Draft Trainer

Innistrad: Crimson Vow Limited Quiz

Answered: 0/20
Accuracy: 0
Howling Moon
Average Picked At: 2.64
Total Times Picked: 22
Average Last Seen At: 3.41
Total Times Seen 85
Pro Rating: 1.0 // 3.5
Pro Comment: You pretty much need to be in a Werewolf deck for this to be worth it, because the other pat of the card won’t produce tokens often enough. It is especially bad to get this in the later part of the game when players are struggling to find spells to cast in the first place! But yeah, if you have enough Wolves and Werewolves, this card is fairly appealing, as +2/+2 to one of them every turn is sure to make your attacks a lot better, and getting that free wolf token from time to time will just be nice extra value. I do think this needs a build around though.
Cartographer's Survey
Average Picked At: 11.10
Total Times Picked: 78
Average Last Seen At: 8.16
Total Times Seen 778
Pro Rating: 1.5
Pro Comment: This is an interesting version of Explosive Vegetation! Most of the time when you cast this you will be getting two lands. The thing that makes it worse than Vegetation and other cards like it, is that this won’t reliably help you fix your mana or anything like that. It definitely improves your chances of course, but because you usually run about one land that produces splash mana, your chances aren’t great. So mostly, I’m looking at this as a ramp spell -- and it is good at that, even if it is pretty clunky. Casting this on turn four in some games just won’t be something you can do if your opponent is aggressive. Right now, I don’t see myself playing this other than in the rampiest of decks.
Biolume Egg // Biolume Serpent
Average Picked At: 4.21
Total Times Picked: 98
Average Last Seen At: 4.12
Total Times Seen 381
Pro Rating: 3.5
Pro Comment: So, a 3-mana 0/4 that Scries 2 is something that you would already play in mid-range or control decks. Scry 2 has a very real impact on the quality of cards you draw! So, the upside that sacrificing this gives you a 4/4 that is unblockable is pretty spicy. And, given that Explot is a mechanic in this set, it means that sacrificing this won’t really be difficult to come by. In fact, the Scry might help you find something!
Blood Servitor
Average Picked At: 11.39
Total Times Picked: 183
Average Last Seen At: 9.68
Total Times Seen 2545
Pro Rating: 1.0
Pro Comment: If you’re really interested in Blood, you might play this, but there are plenty of other cards in the set that make blood that are more efficient.
Cruel Witness
Average Picked At: 7.05
Total Times Picked: 235
Average Last Seen At: 6.51
Total Times Seen 1629
Pro Rating: 3.5
Pro Comment: A 4-mana 3/3 Flyer always feels pretty good, and this lets you surveil every time you play a noncreature spell. That’s not the most exciting payoff ever, but it does improve your draws over time while also loading the graveyard, and the fact it starts out with such a good baseline is pretty nice.
Supernatural Rescue
Average Picked At: 11.74
Total Times Picked: 172
Average Last Seen At: 9.60
Total Times Seen 2441
Pro Rating: 1.0
Pro Comment: This has a neat design, and is obviously really geared toward the UW deck, which is about Auras and Spirits. This having Flash will be particularly attractive, as you can use it to prevent one round of attacks and blocks when you do, and you can also get the stats boost at Instant speed, which isn’t too shabby. When it doesn’t have Flash, it is pretty clunky, though tapping down a couple of things can often make some more attacks possible. Still, the mana cost is pretty high here, and you won’t have much reason to run Auras like this when you can just run creatures with Disturb who are far more useful up front. Even with the Spirit upside, I don’t see myself playing this very often.
Mulch
Average Picked At: 12.30
Total Times Picked: 201
Average Last Seen At: 10.27
Total Times Seen 2708
Pro Rating: 1.0 // 2.5
Pro Comment: This is a reprint, and one that stands a good chance at impacting constructed! In Limited, it is probably only worth it in a deck that is interesting in loading the graveyard, which mostly seems to be UG this time around. It does give you a good shot at hitting a land drop or two, which is fine. Still, I think most decks won’t play this apart from UG.
Runebound Wolf
Average Picked At: 6.55
Total Times Picked: 83
Average Last Seen At: 5.09
Total Times Seen 491
Pro Rating: 3.0
Pro Comment: This looks pretty nice as a bear with pretty relevant upside. Even on its own, its ability does 1 damage to your opponent, and while that isn’t remotely efficient, it is nice that it does a thing even if its all alone. As long as you are doing 2 or more with this, the damage will become a huge factor in the later part of the game. This looks to me like it has a very real upside and a pretty reasonable floor. You’ll almost always play this in Red decks, and in some of them it will be one of your best cards.
Demonic Bargain
Average Picked At: 9.04
Total Times Picked: 26
Average Last Seen At: 6.56
Total Times Seen 277
Pro Rating: 0.0
Pro Comment: Flavorful design, but this is terrible in Limited. 3 mana for a tutor just isn’t very good in most decks -- its just super slow, even if you are grabbing your bomb -- and you also have a reasonable chance at milling whatever it is you wanted to search up, as 13 cards is a ton in Limited! So yeah, this is a 0.
Alchemist's Gambit
Average Picked At: 8.70
Total Times Picked: 33
Average Last Seen At: 5.50
Total Times Seen 219
Pro Rating: 1.0
Pro Comment: So, without Cleave, this is an unplayable card -- one we’ve basically seen before. Time Walks are great, but the fact that you lose the game after your extra turn is terrible, and makes the uses of this card incredibly narrow. Sure, if you will win the game by taking that extra turn, its worth it, but you won’t end up in that situation often enough to warrant running this. Now, if you do Cleave it, you get a real Time Walk -- but it is an expensive one that doesn’t add to the board in any way. I think you might play this in a very controlling UR deck, but even then, it doesn’t seem incredible.
Jacob Hauken, Inspector // Hauken's Insight
Pro Rating: 4.0
Pro Comment: So, even if you never transform this, it is pretty nice, since it lets you loot for free every turn. And that’s what he’ll be doing early. If he transforms late, he’s going to start firing off spells for free, and that’s going to feel pretty absurd. Even if you play it later and transform it before he exiles many things, the other side of the card exiles things too, so you’re going to have a lot of action. He’s a bit too slow to be a bomb but looks great.
Snarling Wolf
Average Picked At: 9.34
Total Times Picked: 206
Average Last Seen At: 8.34
Total Times Seen 2061
Pro Rating: 1.5
Pro Comment: This is another reprint from Midnight Hunt. It was solid there, as it could come down early and help set up Pack Tactics. It will probably be about the same here, except it will help set up Training. Still nothing special though, and not something you even always run. There are a lot of two drops that are just way better.
Hookhand Mariner // Riphook Raider
Average Picked At: 6.06
Total Times Picked: 263
Average Last Seen At: 5.54
Total Times Seen 1324
Pro Rating: 3.0
Pro Comment: This is a nice Common werewolf, something they could have used in the last set! A 4-mana 4/4 is pretty close to a C, and when this transforms it is hard to block.
Dig Up
Average Picked At: 6.29
Total Times Picked: 17
Average Last Seen At: 4.47
Total Times Seen 141
Pro Rating: 2.0
Pro Comment: So, even without the Cleave upside, this is a card you’ll play in any Green deck where you’re splashing. One mana to tutor up a land is something we’ve seen in the past be perfectly fine, so the additional upside of this tutoring up ANYTHING late definitely matters. Funny thing is, if this was only the Cleave effect, it wouldn’t be very good in Limited, so keep that in mind -- 4 mana is a lot to tutor something up, and we’ve never seen a card that did that alone be particularly good, but the card is bailed out by having the base effect in this particular case.
Markov Purifier
Pro Rating: 3.0
Pro Comment: This is a nice signpost Uncommon that tells you BW is all about life gain, and its nice that on his own, he can gain you life thanks to lifelink, which means he can draw you cards. You won’t always be able to spend the mana of course, but once you reach a point in the game where you have the spare mana, this is going to be pretty powerful.
Cobbled Lancer
Average Picked At: 7.34
Total Times Picked: 59
Average Last Seen At: 5.79
Total Times Seen 538
Pro Rating: 3.0
Pro Comment: Obviously, casting this on turn one is close to impossible in Limited, but if you just trade your two drop and then cast this on turn three plus another spell, that seems pretty spicy. Its also big enough that its decent all game long, so even if you don’t play it until turn 4 or something it will be okay, especially if you’re double spelling. The nice thing too is that if you’re milling yourself, you can cash it in for a card from your graveyard. And, if you trade with it and use the ability from the graveyard, you get a 2-for-1!
Lacerate Flesh
Average Picked At: 7.51
Total Times Picked: 226
Average Last Seen At: 6.70
Total Times Seen 1757
Pro Rating: 1.5
Pro Comment: This is some pretty mediocre removal. 5 for 4 damage just isn’t much, and you’ll often be trading drown with it. Getting some Blood doesn’t really save it from mediocrity. It is still removal and brings some Blood and Spell synergy, so it’s something you’ll play sometimes.
Pyre Spawn
Average Picked At: 10.71
Total Times Picked: 237
Average Last Seen At: 9.20
Total Times Seen 2471
Pro Rating: 2.0
Pro Comment: This doesn’t have good stats, but the fact it bolts a thing when it dies does usually mean you can get a 2-for-1, and if your opponent’s life is low they are going to be sweating this a ton. I think this is a decent top curve card.
Edgar's Awakening
Average Picked At: 6.78
Total Times Picked: 72
Average Last Seen At: 5.02
Total Times Seen 499
Pro Rating: 3.0
Pro Comment: We see 5 mana spells that reanimate a thing a lot, and in your typical format, they aren’t that great. In this format, I don’t see that being drastically different. The tricky thing is getting something into the yard that is worth spending the 5 mana on, and that just doesn’t happen all that often in a typical game of Limited. Now, the additional effect here definitely matters -- as if you discard this to Rummage with Blood, you get a creature back to your hand for a single Black, and that’s going to feel pretty good, so having the alternate reanimation mode is really just upside.
Dreamshackle Geist
Average Picked At: 1.67
Total Times Picked: 30
Average Last Seen At: 2.13
Total Times Seen 50
Pro Rating: 4.0
Pro Comment: 3-mana 3/1 flyers are often playable anyway, and this one has a very nice trigger. You’ll be straight up tapping things in situations where doing so allows for better attacks -- and that happens a lot! But the fact it can also lock down creatures for a couple of turns is nice too, as your opponent will find themselves in a sticky situation. Can they really afford to attack if the Geist locks down their creature? If you play it in your first main phase, you end up getting one of those abilities immediately! Yeah, this is great.
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