Pro Rating: 4 Pro Comment: A 6-mana 5/5 that will virtually always give you a 2-for-1, and usually impact the board with whatever it Cascades into, whether it’s removal or another creature.
Pro Rating: 0 Pro Comment: This is symmetrical, and tough to make work for you in Limited.
Pro Rating: 1 Pro Comment: They want to use this to enable graveyard shenanigans, but the boost it offers is so underwhelming that it just isn’t worth it – just like it wasn’t when it was printed originally in a set with Delirium.
Pro Rating: 0 Pro Comment: This was surprisingly bad back in Crimson Vow, and I don’t see that changing here, especially because this format doesn’t have a human or +1/+1 counter theme. Even if you have Humans or counters, you have to have your stuff die before it does anything.
Pro Rating: 1 Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Pro Rating: 3 Pro Comment: Ideally, your deck has a couple of one drops in it for you to play the Captain – the good news is, they print lots of nice one drops these days, so it’s pretty likely this’ll draw you a card. It’s sacrifice ability isn’t amazing, but sometimes you just wanna make sure your opponent can’t interact and it can do that.
Pro Rating: 2,5 Pro Comment: This is cheap enough to be a pretty nice removal spell. Sure, you’ve gotta keep paying one, and your opponent does get windows where they’ll be able to use tap abilities and stuff like that, but this still gets something out of the way efficiently enough to be pretty nice.
Pro Rating: 2 Pro Comment: This has Basic Land cycling so it gives you some nice fixing, and it helps set up Collect Evidence, so it’s hard for this to be bad. In the extreme late game it can be a finisher too.
Pro Rating: 0 Pro Comment: Yeah…no thanks. Sure, you can use it on yourself to set up Collect Evidence, or try to mill your opponent out, but it takes a long time to do either of those things effectively and it does literally nothing else.
Pro Rating: 2,5 Pro Comment: On a lot of board states, this can get rid of a Clue for it never to be seen again, and it will sometimes be able to hit powerful permanents.
Pro Rating: 2,5 Pro Comment: This is clunky for sure, but turning Clues into 4/4 Flyers seems like a great way to win longer games.
Pro Rating: 4 Pro Comment: Even if you pay the full 5 mana, you’re getting a solid deal, and improvising to play this more cheaply is pretty easy.
Pro Rating: 1 Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Pro Rating: 2,5 Pro Comment: So, they want you to give up a Clue to make three 1/1 Goblins, and that doesn’t seem bad, especially because the Blue-Red deck has plenty of sacrifice stuff going on.
Pro Rating: 3 Pro Comment: The Consign card is always a passable Limited card, and then once this is in the yard you can get a couple of cards out of your opponent’s hand. Also, this has a high mana value for Collect Evidence cards.
Pro Rating: 0 Pro Comment: This counterspell is too narrow.
Pro Rating: 1,5 Pro Comment: Giving this up to draw three is kind of appealing, but having to hit your opponent first is a pretty real hurdle. It is an artifact, and that matters in Blue – and it’s also kind of funny to imagine putting this on a Disguise creature and making your opponent block it before you turn it face up and crush their blocker, but this card has some serious problems.
Pro Rating: 3,5 Pro Comment: You get two nice pieces of material for only one mana, and you even add something to the board! This format has tons of payoffs for Clues too. This gives you so much value for only a single mana.
Pro Rating: 1 Pro Comment: This is a Plains that enters tapped and it has fairly minimal upside. 9 times out of 10, you’d rather have a Plains.
Pro Rating: 1,5 Pro Comment: Giving up a creature on the board for one in your hand is rarely worth it in Limited, though it gets a little more interesting with creature tokens