the nice things about it is that it rewards you some for already having big things in play and then rewards you as well when you play them afterward, that means most of the time it will do something
Forced Fruition
Average Picked At: 9.33
Total Times Picked: 6
Average Last Seen At: 5.86
Total Times Seen 27
Pro Rating: 0.0
Pro Comment: The idea is to make your opponent mill themselves out before they can beat you with their overwhelming card advantage. The problem with that is if you ever play this when you’re behind or at parity, you’re probably going to lose. If you play it when you’re ahead your opponent probably can’t dig themselves out of milling themselves before they stabilize, but that still means this is a pretty big dud most of the time.
Dawn of Hope
Average Picked At: 4.00
Total Times Picked: 1
Average Last Seen At: 4.77
Total Times Seen 15
Pro Rating: 3.0
Pro Comment: This was pretty nice last time we saw it. Cranking out 1/1s with lifelink and being able to draw cards off of them is nice, and the addition of food in this format means that gaining life isn’t very difficult. This definitely has the potential to be quite the engine, though it can be a little slow to get going
Leyline of Lightning
Average Picked At: 6.00
Total Times Picked: 1
Average Last Seen At: 5.93
Total Times Seen 18
Pro Rating: 0.0
Pro Comment: This effect just isn’t worth a card, so even if you put it into play for free you’re not going to really feel good about it, in fact it will feel like you mulliganed. Having the spare mana to ping your opponent won’t happen until late, and it usually won’t be very meaningful when you have it either
Vampiric Rites
Average Picked At: 10.64
Total Times Picked: 14
Average Last Seen At: 7.00
Total Times Seen 139
Pro Rating: 3.0
Pro Comment: This is a pretty nice sacrifice outlet, and Black in this format has access to many rat tokens that will feel particularly good to sacrifice to this
Stab Wound
Average Picked At: 4.55
Total Times Picked: 11
Average Last Seen At: 3.43
Total Times Seen 72
Pro Rating: 3.0
Pro Comment: This has been a nice Limited card every time we’ve seen it. It feels good to outright kill something with it, but it feels even better to put it on a creature that doesn’t die because the Aura usually does enough to make that creature irrelevant while it also starts quickly pressuring your opponent’s life
Karmic Justice
Average Picked At: 13.00
Total Times Picked: 2
Average Last Seen At: 5.50
Total Times Seen 21
Pro Rating: 0.0
Pro Comment: Your opponent isn’t going to be destroying your noncreature permanents often enough for this to matter in Limited
Hardened Scales
Average Picked At: 7.33
Total Times Picked: 3
Average Last Seen At: 5.06
Total Times Seen 19
Pro Rating: 0.0
Pro Comment: Not enough +1/+1 counters in this format
Sanguine Bond
Average Picked At: 8.50
Total Times Picked: 4
Average Last Seen At: 5.61
Total Times Seen 20
Pro Rating: 0.0
Pro Comment: There’s definitely life gain in Black, but the fact this is so expensive and does stone nothing unless you manage to draw it before you use your Food tokens and things like that is a pretty big problem
Hatching Plans
Average Picked At: 5.71
Total Times Picked: 31
Average Last Seen At: 5.22
Total Times Seen 98
Pro Rating: 3.0
Pro Comment: This will be one of the absolute best things you can ever sacrifice to a Bargain card as you end up netting a bunch of cards and getting a bonus effect. Most decks in this format will have enough cards with Bargain to make this worth playing. The downside is, of course, that it does stone nothing when you can’t sacrifice it
Intruder Alarm
Average Picked At: 9.50
Total Times Picked: 2
Average Last Seen At: 6.06
Total Times Seen 25
Pro Rating: 0.0
Pro Comment: This would be kind of interesting if this format had any creatures who can tap and make a free creature token, because obviously that lets you go infinite. There aren’t any of those, though, so mostly what you get out of this is pseudo-vigilance and a pseudo-lock down effect, but you don’t have any actual control over either. So, this isn’t really worth a card
Defense of the Heart
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 4.5
Pro Comment: If you can get this to trigger, obviously it’s pretty nuts, as you get your two best creatures directly on the battlefield. Making it trigger isn’t farfetched either, as I would say by the mid game most of the time in Limited, your opponent probably has three creatures. They can try their best to get under three creatures before it triggers, but if they are doing that, you’re still drastically altering their game plan
Shared Animosity
Average Picked At: 10.50
Total Times Picked: 2
Average Last Seen At: 5.25
Total Times Seen 16
Pro Rating: 0.0 // 3.0
Pro Comment: This is another Enchantment that gets interesting alongside Rat tokens, as if you have even just three of them around it gives them a huge upgrade. In Red you aren’t that likely to have a critical mass of other creature types though, so this probably needs a build around grade
Repercussion
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 4.50
Total Times Seen 6
Pro Rating: 0.0
Pro Comment: This is another symmetrical effect that it’s very hard to make sure you get the best of, so it’s better not to play it
Ground Seal
Average Picked At: 11.28
Total Times Picked: 18
Average Last Seen At: 8.23
Total Times Seen 178
Pro Rating: 0.0
Pro Comment: There’s not enough of a reason to hate on the graveyard in this format
Grave Pact
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.33
Total Times Seen 3
Pro Rating: 3.0
Pro Comment: This can sometimes do some pretty cools stuff, especially if you’re sacrificing expendable creatures to make your opponent give up something real. And it even makes a trade into a 2-for-1 in your favor. There isn’t always a board state where you can take advantage of it – like if you’re behind. But it’s awesome at parity or if you’re ahead
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