Draft Trainer

The Lord of the Rings: Tales of Middle-earth Limited Quiz

Answered: 0/20
Accuracy: 0
Gollum, Patient Plotter
Average Picked At: 2.64
Total Times Picked: 22
Average Last Seen At: 2.33
Total Times Seen 50
Pro Rating: 3.0
Pro Comment: A two mana 3/1 is usually borderline playable with nothing else going on, and Gollum definitely has some other stuff going on. Getting tempted by the Ring is a pretty nice effect, and you can keep bringing Gollum back. Bringing him back won’t really be worth it unless you have some sacrifice fodder lying around, but that’s not a huge ask
Rally at the Hornburg
Average Picked At: 4.67
Total Times Picked: 82
Average Last Seen At: 4.54
Total Times Seen 230
Pro Rating: 3.0
Pro Comment: Two mana for two 1/1s with Haste would be good in any format, but there are many cards in the format – especially in Red/White, that both like going wide and having Humans around. It can be specially spicy with the cards that give you an effect for each human who enters the battlefield
Fall of Cair Andros
Average Picked At: 4.71
Total Times Picked: 7
Average Last Seen At: 3.86
Total Times Seen 24
Pro Rating: 1.5
Pro Comment: Most red decks will have a few sources of noncombat damage that might allow them to Amass, but this card looks like it will be pretty bad in the early stages of the game, as getting it to do something consistently is tough. It does have some insane late game upside, where you can just start pumping 8 mana into this every turn and killing something and amassing. If the game reaches that point, it will be tough for your opponent to win, but this is so bad in the earlier stages of the game
Sharkey, Tyrant of the Shire
Average Picked At: 9.38
Total Times Picked: 8
Average Last Seen At: 6.31
Total Times Seen 73
Pro Rating: 0.0
Pro Comment: Sharkey won’t do a whole lot in Limited. There are some rare lands that he can shut down and steal the abilities of, and there’s a couple of Commons too, but the ones that aren’t Rare don’t really matter very much, and gaining and shutting down their abilities is meaningless. That, combined with a bad stat-line means that this isn’t something you’re going to play in Limited
Call of the Ring
Average Picked At: 1.17
Total Times Picked: 12
Average Last Seen At: 1.20
Total Times Seen 15
Pro Rating: 4.0
Pro Comment: Getting tempted by the Ring repeatedly is going to generate some nice value, and this gives you the ability to also draw some extra cards in addition to upgrading a creature. Keep in mind you can keep choosing different ring-bearers if you want to, and the effects from “Tempted by the Ring” will be transferred, and when you have this around you’re going to want to switch to draw an extra card. This has the potential to generate some very real value, but it also doesn’t do a whole lot the turn it comes down, and if you can’t keep a creature around it is going to feel pretty bad
The Shire
Average Picked At: 7.00
Total Times Picked: 5
Average Last Seen At: 4.53
Total Times Seen 37
Pro Rating: 3.0
Pro Comment: This will often enter tapped, but that’s okay – it produces colored mana, so it doesn’t hurt your mana too much, and generating Food tokens for a low cost is actually pretty nice! It will make it fairly hard for your opponent to finish you off
Haradrim Spearmaster
Average Picked At: 9.02
Total Times Picked: 49
Average Last Seen At: 7.52
Total Times Seen 445
Pro Rating: 2.0
Pro Comment: It is a little sad it can’t buff itself, as that would have made it significantly better, but offering +1/+0 to something every turn does do enough to improve combat for you often enough for this to be fine
Flowering of the White Tree
Average Picked At: 2.00
Total Times Picked: 9
Average Last Seen At: 1.80
Total Times Seen 21
Pro Rating: 4.5
Pro Comment: This is a strictly better Glorious Anthem, and that’s a pretty great starting point. A two mana anthem is an impressive deal, and the extra buff for your legendary creatures is significant. You do need to have some board state for this to matter, but that’s not a huge ask.
Eagles of the North
Average Picked At: 7.05
Total Times Picked: 59
Average Last Seen At: 6.19
Total Times Seen 344
Pro Rating: 2.5
Pro Comment: The stat-line is ugly, but the ETB ability will often be enough to drastically alter combat. +1/+0 and First Strike together makes a whole lot of your board into effective attackers. Of course, you do need to have a significant board for it to really make a difference, but that’s not the biggest ask by the time you have six mana. The fact it has Plainscycling is really nice, because in the early game this is going to feel really bad in your opening hand, especially when you need to get your hands on some more land drops.
Swarming of Moria
Average Picked At: 7.04
Total Times Picked: 57
Average Last Seen At: 6.66
Total Times Seen 376
Pro Rating: 2.5
Pro Comment: A three mana 2/2 that gives you a treasure is decent, as is a three mana spell that puts two counters on something and gives you a Treasure. It is always nice having fixing and ramp in Red, as it doesn’t always have access to it
Fiery Inscription
Average Picked At: 4.93
Total Times Picked: 28
Average Last Seen At: 4.28
Total Times Seen 102
Pro Rating: 1.0 // 2.5
Pro Comment: Obviously, this is a build around. You need a lot of instants or sorceries, because three mana to get tempted by the ring just isn’t enough. If you do end up in a spell deck – which is very possible in Red – and I’m talking like 7+ instants and sorceries, it does became a pretty nice win condition. However, I don’t thinkt he ceiling on it is that high, since it only hits players
Moria Marauder
Average Picked At: 3.00
Total Times Picked: 6
Average Last Seen At: 2.67
Total Times Seen 16
Pro Rating: 3.5
Pro Comment: There are lots of Orcs and Goblins in this set including Orc Armies created by Amass. So, it isn’t wild to imagine playing the Marauder on a board where you already have creatures with those types, and getting to attack with them that same turn, so you make sure you at least threaten to get some value out of the Marauders ability. Furthermore, if you play the Marauder on turn two and you’re on the play, there will be many situations where your opponent just can’t block the 1/1 double striker effectively, and that’s also a pretty big problem for your opponent! Basically, I think getting extra cards out of this is very doable
Pippin, Guard of the Citadel
Average Picked At: 2.89
Total Times Picked: 9
Average Last Seen At: 2.52
Total Times Seen 28
Pro Rating: 3.5
Pro Comment: A two mana 2/2 with Vigilance and Ward 1 isn’t a bad starting point, and Pippin comes with a heck of an ability! Protection from an entire card type is pretty great, and means that Pippin can not only help your creatures dodge removal, he can also make your creatures unblockable in the right situation. Of course, he can’t use his ability on himself, so most of the time your opponent will prioritize getting rid of him, but at least Ward 1 makes that a little bit more challenging. Still, the fail case here is a nice card, and the ability to protect stuff is quite good
Sting, the Glinting Dagger
Average Picked At: 4.20
Total Times Picked: 5
Average Last Seen At: 3.15
Total Times Seen 28
Pro Rating: 3.5
Pro Comment: 2 to play and 2 to equip for the stats boost and Haste alone is pretty close to a playable card, so the fact it also offers pseudo-vigilance and upside against some of the most plentiful creatures in the format makes this very nice
Foray of Orcs
Average Picked At: 3.17
Total Times Picked: 18
Average Last Seen At: 3.18
Total Times Seen 45
Pro Rating: 3.5
Pro Comment: At worst, this is a 4-mana 2/2 that does 2 to something. That’s a decent card, and this has the upside of sometimes doing significantly more damage, provided this isn’t the first time you’ve Amassed.
Treason of Isengard
Average Picked At: 9.56
Total Times Picked: 55
Average Last Seen At: 7.97
Total Times Seen 404
Pro Rating: 2.0
Pro Comment: A three mana 2/2 that puts a spell on top of your library is an okay card. This is an effect players often overrate, as they imagine getting back a really great spell – and when you can do that it is pretty good. However, the fact you have to wait to draw that card really makes it significantly worse
Rosie Cotton of South Lane
Average Picked At: 2.21
Total Times Picked: 14
Average Last Seen At: 2.32
Total Times Seen 59
Pro Rating: 4.0
Pro Comment: So, provided you have at least one other creature in play, she’s a three mana 1/1 that gives you a food token and puts a +1/+1 counter somewhere. That’s a decent rate, especially because creating more tokens means you can really go crazy with +1/+1 counters. I like the baseline, and the upside here is massive.
Horn of Gondor
Average Picked At: 1.15
Total Times Picked: 13
Average Last Seen At: 2.15
Total Times Seen 14
Pro Rating: 4.5
Pro Comment: This kind of reminds me of Pack Rat, and that was one of the biggest Limited bombs of all time. The turn you play this, you’re getting a three mana 1/1 token. That’s not a very good deal, but the Horn can quickly populate the board over subsequent turns, eventually completely getting out of hand. If you already have a bunch of humans in play it can get going even faster. The downside is you don’t always have the time or mana to just crank out a bunch of human tokens, and this will just be too clunky in some situations. Once you have this in play with a few humans though, spending your turn making tokens is probably what you’re going to want to be doing, as it will quickly become way better than trying to cast things. I think this is a bomb, though not quite on the level of Pack Rat – after all, it costs more and does its thing more slowly
Aragorn, Company Leader
Average Picked At: 3.00
Total Times Picked: 9
Average Last Seen At: 2.75
Total Times Seen 21
Pro Rating: 4.0
Pro Comment: So, Aragorn gives you a huge payoff for the Ring tempting you, since he and another creature will gain a keyword permanently. This is a fairly efficient creature that offers huge upside for the format’s most prominent mechanic
Revive the Shire
Average Picked At: 12.43
Total Times Picked: 49
Average Last Seen At: 10.29
Total Times Seen 560
Pro Rating: 1.5
Pro Comment: This type of effect usually isn’t anything special, as 9 times out of 10 you’d rather just be adding to the board, and the fact that this is almost a blank card in the early game is an issue. Using it to get back a bomb or some other powerful permanent is definitely nice, and the Food makes it a little more attractive, but this seems like the kind of card that just doesn’t make the cut most of the time because it doesn’t usually do enough
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