Draft Trainer

Core Set 2020 Limited Quiz

Answered: 0/20
Accuracy: 0
Yoked Ox
Average Picked At: 13.83
Total Times Picked: 6
Average Last Seen At: 10.23
Total Times Seen 113
Pro Rating: 0.5
Pro Comment: You’re only going to play this if you’re in the slowest, most controlling deck ever. Sure, it blocks well, but that has rapidly diminishing values as the game goes on.
Sedge Scorpion
Average Picked At: 5.32
Total Times Picked: 19
Average Last Seen At: 5.73
Total Times Seen 62
Pro Rating: 2.5
Pro Comment: One-mana 1/1s with death touch are always solid. They aren’t ever game-breaking, but they do remain relevant all game long.
Thornwood Falls
Average Picked At: 11.75
Total Times Picked: 4
Average Last Seen At: 6.82
Total Times Seen 41
Pro Rating: 2.5
Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Shock
Average Picked At: 4.94
Total Times Picked: 16
Average Last Seen At: 4.25
Total Times Seen 48
Pro Rating: 3.5
Pro Comment: This kills a bunch of stuff and it does it cheaply, while also being able to do the last 2 damage to the opponent. This is premium removal.
Bloodsoaked Altar
Average Picked At: 14.00
Total Times Picked: 1
Average Last Seen At: 5.50
Total Times Seen 32
Pro Rating: 1.5
Pro Comment: This thing is just too slow and asks for way too much. It isn’t the worst finisher ever if you need one, but you’re mostly hoping you find something better.
Feral Abomination
Average Picked At: 9.67
Total Times Picked: 3
Average Last Seen At: 7.05
Total Times Seen 100
Pro Rating: 1.0
Pro Comment: This is a big creature with Deathtouch – which always feels weird on a huge creature like this. If you’re desperate for a finisher, this can do it sometimes.
Colossus Hammer
Average Picked At: 11.00
Total Times Picked: 1
Average Last Seen At: 5.35
Total Times Seen 33
Pro Rating: 0.0
Pro Comment: 8 mana is way too much, even if you are getting this absolutely massive stats boost, you just have to use so much mana, and it doesn’t even give evasion to the thing you put it on! In fact, it takes it away if the creature flies – which obviously makes sense flavor wise, but is pretty bad gameplay wise. It is just going to sit on the table doing nothing most games, in a good chunk of other games your creature you try to equip it too will get bounced or destroyed, in still other games the creature just gets chump blocked and you die anyway, and then in a very, very, very small percentage of games it actually helps you win!
Swamp
Average Picked At: 15.00
Total Times Picked: 1
Average Last Seen At: 10.95
Total Times Seen 37
Cavalier of Night
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 5.0
Pro Comment: A 5-mana 4/5 with lifelink is something that makes your deck 100% of the time, and like the other Cavaliers this is a lot more than just stats and a key word! Being able to Bone Splinters something when he comes down is pretty nice value to have, though I do kind of wish he could sacrifice himself in a pinch, I don’t think I can really complain about this type of efficiency. Sure, sometimes the Bone Splinters trigger won’t be worth it, but it frequently will be. He death trigger is nice too because it synergizes well with the ETB trigger – generally you’ll be sacrificing a little guy, and when this dies it gets that little guy back from the graveyard which is pretty great. This is a bomb.
Inspiring Captain
Average Picked At: 7.42
Total Times Picked: 12
Average Last Seen At: 5.79
Total Times Seen 66
Pro Rating: 2.5
Pro Comment: There are enough tokens in this format that Inspiring Captain often comes down and has an immediate impact on the board. Now, you do need a reasonable board state in most cases to really take advantage, but this tends to be better than something like Inspired Charge, since its failed case is still something that adds to the board.
Infuriate
Average Picked At: 9.67
Total Times Picked: 12
Average Last Seen At: 7.69
Total Times Seen 83
Pro Rating: 1.5
Pro Comment: This is not a bad boost for only one mana. One mana tricks tend to be the best in Limited, since they are easier to pay for and less risky when you get 2-for-1’d.
Convolute
Average Picked At: 9.43
Total Times Picked: 7
Average Last Seen At: 7.48
Total Times Seen 98
Pro Rating: 1.0
Pro Comment: A three-mana counterspell that isn’t even a hard counter is a hard sell for me. This is just too situational to be worth it in most decks.
Drawn from Dreams
Average Picked At: 3.75
Total Times Picked: 4
Average Last Seen At: 3.50
Total Times Seen 6
Pro Rating: 3.5
Pro Comment: 4 mana to get some serious card selection that always results in a 2-for-1 is pretty nice. It is a Sorcery, and sometimes you just won’t’ have time to do something like this, because you have to find a way to survive after your opponent’s aggressive start, and you just need to play creatures who can trade – but if you do manage to stabilize, this will go a long way towards helping you out. 7 cards is a ton in a Limited deck, so you have a good chance at hitting whatever card you need to save the day.
Air Elemental
Average Picked At: 5.67
Total Times Picked: 3
Average Last Seen At: 2.57
Total Times Seen 15
Pro Rating: 3.5
Pro Comment: It isn’t exciting, but Air Elemental is always an efficient creature in Limited, and in this format the Elemental creature type matters!
Uncaged Fury
Average Picked At: 6.67
Total Times Picked: 3
Average Last Seen At: 5.91
Total Times Seen 28
Pro Rating: 2.0
Pro Comment: This might cost three – which is way more than I normally want to pay for a trick, but the potential for this to just kill the opponent is there, and it will also allow most creatures to win combat, so it is pretty solid as far as tricks go.
Cavalier of Thorns
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.67
Total Times Seen 4
Pro Rating: 4.0
Pro Comment: I think Green got the worst card in the cavalier cycle, but this card is still really good. It obviously has stats that do very well on the vanilla test, but it has an ETB trigger that is not overly exciting for Limited – loading your graveyard is alright I guess, but there’s not much synergy for that in the format, and you aren’t going to be desperate for lands or anything if you can cast this guy. His death trigger is also not incredible – putting a card on top of your library is fine and all, but it is considerably less powerful than adding a card to your hand, and I think people forget that sometimes. But yeah, while its ETB and death triggers are not impressive, the fact is that they are stapled to a creature who is already highly efficient still means this Cavalier is really good.
Agent of Treachery
Average Picked At: 1.25
Total Times Picked: 4
Average Last Seen At: 1.50
Total Times Seen 6
Pro Rating: 5.0
Pro Comment: This might cost 7 mana, but there’s a reason it does – stealing an opponent’s permanent is one of the most powerful things you can do in the entire game. It is essentially always going to give you a 3-for-1, because it is effectively a removal spell – since it takes away your opponent’s permanent – and then gives it to you. Then, you also have a 2/3 body too! We see effects like this cost 6 or 7 usually, and many of them are less permanent because they involve an Aura. Those cards are already pretty great, but Agent of Treachery makes sure you keep the creature most of the time – do note that they can still bounce the creature back to their hand. On top of all of that, Blue and White have ways to flicker or blink creatures, letting you use this ETB more than once, at which point your opponent is basically just done. The part about drawing cards if you have 3 or more of your opponent’s permanents is basically win-more, because once you have 3 of their permanents they are effectively dead. But yeah, this is a massive bomb.
Tectonic Rift
Average Picked At: 13.50
Total Times Picked: 10
Average Last Seen At: 9.36
Total Times Seen 123
Pro Rating: 1.0
Pro Comment: Destroying lands isn’t especially relevant in this format, but you might play this sometimes in red aggro decks as a way to finish off the opponent.
Temple of Silence
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 2.75
Total Times Seen 8
Pro Rating: 3.0
Pro Comment: Like most rare land cycles, these are great sources of fixing, and adding scry to them is pretty nice. If you are in both colors of one of these, you should consider taking one of them if you see it mid pack or later, as it does improve your mana base significantly. If you’re trying to splash something, I think they can move up even more.
Audacious Thief
Average Picked At: 6.13
Total Times Picked: 8
Average Last Seen At: 4.26
Total Times Seen 51
Pro Rating: 3.5
Pro Comment: This is one of Black’s best Commons. Sure, it doesn’t do great on the vanilla test, but if you can attack with this even once on a board where the best your opponent can do is trade, I think you’ll be pretty happy. Even moreso if your opponent chooses not to block at all, because then your card advantage will snowball. Obviously if they do trade with it, you end up netting a 2-for-1. Now, there will be board states where you just can’t attack with it, and it becomes a pretty mediocre blocker in those cases, and obviously that holds it back a bit --- but there are enough ways in this format to get it evasion or pump it that the Thief is usually able to rumble a lot more often than you’d expect.
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