Draft Trainer

Streets of New Capenna Limited Quiz

Answered: 0/20
Accuracy: 0
Jinnie Fay, Jetmir's Second
Pro Rating: 3.5
Pro Comment: There are enough ways to make tokens in the Cabaretti that this is going to be pretty nice, and either of these options is definitely going to be an upgrade, since most of the tokens in this set are just vanilla 1/1s. The haste option seems particularly spicy, since it can add a ton of damage out of nowhere, but sometimes you’ll want the 3/1s too. Since the base-line here is a 3-mana 3/3 and it is a Cabaretti card, I don’t really think this needs a build around. It just seems like it will do what its supposed to in most version of that deck.
Jewel Thief
Average Picked At: 2.98
Total Times Picked: 187
Average Last Seen At: 2.90
Total Times Seen 482
Pro Rating: 3.5
Pro Comment: This is an excellent Common. A 3-mana 3/3 with Vigilance and Trample is probably close to a C+, and adding treasure to the mix is a pretty big deal – not only does it ramp and fix for you – there is also treasure synergy throughout the set.
Getaway Car
Average Picked At: 3.12
Total Times Picked: 24
Average Last Seen At: 3.02
Total Times Seen 57
Pro Rating: 2.5
Pro Comment: This seems decent, but not much more than that. While sometimes you’ll be able to get some value out of returning something to your hand, especially in a deck with a lot of the Alliance mechanic in it – there’s also the downside that crewing with this tokens is pretty rough, and you’ll still have lots of cards where you just don’t get a benefit out of it.
Falco Spara, Pactweaver
Pro Rating: 5.0
Pro Comment: A 4-mana 3/3 with Flying, Trample, and a shield counter is already great, so adding the ability to cast cards from the top of your library is good, and will often be well worth the shield counter – or other type of counter. Keep in mind it doesn’t care what kind of counter it is, so it even works with Connive and stuff like that! There will be plenty of counters to go around, so I think this is a bomb. It is a very efficient flyer that draws you cards, hard to go wrong there!
Cormela, Glamour Thief
Average Picked At: 6.73
Total Times Picked: 59
Average Last Seen At: 5.60
Total Times Seen 343
Pro Rating: 3.5
Pro Comment: This can ramp you into bigger spells, and she is a good card to sacrifice for Casualty, since she will get you a spell back.
Girder Goons
Average Picked At: 5.02
Total Times Picked: 167
Average Last Seen At: 4.69
Total Times Seen 735
Pro Rating: 2.5
Pro Comment: Neither mode with this is great, but both are fine. A 5-mana 4/4 that leaves behind a 2/2 can definitely generate a 2-for-1, and if you Blitz this you not only get to draw a card when it dies, you also add to the board.
Graveyard Shift
Average Picked At: 9.04
Total Times Picked: 52
Average Last Seen At: 6.82
Total Times Seen 443
Pro Rating: 2.5
Pro Comment: I am not normally super into 5 mana reanimation spells in Limited. It is just too hard to actually get a full five mana of value out of your graveyard on a consistent basis. However, this format looks like it might have what this kind of card needs. The Connive mechanic means you can discard things to reanimate pretty easily, so I think this might be one of those formats where this is a nice card.
A-Queza, Augur of Agonies
Pro Rating: 4.0
Pro Comment: This was good before rebalancing, as this pairs incredibly well with Connive. Adding Vigilance to the card is great, as it means it can now chip in for some damage a little more effectively as you try to stabilize.
Ballroom Brawlers
Average Picked At: 4.42
Total Times Picked: 65
Average Last Seen At: 3.78
Total Times Seen 240
Pro Rating: 3.5
Pro Comment: A 5 mana ⅗ isn't great, but it gets lifelink or first strike when it attacks and gives the keyword to another creature, and that's definitely the kind of creature that drastically upgrades your board, at least on offense.
Errant, Street Artist
Pro Rating: 2.5
Pro Comment: The main use for this in the format is to copy something you already copied with Casualty. That somes pretty real upside in the format, but still narrow enough that I don't think this is anything special most of the time. Paying the mana for the Casualty spell and then for the ability just won't always be doable. And this does very little when you can't use the ability. A one mana 0/3 is definitely a thing, but will be outclassed before long.
Broken Wings
Average Picked At: 11.00
Total Times Picked: 126
Average Last Seen At: 9.00
Total Times Seen 1528
Pro Rating: 1.5
Pro Comment: As is usually the case with this card -- it will have enough targets that main decking it isn’t the worst thing in the world, though it is much safer to keep it in your sideboard.
Toluz, Clever Conductor
Pro Rating: 3.5
Pro Comment: This is a neat design. Like all of these hybrid cards, you can play it in a whole bunch of different decks! Then, this is a creature that will often be a 3/1 or a 4/2 that nets you a card when it dies, and that is high enough power that your opponent can’t just ignore it completely. And sure, if its a 3/1 that means you’re getting a land back when it does die, but a card’s a card! The one kind of awkard thing is that lots of Obscura decks will have stuff they want in the graveyard, and this won’t let you do that. It could be a pretty sweet thing to sacrifice for Casualty in some situations too.
Rooftop Nuisance
Average Picked At: 7.67
Total Times Picked: 151
Average Last Seen At: 6.59
Total Times Seen 1063
Pro Rating: 2.5
Pro Comment: We usually see this effect as an Instant, and being a Sorcery instead is definitely a downgrade. If it is an instant, you get to stop two rounds of attacks and blocks when you cast it. As a Sorcery, you only stop one attack – though you still make your opponent unable to block with that creature for two turns, which is usually the best part about this card anyway. So, adding a very cheap Casualty option to the card is pretty appealing – locking down two creatures and drawing two cards for only three mana is pretty great, even if you lose a token. This is going to end up closing out a lot of games in this format.
Rocco, Cabaretti Caterer
Pro Rating: 3.5
Pro Comment: This is a neat design. The main idea here is that you get to trigger Alliance twice when you cast Rocco, but being able to search up some stuff is pretty sweet. I mean, if you pay 4 and get a 3/1 and a 1/1, you’re doing pretty well, and things pretty much scale from there. Paying almost anything for X is going to feel good, though make sure you have something to search up. You won’t always at one, for example. The rest of the mana values are probably going to be easier to make work.
Titan of Industry
Average Picked At: 1.29
Total Times Picked: 14
Average Last Seen At: 1.29
Total Times Seen 15
Pro Rating: 5.0
Pro Comment: Wow, talk about value! Whichever two things you choose, you’re getting a great deal, since you have a 7-mana 7/7 with Reach, and Trample and TWO ETBS that are pretty relevant. Making the 4/4 and putting a shield counter on the Titan feels like the best option most of the time, and that’s pretty awesome. It might cost 7, but it certainly gives you what a 7 drop SHOULD give you, a card that swings the game wildly in your favor. This is a bomb.
Dig Up the Body
Average Picked At: 9.77
Total Times Picked: 167
Average Last Seen At: 8.50
Total Times Seen 1392
Pro Rating: 2.5
Pro Comment: This is a pretty clunky version of this effect – three mana to get one thing back is not especially good, even with the mill thrown in. Basically, for this to feel like its worth it, you’ll need to be doubling the spell, and that’s easy enough since it only needs one power, but I still think this is the kind of card you’re really only going to want one of in Black decks. You really don’t want this showing up in your opening hand, you want it late.
Ledger Shredder
Average Picked At: 1.75
Total Times Picked: 24
Average Last Seen At: 1.64
Total Times Seen 35
Pro Rating: 3.5
Pro Comment: A two mana ⅓ Flyer is usually kind of passable, and this comes with the pretty big Connive upside. Whether you just end up looting with this and discarding a land or discarding a nonland to give it a counter, you’re ending up with a pretty good deal. It won’t trigger all of the time of course, but because it checks to see if both players have cast a second spell, it does increase the chances of you getting Connive going with it. This will give you great card selection and be a super efficient creature most of the time.
Vampire Scrivener
Average Picked At: 11.64
Total Times Picked: 42
Average Last Seen At: 7.46
Total Times Seen 478
Pro Rating: 2.0
Pro Comment: This obviously has the potential to get absolutely massive, but it has some pretty awful starting stats that will allow your opponent to pay 1 to 2 mana to kill your five drop, and that’s always pretty rough. What’s more is, losing life on your turn won’t be super easy – so you’re mostly going to be leaning on the life gain angle, which will happen, but it also isn’t a massive theme in this format.
Warm Welcome
Average Picked At: 9.53
Total Times Picked: 131
Average Last Seen At: 8.43
Total Times Seen 1369
Pro Rating: 2.0
Pro Comment: This type of effect is usually kind of rough since you spend some significant mana and don’t add to the board, but this type around it actually does, albeit with just a 1/1 Citizen. But that’s pretty important – not only does it add something to th eboard, but with both Citizen tribal and Alliance being a thing in the format, there is extra value placed on something like this. So, you end up getting the best creature in your top 5 and a 1/1. Don’t get me wrong, it still isn’t amazing or anything, but far more playable than this effect usually is at three mana.
A-Vampire Scrivener
Pro Rating: 0.0 // 3.0
Pro Comment: There are enough ways to gain and lose life in the format that this is a legitimate buildaround. The fail case is pretty rough though, since it can die to all kinds of cheap removal.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant