Draft Trainer

Core Set 2021 Limited Quiz

Answered: 0/20
Accuracy: 0
Chandra, Heart of Fire
Pro Rating: 4.5
Pro Comment: Her first +1 can give you some serious card advantage in the later stages of the games, effectively allowing you to draw 3 cards a turn once you end up in a situation where you don’t have cards in your hand. Sure, you won’t be able to play them all every turn, but the ability will still result in being an additional card on turns in the late game at worst. Her +1 kills small creatures, or can even threaten your opponent by damaging them. A planeswalker who can draw cards and be repeatable removal tends to be good, and that’s what we have here. Her ultimate is no joke either, since she will often be letting you cast enough spells that you can end the game. Theoretically you will have the 5 mana you used to play her +6 thefrom the ability, so you get to search up at least 11 mana worth of spells and just fire them all of on the same turn.
Plains
Average Picked At: 15.00
Total Times Picked: 3
Average Last Seen At: 11.36
Total Times Seen 40
Unleash Fury
Average Picked At: 8.67
Total Times Picked: 3
Average Last Seen At: 6.13
Total Times Seen 22
Pro Rating: 1.0
Pro Comment: This kind of card is pretty bad in Limited. It really only does something worthwhile if your creature goes unblocked and you can kill your opponent. It won’t workout especially well as more of a combat trick, because chances are good your creature is still gonna die. It gets a little better if you have some First Strikers and tramplers, but I still don’t like it very much.
Swift Response
Average Picked At: 4.64
Total Times Picked: 14
Average Last Seen At: 4.10
Total Times Seen 61
Pro Rating: 2.5
Pro Comment: Two mana to kill a creature at instant speed is a pretty good deal – even if this can only target tapped creatures. That does mean this is not an ideal removal spell for aggro decks, who want to get blockers out of the way – but in more mid-rangey or control decks, this will be a nice spell – one that will usually give you a tempo advantage, and one that can sometimes get blowouts out of the fact that your opponent uses a combat trick while attacking. Now, it is still situational, and as I said all decks don’t want it, so it definitely isn’t premium.
Hobblefiend
Average Picked At: 10.73
Total Times Picked: 11
Average Last Seen At: 7.39
Total Times Seen 93
Pro Rating: 2.5
Pro Comment: This guy can starts out reasonable and can get progressively larger throughout the game, something that pairs quite well with Trample. It is a very reasonable card for setting up sacrifice payoffs, since it can do it so cheaply.
Chromatic Orrery
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 3.00
Total Times Seen 2
Pro Rating: 0.5
Pro Comment: This is a cool design, but not something you want in limited. Sure, it provides you with a bunch of mana -- but how often do you need mana beyond 7 in Limited? Not very often. There just won’t be anything to do with the mana, and yeah -- it can let you play whatever cards you want to some extent, or make it a little safer for you to splash, but I still don’t think I’m interested in this -- even if it does also have the potential to draw you cards, you only get there after a silly mana investment.
Double Vision
Average Picked At: 4.50
Total Times Picked: 2
Average Last Seen At: 4.25
Total Times Seen 8
Pro Rating: 1.0 // 3.0
Pro Comment: It looks like a lot of fun because that text box is so sweet, but the fact is that it is a 5-mana Enchantment that doesnt’ do anything to impact the board immediately, something that can get you in a lot of trouble. If you untap things can get pretty sweet -- but they aren’t guaranteed to at all, you have to have an instant or sorcery to get copied to reall reap the rewards. Your average limited deck has 3-5 instants and sorceries, and that’s nowhere near enough. You have to really get there on instants and sorceries to ever want to be playing this, and while I think that’s doable, it isn’t going to be easy. For that reason, I think I would say most decks in this format should not be playing this, but if you get -- say, 10+ instants or sorceries, it becomes worth doing. Keep in mind you can’t chain a bunch of instants and sorceries together and get copies of all of them in one turn, this only works on the first instant or sorcery on a given turn.
Elder Gargaroth
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.00
Total Times Seen 3
Pro Rating: 5.0
Pro Comment: A 5-mana 6/6 with those three keywords is great, and there’s way more than that here! Most often, you’ll probably find yourself making a Beast token or drawing a card. The Beast token option is great, because it allows you to add to the board in a very tangible way That option makes it so you can be pretty aggressive on many board states, since it provides you with an extra blocker. Drawing a card is something worth doing if you already have a nice board presence, and gaining life is something you’ll do when you’ll be dead when you don’t do it. The fact it gives you an option between these three things are great, and the fact that it has Vigilance and Reach means that it will often be doing these things when your opponent attacks too, since you’ll generally be able to block their stuff. Now, while the Gargaroth does a great job of giving you value if you go to combat, he is vulnerable to removal spells, since he doesn’t make sure you get something out of the deal in that situation, but still. His size means there isn’t a plethora of removal that can deal with him at lower rarities, and really pointing out that he “dies to removal” and doesn’t give you any value back is pretty nitpicky. I still think the whole package here is enough to be a bomb.
Silent Dart
Average Picked At: 10.64
Total Times Picked: 11
Average Last Seen At: 8.00
Total Times Seen 101
Pro Rating: 1.5
Pro Comment: This is the kind of thing that you run only if really light on removal. It just isn’t very efficient.
Fungal Rebirth
Average Picked At: 7.25
Total Times Picked: 4
Average Last Seen At: 5.32
Total Times Seen 26
Pro Rating: 1.0
Pro Comment: This SEEMS like it would be really sweet, but it is way harder to set up in a way to take full advantage of it than I expected. Mostly it will just be 3 mana to return a permanent, and that’s not worth it.
Sanctum of Calm Waters
Average Picked At: 9.67
Total Times Picked: 3
Average Last Seen At: 6.60
Total Times Seen 27
Pro Rating: 1.0 // 3.0
Pro Comment: This Sanctum is kind of passable if you don’t have other Sanctums – or at least that’s true if you’re in a reanimator or Teferi’s Tutelage deck, both of which like the repeatable draw effect. It obviously gets significantly better if you’re packing some other Sanctums.
Leafkin Avenger
Average Picked At: 5.14
Total Times Picked: 7
Average Last Seen At: 5.57
Total Times Seen 27
Pro Rating: 3.5
Pro Comment: I always like cards that are reasonably efficient, and have abilities that can be useful all game long, and that’s what the Leafkin does. It is the signpost uncommon for the RG deck, which is all about high power -- and both of its abilities are all about that -- and, you know, obviously it has 4 power itself. You don’t always need extra mana in the later part of the game, but if you have some mana sinks and some six drops, it will be relevant a decent chunk of the time. Oh, and this guy has a built in mana sink too! It might be expensive, but in the late game it will be an ability that puts your opponent on a quick clock -- and it can tap for mana and use the ability all in the same turn, which makes it a little more plausible you’ll be able to use it.
Pestilent Haze
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 3.93
Total Times Seen 16
Pro Rating: 1.5
Pro Comment: This kind of card is usually not ultra impressive in Limited. It is hard to find situations where this really works -- you need it to impact your opponent’s side of the board more or it just isn’t worth it. And while the loyalty counters thing is a nice additional option, it won’t come up much in Limited.
Vryn Wingmare
Average Picked At: 7.33
Total Times Picked: 3
Average Last Seen At: 5.10
Total Times Seen 28
Pro Rating: 2.0
Pro Comment: A 3-mana 2/1 flyer is usually borderline playable, but this also comes with a symmetrical tax effect. As a result of that, you don’t really want to be playing this in a deck that has lots of non-creature spells -- but if your deck is mostly creatures, you’re going to be in business with this, since it will hate on your opponent more than you, in addition to having reasonable stats.
Igneous Cur
Average Picked At: 8.78
Total Times Picked: 9
Average Last Seen At: 7.59
Total Times Seen 86
Pro Rating: 1.5
Pro Comment: This thing is a borderline playable on its own, but it can be fetched by the RW signpost uncommon, increasing its value a little bit.
Kaervek, the Spiteful
Average Picked At: 3.33
Total Times Picked: 3
Average Last Seen At: 4.57
Total Times Seen 8
Pro Rating: 3.0
Pro Comment: Because his effect is symmetrical, you don’t really want to be playing him in a deck with lots of X/1s, or even a deck that is very creature heavy. That said, you do pretty much always come out ahead with Kaervek, since the whole board is weakened and you added a creature to the board. There will certainly be times where playing him isn’t advantageous for you, but his effect is big enough and irreplaceable enough that I think he’s usually worth it.
Dismal Backwater
Average Picked At: 8.67
Total Times Picked: 3
Average Last Seen At: 6.79
Total Times Seen 31
Pro Rating: 2.5
Pro Comment: This give you nice fixing and even gain you some life! You should value these over most medium cards if they are in your color or you’re interested in fixing.
Garruk's Gorehorn
Average Picked At: 10.29
Total Times Picked: 7
Average Last Seen At: 8.10
Total Times Seen 93
Pro Rating: 1.0
Pro Comment: This is a vanilla creature with huge power and low toughness, and I’m not really looking to play that most of the time.
See the Truth
Average Picked At: 10.00
Total Times Picked: 1
Average Last Seen At: 5.33
Total Times Seen 11
Pro Rating: 1.0
Pro Comment: In Limited, you’re just not going to be able to make it so this lets you draw all three cards very often, so it is just a Sorcery speed Anticipate, something that gets cut a lot.
Hunter's Edge
Average Picked At: 4.00
Total Times Picked: 12
Average Last Seen At: 3.75
Total Times Seen 47
Pro Rating: 3.5
Pro Comment: We see cards like this a lot, and they’re always pretty good removal spells for Green decks. They come with the downside of usually being pretty clunky and risking a 2-for-1, so be careful when you cast it. The good news here is that this straight up does damage and isn’t a fight effect, so you don’t need to end up with a creature just the right size to survive fighting something else. It also means that the creature you use it on will be able to attack right away more easily, since it won’t have taken any damage.
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