Draft Trainer

Ravnica Allegiance Limited Quiz

Answered: 0/20
Accuracy: 0
Rampage of the Clans
Pro Rating: 0.0
Pro Comment: This is the kind of card that was designed with EDH in mind. It isn’t here for Limited players. You have way too little control over what this ends up doing.
Root Snare
Pro Rating: 0.0
Pro Comment: As usual, fogs are bad in Limited.
Lawmage's Binding
Pro Rating: 4.0
Pro Comment: This is an excellent Common that lets you completely shut down just about any creature in the format, and Flash means you can do it at instant speed!
Watchful Giant
Pro Rating: 1.0
Pro Comment: This doesn’t really give you enough for the mana you spend on it. The two bodies are nice I guess, but neither of them is that significant.
Gates Ablaze
Pro Rating: 1.0 // 3.5
Pro Comment: Gate control decks are definitely a thing in this format, and this is a card that can enable them, since it can often sweep the board in the early game, allowing you to get to the point where you can cast your Archway Angels and the like.
Titanic Brawl
Pro Rating: 3.5
Pro Comment: Your creature doesn’t get any sort of boost out of Titanic Brawl, but the fact that you can play this for only a single Green is pretty nice – especially because both Simic and Gruul are so into +1/+1 counters that already increase the size of your creatures anyway.
Incubation // Incongruity
Pro Rating: 2.0
Pro Comment: This isn’t as impressive as the rest of this cycle. Both sides can be nice in certain situations, but even when you have both options, neither ends up feeling too great a big chunk of the time. Paying one to get a bit of card selection isn’t great, and neither is paying 3 to kill something and give its controller a 3/3. This is certainly playable, but not remotely impressive.
Trollbred Guardian
Pro Rating: 4.0
Pro Comment: This thing is a monster. It starts out with good stats, and then gets bigger and gains Trample – while also granting trample to a significant portion of your board. It is an excellent Uncommon for all Green decks.
Bedevil
Pro Rating: 3.5
Pro Comment: This is just great removal. This format doesn’t have very many artifacts or planeswalkers, so it often feels like a hard-to-cast Murder, but its still pretty good.
Undercity's Embrace
Pro Rating: 1.5
Pro Comment: Edict effects are always pretty underwhelming in Limited, since board states tend to be pretty clogged up, especially in this format. If you really need removal, and have a decent number of creatures with 4 or more power, it is a decent card, but it is basically never more than that.
Gruul Guildgate
Pro Rating: 2.5
Pro Comment: These are pretty important in this format. As usual fixing is always nice, but this format also has a ton of excellent gate payoffs. Its kind of funny, but in this Limited format, the Gates are actually a little better than Shocklands, since the payoffs you can get for playing Gates are so good.
Gate Colossus
Pro Rating: 4.0
Pro Comment: This thing is an absolute monster in this format. Obviously you need some gates, but you can get those easily enough, and when you do, it end sup being a heavily discounted 8/8 that can’t be chump blocked by little guys. And then, if your opponent does deal with it, you will ultimately get it back later in the game and star the whole thing over. This is worth taking very highly, and it really feels like an absolute bomb in the right deck.
Revival // Revenge
Pro Rating: 2.5
Pro Comment: Both sides of this are pretty narrow effects. If you have something worth reanimating, Revival is fine. Revenge, meanwhile, can be an effect to really shift the momentum of a game in your favor, but there are plenty of life totals for both you and your opponent where it doesn’t really net you very much value.
Rakdos, the Showstopper
Pro Rating: 4.5
Pro Comment: This is a bomb, even if you do have to hold your breath a little bit when it comes to the coin flips. You’ll almost always come out ahead, since you’re adding a massive Flyer to the board at the same time, and your opponent doesn’t have that luxury. You can make it work a little more in your favor by playing other Demons, Devils, or Imps – and they are around, but you don’t really need to build around this for it to be good.
Faerie Duelist
Pro Rating: 3.0
Pro Comment: This is a big overperformer. It can really alter combat in your favor, both during your turn and your opponents, while adding a pretty decent body to the board. It’s a great common.
Bolrac-Clan Crusher
Pro Rating: 2.5
Pro Comment: Turning counters into damage is nice, but this card’s clunky stats aren’t, and you’ll often find yourself in situations where just keeping your counters around is better!
Sphinx's Insight
Pro Rating: 2.5
Pro Comment: Both options on this have their place. Sometimes you want to cast it during your opponents turn so that you can untap and play the new things you drew, but sometimes that additional life is great.
Angelic Exaltation
Pro Rating: 1.0
Pro Comment: This costs a lot of mana for something that doesn’t add a body to the board, and while it does effect it as soon you attack alone with something, it requires further set up beyond that to really be relevant.
Imperious Oligarch
Pro Rating: 3.5
Pro Comment: This has nice base stats and comes with the very nice Afterlife mechanic. Two mana for a 2/1 with Vigilance and a 1/1 Flyer is a pretty great deal, even if you aren’t getting them both at the same time.
Sauroform Hybrid
Pro Rating: 3.5
Pro Comment: This is one of Green’s best Commons. It starts out as a 2-mana 2/2, and then in the late game it can become a formidable 6/6 that gets all kinds of +1/+1 countery payoffs.
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