Draft Trainer

Murders at Karlov Manor Limited Quiz

Answered: 0/20
Accuracy: 0
Bubble Smuggler
Average Picked At: 8.63
Total Times Picked: 35
Average Last Seen At: 7.66
Total Times Seen 295
Pro Rating: 2
Pro Comment: If you need to play a two drop well…it is one. A pretty bad one, but one nonetheless. Then if you need something on three you can disguise it, and then in the late game it can become a big monster. Now, this card isn’t ever going to make you feel like you’re doing something busted, as it’s kind of medium at all three points in the game, but the fact it can do all those things is enough for it to be fine.
Wojek Investigator
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.25
Total Times Seen 4
Pro Rating: 4.5
Pro Comment: A three mana 2/4 with Flying and Vigilance is easily a 3.5, and this can crank out Clues a decent chunk of the time.
Bolrac-Clan Basher
Average Picked At: 5.23
Total Times Picked: 13
Average Last Seen At: 4.35
Total Times Seen 76
Pro Rating: 2.5
Pro Comment: The Basher is a case where you’re most frequently want to play it face down, because turning it face up for 5 is a much better deal, and a double-striking trampler is the exact creature you want to surprise your opponent with. It can take down almost anything, and it can frequently survive while it does and chip in for some serious damage. This also makes it more likely the Basher does some work before going down, unlike if you play it face up.
Polygraph Orb
Average Picked At: 11.44
Total Times Picked: 9
Average Last Seen At: 7.43
Total Times Seen 118
Pro Rating: 1
Pro Comment: We usually see this card draw effect at or even 3 mana, so paying five for it, and at Sorcery speed is rough. It does load your graveyard to set up Collect Evidence, which it itself has, but I’m not that impressed with the activated ability either. Giving your opponent three options on this kind of effect oftens amounts to them being able to choose one that just doesn’t do anything. Speaking of not doing anything, that’s what this card does when it comes to the board, so I think this is kind of a liability.
Case File Auditor
Average Picked At: 7.46
Total Times Picked: 13
Average Last Seen At: 6.04
Total Times Seen 97
Pro Rating: 2.5
Pro Comment: So, if can consistently get a hit with this ETB, it’s going to be plenty good. This format has enough Enchantments – including cases – for that to happen a decent chunk of the time. If you have like 5 Enchantments, I think you’ll hit often enough for it to work, and obviously you’re going to need Cases to get the full value out of this, but they aren’t so plentiful that that’s always going to be easy.
Thundering Falls
Average Picked At: 4.00
Total Times Picked: 2
Average Last Seen At: 2.95
Total Times Seen 23
Soul Enervation
Average Picked At: 5.65
Total Times Picked: 20
Average Last Seen At: 4.85
Total Times Seen 74
Pro Rating: 4
Pro Comment: This is a good removal spell, even without the creatures leaving your graveyard upside, and that means even if your deck has absolutely 0 ways to remove creatures from your graveyard, this will perform well enough to be included. And, most Black decks will be able to trigger the drain life effect on this at least a couple of times a game, and once you’ve done that you’re going to feel like you’ve really gotten there.
Sample Collector
Average Picked At: 6.33
Total Times Picked: 12
Average Last Seen At: 4.69
Total Times Seen 80
Pro Rating: 2.5
Pro Comment: This can be put the counter on itself, and it attacking as a ¾ on turn four doesn’t seem impossible but…it’s also not incredible. The ability to put the counter elsewhere does give you some nice flexibility, but the base stat-line here is mediocre and that’s kind of a problem for a creature that has to attack to be something more than a vanilla creature. Especially because you also need to set this up a bit.
Persuasive Interrogators
Average Picked At: 8.07
Total Times Picked: 15
Average Last Seen At: 6.54
Total Times Seen 103
Pro Rating: 2.5
Pro Comment: There’s not enough poison in this format for the Interrogators to poison someone out very often. Obviously, you’re going to need a ton of Clues to get there. So, most of the card’s value is just being a 6-mana ⅚ that Investigates and that’s…passable, especially with the poison upside.
Niv-Mizzet, Guildpact
Average Picked At: 5.00
Total Times Picked: 3
Average Last Seen At: 4.93
Total Times Seen 36
Pro Rating: 2.5
Pro Comment: There’s nice fixing in this set, so casting Niv-Mizzet isn’t impossible, and once he hits your opponent X is fairly likely to be at least one, and it will often be two, and that’s going to generate some awesome value. The problem, of course, is casting Niv, and it is a bit of a bummer that after you work so hard to do that, he doesn’t do something right away – but at least he has protection from multicolored, which means plenty of the removal in the set can’t go after him.
Case of the Shattered Pact
Average Picked At: 7.75
Total Times Picked: 16
Average Last Seen At: 6.29
Total Times Seen 119
Pro Rating: 2.5
Pro Comment: A colorless source of fixing is a nice thing to have around, and this format has enough multicolored stuff going on that solving this isn’t impossible, and obviously the Case itself increases your chances of having a deck that lets you solve this, but I still think this will be hard enough to solve that most of the value just comes from its ability to fix your mana, with some occasional late-game upside.
A Killer Among Us
Average Picked At: 4.33
Total Times Picked: 15
Average Last Seen At: 3.74
Total Times Seen 41
Pro Rating: 2.5
Pro Comment: A 4-mana 3/3 that makes a Clue is fine, and this will be a 4/4 Vigilance from time to time.
Case of the Stashed Skeleton
Average Picked At: 2.00
Total Times Picked: 3
Average Last Seen At: 1.75
Total Times Seen 13
Pro Rating: 2.5
Pro Comment: The fact this one gives you a body up front is pretty nice, even if that body is  a two mana 2/1 with menace that can’t block. In some decks it’s going to be hard to solve this, because your opponent just won’t kill this and let you turn the Case into a tutor – but if that’s the case that probably means they are taking two to turn, so it isn’t like that’s a huge fail case. Running a few sacrifice outlets is probaby the best way to solve this one. I don’t normally love tutors in Limited, but that’s because most of them don’t do anything else – this does by giving you that body, though it is a little awkward you have to get rid of that body in most cases to solve it.
Alquist Proft, Master Sleuth
Average Picked At: 1.67
Total Times Picked: 3
Average Last Seen At: 2.20
Total Times Seen 5
Pro Rating: 4
Pro Comment: A three mana 3/3 with Vigilance that makes you a clue is an awesome card, and then in the late game he can turn one of your Clues into Sphinx’s Revelation. Gaining life and drawing cards is a powerful combination, as that life helps offset the fact that you just pumped a bunch of mana into something that didn’t impact the board.  You’re not always going to manage to do that, but that’s fine.  His fail-case is that you get a 2-for-1, and the upside is that you pump a bunch of mana into his ability and there’s no way for you to lose. He’s knocking on the door of bomb status, but I think he falls just a little bit short, because there are going to be a lot of games where you don’t have time for the activated ability.
Lumbering Laundry
Average Picked At: 10.68
Total Times Picked: 19
Average Last Seen At: 8.59
Total Times Seen 172
Pro Rating: 2
Pro Comment: We’ve seen in past sets with Morph that being able to look at your opponent’s face-down cards isn’t really worth spending mana. Sure, the information is nice, and there’s worse things you could sink your mana into, but until you reach a point where you have literally nothing else you can do, you’re not going to be using this ability. So, what you’re left with is a pretty medium creature with a bit of Disguise upside.
Pompous Gadabout
Average Picked At: 8.90
Total Times Picked: 10
Average Last Seen At: 7.02
Total Times Seen 113
Pro Rating: 2.5
Pro Comment: This can't be blocked by disguised creatures, and you can use tricks on it without any fear of interaction.
Crime Novelist
Average Picked At: 8.36
Total Times Picked: 14
Average Last Seen At: 6.23
Total Times Seen 96
Pro Rating: 3
Pro Comment: It has a pretty ugly starting point, but if you have Clues and other artifacts and sacrifice stuff, this can get big. And because Clues draw you cards, the mana might actually matter too.
Outrageous Robbery
Average Picked At: 2.50
Total Times Picked: 6
Average Last Seen At: 2.65
Total Times Seen 20
Pro Rating: 4
Pro Comment: So, this is effectively an X draw spell, except you get to steal your opponents stuff instead. I wouldn’t count on milling your opponent out with it, but there is a chance of it. Because it’s an Instant you can exile a bunch of stuff and then start playing it on your turn. Obviously it doesn’t add to the board and its expensive to really get there with it, but I think it’s powerful enough to be a 4.0
Rune-Brand Juggler
Average Picked At: 8.40
Total Times Picked: 10
Average Last Seen At: 5.93
Total Times Seen 98
Pro Rating: 3.5
Pro Comment: Suspecting your creature might mean you get a good attack right away, and if nothing else the Juggler can suspect itself. It is nice that it’s a “may” trigger, if you’re in a spot where you need to block. The activated ability is pretty good, especially if you’re making tokens into suspects, something that doesn’t seem particularly far-fetched. It won’t feel quite as good to give up real creatures with that ability, but that’s not a bad fail-case either. If you have a Suspect in play and mana up, your opponent is going to be in a nightmare scenario.
Lead Pipe
Average Picked At: 10.38
Total Times Picked: 8
Average Last Seen At: 7.97
Total Times Seen 134
Pro Rating: 2
Pro Comment: One to play and two to equip isn’t a complete disaster for +2/+0. You can use it to really give you a better attack than you would otherwise have, and the life loss effect gives you some inevitability. That said, if the card ended there I’m not sure I’d think it was worth playing very often. It just doesn’t feel like it would have enough of an impact to be worth a card, even as cheap as it is. However, by giving you the ability to sacrifice the Pipe to draw a card, you’re really mitigating against that problem. Your Equipment can be pretty bad if you run out of creatures, or if you really need something more impactful, you can just throw it away. I’m still not ultra impressed here, but I think if you’ve got lots of creatures in a black deck, playing this seems fine.
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