Draft Trainer

March of the Machine: The Aftermath Limited Quiz

Answered: 0/20
Accuracy: 0
Kolaghan Warmonger
Average Picked At: 9.93
Total Times Picked: 15
Average Last Seen At: 6.33
Total Times Seen 132
Pro Rating: 1.5
Pro Comment: There are very few dragons in this set, especially at lower rarities. So, this will typically just be a three mana 3/2 with Haste. That’s not a terrible card, but not something that always makes the cut either.
Nashi, Moon's Legacy
Average Picked At: 5.25
Total Times Picked: 4
Average Last Seen At: 3.30
Total Times Seen 24
Pro Rating: 3.0
Pro Comment: When you cast rats or legendaries from your graveyard this will feel great, and that isn’t impossible, especially because the set has more legendaries than normal, and Blue-Black has lots of self-mill effects. A three mana ¾ with Menace and Ward 1 isn’t bad either
Ayara's Oathsworn
Average Picked At: 2.75
Total Times Picked: 4
Average Last Seen At: 1.92
Total Times Seen 13
Pro Rating: 4.0
Pro Comment: If you play this on turn two and your opponent can’t kill it, they’re probably going to lose. Menace is hard to stop in the early game, especially when the creature just keeps on growing. Things will snowball out of control in a hurry, and you’ll probably have won the game even before you get to tutor something. It does get less impressive the longer the game goes on, but a Menace creature is also at least something of a problem.
Markov Baron
Average Picked At: 10.17
Total Times Picked: 6
Average Last Seen At: 5.81
Total Times Seen 103
Pro Rating: 2.5
Pro Comment: There aren’t a ton of vampires in this set, but there are a couple of pretty good Common ones in Black, so this will actually buff stuff a decent chunk of the time. On top of that, even if you don’t have Vampires, this seems like a passable card thanks to the Madness, Convoke, and Lifelink upside.
Jirina, Dauntless General
Average Picked At: 4.00
Total Times Picked: 5
Average Last Seen At: 4.58
Total Times Seen 28
Pro Rating: 2.5
Pro Comment: Most of the time, exiling a graveyard isn’t that impressive in this format. There also aren’t so many humans at lower rarities that her ability to make them indestructible and hexproof is consistently useful either.
Rocco, Street Chef
Average Picked At: 5.33
Total Times Picked: 6
Average Last Seen At: 4.45
Total Times Seen 23
Pro Rating: 4.0
Pro Comment: Giving your opponent an extra card isn’t amazing, and they do get a chance to use the card first. However, the fact you get some value back when they do play that card, and then you also get your own extra card every turn plus that bonus effect is pretty great
Samut, Vizier of Naktamun
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 2.80
Total Times Seen 11
Pro Rating: 3.5
Pro Comment: If Samut can come down and hit the opponent right away, you’re going to feel pretty great. If you play it on turn three, you have a pretty reasonable shot at pulling that off too since not many things can effectively take it down in combat that early. It does get worse the longer the game goes, but it does work well with other cards that have Haste.
Campus Renovation
Average Picked At: 13.00
Total Times Picked: 10
Average Last Seen At: 8.50
Total Times Seen 154
Pro Rating: 1.0
Pro Comment: This has the potential to deliver a 4-for-1, and that’s certainly intriguing – but you are far from guaranteed to have an Enchantment and Artifact in your graveyard, especially in Red-White in this format. You will very rarely get a full 4-for-1 here, and most of the time it will probably just be an expensive sorcery-speed 2-for-1, which is pretty bad.
Coppercoat Vanguard
Average Picked At: 5.23
Total Times Picked: 13
Average Last Seen At: 4.48
Total Times Seen 80
Pro Rating: 3.0
Pro Comment: The set doesn’t have an enormous number of humans at lower rarities, but this works pretty well in the UW Knight deck, since most of the best cards for the deck happen to be humans. Even if you just have around 5, this is certainly worth playing.
Karn, Legacy Reforged
Average Picked At: 2.50
Total Times Picked: 2
Average Last Seen At: 2.91
Total Times Seen 11
Pro Rating: 1.5
Pro Comment: At worst, Karn is a 5-mana 5/5. That’s a passable stat-line, and if you have some other Artifact stuff going on, he can potentially become bigger and give you some “powerstone” mana. Unfortunately, this format doesn’t really have very many expensive Artifacts you’re actually interested in playing, so his upside is a bit limited.
Training Grounds
Average Picked At: 4.33
Total Times Picked: 3
Average Last Seen At: 4.96
Total Times Seen 40
Pro Rating: 0.0
Pro Comment: Even in this set, there aren’t enough activated abilities for this to be worth it. Sure, incubators transform for free and stuff, but you’re not going to have enough of them in Blue to justify this, especially because all this does is reduce the cost of those abilities. That just isn’t worth a card.
Harnessed Snubhorn
Average Picked At: 8.73
Total Times Picked: 11
Average Last Seen At: 5.87
Total Times Seen 110
Pro Rating: 1.5
Pro Comment: This has reasonable defensive stats, but this set doesn’t have so many artifacts and enchantments that you’re always going to be able to do something when it hits your opponent. Furthermore, it isn’t exactly so large that your opponent can’t do something about it when you do have something you can bring back.
Nissa, Resurgent Animist
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.33
Total Times Seen 3
Pro Rating: 4.0
Pro Comment: So she’s basically a bigger Lotus Cobra, something that is pretty nice in terms of fixing and ramping your mana. Triggering this twice in a turn is doable, but not a walk in the park either. If you can pull that off, that’s when Nissa will feel her strongest, since she will start drawing you creatures. You don’t even need that many Elves or Elementals for that effect to be great, since it effectively just grabs you one from your deck.
Plargg and Nassari
Average Picked At: 5.25
Total Times Picked: 4
Average Last Seen At: 3.33
Total Times Seen 12
Pro Rating: 4.5
Pro Comment: This basically draws you an extra card every turn. Your opponent can make sure you get the worst card of the two, but you’re always going to get one spell that you can cast for free, and that’s hugely beneficial. The only downside is you have to wait a turn for this to get going.
Tolarian Contempt
Average Picked At: 4.92
Total Times Picked: 13
Average Last Seen At: 4.36
Total Times Seen 83
Pro Rating: 4.0
Pro Comment: This is a little slow, but it effectively allows you to remove one of your opponents creatures every turn, and the turn you play it, it does actually impact the board by time ebbing one of them. There will be times where your opponent’s board isn’t that concerned about this, and sometimes it will be too slow – but it also has the ability to turn the game around for you.
Filter Out
Average Picked At: 12.40
Total Times Picked: 10
Average Last Seen At: 7.82
Total Times Seen 152
Pro Rating: 0.0
Pro Comment: There aren’t enough noncreature nonlands for this to be worthwhile. Sure, you can maybe rebuy a Battle, or get rid of some incubators that haven’t transformed, but that’s too narrow.
Urborg Scavengers
Average Picked At: 1.57
Total Times Picked: 7
Average Last Seen At: 1.67
Total Times Seen 16
Pro Rating: 2.0
Pro Comment: This is pretty tough to line up correctly. If there is a well-stocked graveyard around, you might find yourself capable of giving it a keyword ability. The problem is, you kind of have to do that, because otherwise this not the most imposing creature. If you play this before there are creatures in the graveyard it will feel particularly horrible, and by the later stages of the game, even if it can gain keyword abilities, it will matter less because your opponent will have better creatures.
The Kenriths' Royal Funeral
Average Picked At: 9.50
Total Times Picked: 4
Average Last Seen At: 5.69
Total Times Seen 46
Pro Rating: 0.0 // 3.0
Pro Comment: This set has more legendary creatures than normal, but this asks a lot of you. You’re going to need to have a legendary creature in your graveyard or this basically doesn’t do anything, and that’s not easy set up. Black can mill itself some, so it isn’t impossible, but even in this format consistently having something for this to exile is tough. That said, if you do have a legendary with mana value 3 or more in your graveyard, this looks to be a pretty good card, largely because of the ETB effect. If your deck has 4+ legendaries that fit the bill, and enough self-mill, this is probably playable. Otherwise? Not so much
Calix, Guided by Fate
Average Picked At: 2.67
Total Times Picked: 3
Average Last Seen At: 3.00
Total Times Seen 8
Pro Rating: 4.0
Pro Comment: A three mana 2/2 that puts a +1/+1 counter somewhere is a pretty solid card, and if you have some more Enchantments around Calix can really get crazy, especially because his ability to copy Enchantments will also trigger constellation. This set isn’t the most Enchantment-heavy one ever, or he would be a bomb – as is, he’s merely very good.
Niv-Mizzet, Supreme
Average Picked At: 2.00
Total Times Picked: 2
Average Last Seen At: 3.05
Total Times Seen 21
Pro Rating: 4.5
Pro Comment: This is castable in this format for sure, it has hexproof from most removal in the set and is a huge flyer, so that’s a great place to be. Unfortunately his ability to give two-color spells jump-start is pretty close to irrelevant in the set, but the rest of the card is enough for this to be great
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