Draft Trainer

The Lost Caverns of Ixalan Limited Quiz

Answered: 0/20
Accuracy: 0
Staunch Crewmate
Average Picked At: 4.20
Total Times Picked: 30
Average Last Seen At: 3.74
Total Times Seen 77
Pro Rating: 3.5
Pro Comment: I think this will be a two mana 2/1 that draws you a card pretty darn often in Blue, and that’s a great card
Cavern of Souls
Average Picked At: 3.50
Total Times Picked: 2
Average Last Seen At: 2.83
Total Times Seen 12
Pro Rating: 1.0
Pro Comment: Even though this set has some prominent creature types, having a land that can only produce mana of any color for creatures with those types just isn’t good enough. You’ll have too many other cards that need colored mana that it can’t produce anything but colorless for, so it actually ends up being a pretty big hit on your mana base. There are going to be some occasions where you have very few noncreatures, and the creatures you do have are mostly the same type, and on those occasions it might make the cut, but most of the time it won’t
Goblin Tomb Raider
Average Picked At: 7.61
Total Times Picked: 57
Average Last Seen At: 6.94
Total Times Seen 330
Pro Rating: 2.0
Pro Comment: This will be a one mana 2/2 with Haste fairly frequently, especially in the mid-to-late game, and that kind of body matters surpsingly often, even at that stage of the game. It’s also a solid enough play on turn one.
Merfolk Cave-Diver
Average Picked At: 8.91
Total Times Picked: 11
Average Last Seen At: 6.93
Total Times Seen 153
Pro Rating: 2.5
Pro Comment: This has passable starting stats, and it's a great explore payoff. Gets especially spicy with repeatable explore
Hidden Volcano
Average Picked At: 8.11
Total Times Picked: 38
Average Last Seen At: 6.96
Total Times Seen 342
Pro Rating: 2.5
Pro Comment: Entering tapped is certainly a problem sometimes, but they more than make up for it by getting you a card back in the later game thanks to Discover. The Cave type matters some too! I think you’re pretty much always playing the first copy of one of these. Obviously, if you have a bunch of one drops you’ll be less interested in them
Tishana's Tidebinder
Average Picked At: 3.50
Total Times Picked: 8
Average Last Seen At: 2.88
Total Times Seen 17
Pro Rating: 3.0
Pro Comment: There are enough abilities around for this to actually counter something reasonably often, and turning the permanent vanilla is pretty big. You will encounter situations where you have to run this out without getting that value, though
Kaslem's Stonetree // Kaslem's Strider
Average Picked At: 12.39
Total Times Picked: 33
Average Last Seen At: 10.27
Total Times Seen 506
Pro Rating: 1.5
Pro Comment: The front side of this isn’t great, although the fact it can hit any land means it can help you dig for Caves if you’re interested in doing that – and you probably are, because the Stonetree crafts with Caves! Later, it can become a beefy enough creature. Overall…I’m not actually that impressed here. It doesn’t add to the board on the front side, and crafting with Caves is challenging enough that you can’t really count on getting the 5/5. There are just so many better cave payoffs in the set, that this isn’t really the one you’re desperate for
Twists and Turns // Mycoid Maze
Average Picked At: 6.56
Total Times Picked: 16
Average Last Seen At: 5.00
Total Times Seen 138
Pro Rating: 3.5
Pro Comment: Scry 1 before you explore is a big upgrade, and obviously this can help you find the lands you need to transform it, and once transformed it's a great late game mana sink. The fact it explores when it ETBs is awesome too! I don't really think this needs a build around grade, since even on its own it seems playable, provided you're a slowish Green deck. And you're pretty likely to have more explore without even trying too
Restless Anchorage
Average Picked At: 4.30
Total Times Picked: 10
Average Last Seen At: 3.18
Total Times Seen 20
Pro Rating: 4.0
Pro Comment: Like all the cards in this cycle, the fixes your mana and has the ability to become very relevant creatures in the later stages of the game – creatures that are largely immune to Sorcery-speed removal. And never underestimate how big of a deal it is that one of your lands that produced mana for you early, remains a very real card late. This one even has evasion and generates Map tokens, which makes it really impactful
Forgotten Monument
Average Picked At: 8.44
Total Times Picked: 25
Average Last Seen At: 6.88
Total Times Seen 156
Pro Rating: 2.0
Pro Comment: This tries to address the problem that most caves only produce colorless, and that’s a huge hit to your mana base if you’re not careful. If you do have enough Caves, this provides some nice fixing, but if you’re really reliant on getting this for your fixing your’e going to be in some trouble
Didact Echo
Average Picked At: 12.30
Total Times Picked: 44
Average Last Seen At: 9.76
Total Times Seen 488
Pro Rating: 3.0
Pro Comment: A 5-mana 3/2 that draws you a card is already kind of passable – after all, it can generate a 2-for-1. But..if this always had Flying? It would be an amazing Common. While it having flying won't be that automatic, Descend 4 does seem fairly achievable by turn 5 for Blue decks in this format
Sentinel of the Nameless City
Average Picked At: 1.17
Total Times Picked: 6
Average Last Seen At: 1.25
Total Times Seen 8
Pro Rating: 4.0
Pro Comment: A good stat-line for the cost, a nice keyword for a ¾ and it gives you at least some value no matter what? And sometimes all kinds of value? Yeah, this is good.
Acrobatic Leap
Average Picked At: 12.22
Total Times Picked: 46
Average Last Seen At: 9.96
Total Times Seen 497
Pro Rating: 1.5
Pro Comment: One mana tricks that give +1/+3 are rarely worthwhile in Limited. The boost is enough to save a creature in combat, but not enough to help it win combat often enough. The flying and untap angle here do make it so you can both punch in for lethal in the air or ambush a flyer, but those use cases are all much too frequent for this to be something that makes the cut in all your white aggro decks.
Oltec Cloud Guard
Average Picked At: 3.47
Total Times Picked: 62
Average Last Seen At: 3.39
Total Times Seen 170
Pro Rating: 3.5
Pro Comment: This is a great rate for what you get, especially when you consider artifact synergy.
Itzquinth, Firstborn of Gishath
Average Picked At: 4.50
Total Times Picked: 18
Average Last Seen At: 4.22
Total Times Seen 73
Pro Rating: 4.5
Pro Comment: A two mana 2/3 with Haste is a great place to start, and this comes with quite the kicker. If you have two extra mana, you get this awesome punch effect. Keep in mind, you have Itzquinth do the damage. If this was always a 4-mana 2/3 with Haste that did two to something, that would be a great Limited card – and this has the flexibility of coming down earlier when that’s better and letting another dinosaur do the damage. Yeah…that’s pretty nuts. This looks like an incredible signpost Uncommon
River Herald Guide
Average Picked At: 7.58
Total Times Picked: 38
Average Last Seen At: 7.15
Total Times Seen 382
Pro Rating: 3.0
Pro Comment: This is another Explore ETB creature that gives you a really good rate, regardless of which Explore thing happens
Cogwork Wrestler
Average Picked At: 6.86
Total Times Picked: 58
Average Last Seen At: 6.27
Total Times Seen 319
Pro Rating: 2.5
Pro Comment: This can Flash in and kill just about any X/1, which tends to feel pretty good.. If you can combine it with some other creatures, it can even take down bigger things. You do need to have that mode work out more often than not to make it worth it, because just using this to blank a couple of damage isn’t nearly as good, but that’s not the worst fail case either.
Colossadactyl
Average Picked At: 4.47
Total Times Picked: 15
Average Last Seen At: 3.17
Total Times Seen 82
Pro Rating: 3.0
Pro Comment: This is a great statline and keyword combination for the cost. Not much more to say here
Rampaging Ceratops
Average Picked At: 7.76
Total Times Picked: 17
Average Last Seen At: 5.25
Total Times Seen 110
Pro Rating: 2.0
Pro Comment: This has solid stats and blocking it is no easy task.
Dowsing Device // Geode Grotto
Average Picked At: 7.16
Total Times Picked: 19
Average Last Seen At: 5.91
Total Times Seen 161
Pro Rating: 2.0
Pro Comment: Playing an artifact creature to trigger this is best, because then you can guarantee that the Haste part matters, so you get the most value. Transforming this seems very doable, and the land is obviously relevant if you managed to transform it in the first place
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