Draft Trainer

Alchemy Horizons: Baldur's Gate Limited Quiz

Answered: 0/20
Accuracy: 0
Black Market Connections
Average Picked At: 3.67
Total Times Picked: 3
Average Last Seen At: 2.29
Total Times Seen 8
Pro Rating: 3.5
Pro Comment: This has a pretty cool design! It can generate a whole lot of value, but at the cost of life. However, all three options are pretty appealing! The card draw effect kind of makes this Phyrexian Arena-like – apart from the fact that it makes you pay twice the life. It does balance out to some extent, since you can also get creatures and treasure with it. It definitely gets better if you have some ways to gain life, as that minimizes the downside, but either way this feels fairly powerful.
Chardalyn Dragon
Average Picked At: 10.33
Total Times Picked: 6
Average Last Seen At: 6.53
Total Times Seen 91
Pro Rating: 1.5
Pro Comment: This is not a great stat-line in Limited, but it has a useful creature type, I guess? You probably only run this if you’ve whiffed on all the better Dragons out there.
Favored Enemy
Average Picked At: 3.62
Total Times Picked: 8
Average Last Seen At: 3.07
Total Times Seen 15
Pro Rating: 3.0
Pro Comment: So basically, this is an Enchantment version of Prey Upon that also gives you some pretty real additional value. The Temur decks in the format will have a lot of dragons, and most decks will have 3+ cards with the same creature type, so getting the +1/+1 counters out of this is also going to happen. Prey Upon is usually like a 2.0 – you need enough large creatures to make it worth it, but that isn’t asking a whole lot in Green, and the counters are real enough upside.
Wyll, Pact-Bound Duelist
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 5.0
Pro Comment: This looks quite good. The idea is to play it and steal an opposing creature or artifact and then on the next turn specialize, and when you do you can sacrifice a creature or an artifact and then get one of the powerful effects that Wyll offers. Basically, he ends up feeling like a removal spell that is also a really formidable creature.
Poison the Blade
Average Picked At: 11.64
Total Times Picked: 22
Average Last Seen At: 9.71
Total Times Seen 340
Pro Rating: 2.0
Pro Comment: I’m never super high on this kind of trick. Yes, it makes any creature trade for anything, and then you draw a card, which is nice. But your creature you use this on is usually also going to be dying in combat, so the advantage you get out of this is less impressive. I mean, it is definitely fine, but I don’t plan on going after it that early, or even always playing it.
Circle of the Moon Druid
Average Picked At: 9.19
Total Times Picked: 37
Average Last Seen At: 8.92
Total Times Seen 284
Pro Rating: 2.5
Pro Comment: This was alright last time around. The 4/2 side was nice for getting pack tactics on line, and being a 2/4 when on defense is pretty good too. It basically gives you two nice, but unexciting stat-lines, and you get the optimal one for whether you’re attacking or blocking.
Ghost Lantern
Average Picked At: 6.73
Total Times Picked: 15
Average Last Seen At: 5.33
Total Times Seen 73
Pro Rating: 3.0
Pro Comment: This looks like a pretty nice Adventure Equipment. Neither side is going to be great, but being able to use it to return a creature, and then playing an Equipment seems pretty good. While you could play this early, a lot of the time I think it will be better to wait until you can use the Adventure and then cast the Equipment. The equipment won’t offer a boost at all initially, but as the game progresses, it will start putting counters on your stuff, and that seems pretty strong. It feels like you will get a full card of value out of each side of this.
Valiant Farewell
Average Picked At: 10.25
Total Times Picked: 24
Average Last Seen At: 8.22
Total Times Seen 290
Pro Rating: 2.0
Pro Comment: This doesn’t seem like an amazing combat trick. That’s because it costs two mana and only offers +2/+0 to your creature, and without a toughness boost, that means your creature’s chances of surviving combat are significantly lower. Now, it does replace itself, and it also offers a permanent boost to your next creature. And that value certainly helps this card out, but it still means that in a lot of situations you’ll use up this trick and a creature, and end up not really gaining anything on the board. So the tempo doesn’t seem awesome. The times where you can use this and keep your creature alive will feel absurd, though!
Jon Irenicus, the Exile
Average Picked At: 1.50
Total Times Picked: 6
Average Last Seen At: 1.89
Total Times Seen 10
Pro Rating: 4.5
Pro Comment: This looks quite good. It has some passable defensive stats and a very powerful effect. It either substantially mills your opponent or draws you a card, and that’s pretty good! I’m not a huge fan of straight up mill win conditions, but because this synergizes with itself, I’m pretty happy. This is going to draw you a card a decent chunk of the time the turn you play it, and it will basically guarantee you draw one off of it every other turn, and that seems like a sweet value engine.
Rimeshield Frost Giant
Average Picked At: 11.76
Total Times Picked: 25
Average Last Seen At: 10.06
Total Times Seen 343
Pro Rating: 2.0
Pro Comment: Another reprint, and a pretty medium one. This has some decent-sized ground stats, and Ward 3 does make it hard to get this thing out of the way, but it isn’t a GREAT 5-drop, and really you’re hoping for a better one.
Lantern of Revealing
Average Picked At: 9.45
Total Times Picked: 31
Average Last Seen At: 8.01
Total Times Seen 274
Pro Rating: 2.0
Pro Comment: This is another pretty nice source of fixing. A three mana mana rock can definitely be clunky, but this turns into a pretty nice mana sink in the later game, since it can effectively draw you lands and put them into play, or at least let you Scry 1. It will certainly improve your draws in the late game, while helping you fix and ramp early.
Oji, the Exquisite Blade
Average Picked At: 5.88
Total Times Picked: 8
Average Last Seen At: 4.02
Total Times Seen 61
Pro Rating: 3.0
Pro Comment: This signpost Uncommon tells us UW is all about abusing ETB abilities. I’m already pretty happy with a 4-mana 2/3 that gains me 2 life and scries 2, so the fact that double spelling lets you blink something is some nice additional value. It can target itself with that effect, which is pretty nice – but it can also help you abuse those abilities on other creatures. Now…double-spelling isn’t always super easy in Limited, but even if you just get that value going once you’re going to feel pretty happy with this.
Lozhan, Dragons' Legacy
Average Picked At: 4.71
Total Times Picked: 7
Average Last Seen At: 4.90
Total Times Seen 57
Pro Rating: 4.0
Pro Comment: So, Blue/Red is into both Dragons and Adventures, and boy – this is a super powerful payoff for both. A 5-mana 4/2 Flyer is actually a solid stat-line, so the fact it staples removal spells to your Dragons and Adventures is pretty insane. It also helps that there are two dragons in the format that are common that ALSO have adventures. So casting either half of those is amazing, and casting both will be close to unbeatable.
Pact Weapon
Average Picked At: 3.50
Total Times Picked: 2
Average Last Seen At: 4.17
Total Times Seen 7
Pro Rating: 4.0
Pro Comment: This is a pretty cool card, and also very all or nothing! Obviously, having a creature attack, draw you a card, and pump itself is pretty powerful. You will hit a land sometimes and your creature will get no boost, and that’s kind of a problem on a lot of creatures – but because you draw a card it softens the blow. You can also lose a ton of life and pump your creature a ton, in which case it feels amazing! Now, the downside is that you might end up killing yourself. As long as the Weapon is equipped, you can’t lose, but should your opponent simply remove the creature this is on, there’s a pretty good chance you’re going to lose! So all in all, this is a tough card to evaluate. The upside is massive, but the downside is too. I think you will benefit from this card a ton in a typical game, but there are definitely going to be games where it doesn’t work out.
Verdant Rejuvenation
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 2.83
Total Times Seen 7
Pro Rating: 2.5
Pro Comment: If ramp is a viable strategy in this format, this is a pretty spicy win condition! You need to have something on the board, but if you just have a 4-drop in play this is usually going to do some serious work! Sure, you don’t pick what gets sought, but it kind of doesn’t matter at that point. There is enough ramp in Green that it seems like this might actually be a possibility. This card could end up 0.0 or a 4.0, depending on how viable ramp is.
Battle Cry Goblin
Average Picked At: 3.31
Total Times Picked: 13
Average Last Seen At: 3.41
Total Times Seen 42
Pro Rating: 4.0
Pro Comment: Looks who’s back! This was arguably the best Uncommon in Forgotten Realms Limited. It can really get Pack Tactics going pretty easily thanks to its pump effect, and if you have other Goblins around it becomes even more absurd – and there are definitely some other ones around – one of which we’ve already seen in this video. What really makes it great is that it is basically a two drop that scales all game long – he tends to basically feel like an X spell, because you can just play it and use all your mana to buff it and your other goblins, which usually also means you get a token – so he basically always come down as a very relevant creature. Forgotten Realms was certainly a different format than this one, but I think this is an amazing Uncommon in basically any Limited format.
Guiding Bolt
Average Picked At: 3.33
Total Times Picked: 9
Average Last Seen At: 3.56
Total Times Seen 38
Pro Rating: 2.5
Pro Comment: We see this effect a lot, and it is usually worth playing in your main deck, though not terribly exciting. Most decks have targets for a removal spell like this, but not so many you can look at this as premium, even with Scry 2 attached. Still, the first copy seems pretty solid.
Prosperous Innkeeper
Average Picked At: 3.33
Total Times Picked: 9
Average Last Seen At: 2.92
Total Times Seen 31
Pro Rating: 3.5
Pro Comment: This was really nice in Forgotten Realms, and it will be here too! Gaining the life is a big deal, especially in Green/White, and the fact that it ramps and fixes for you is great.
A-Pseudodragon Familiar
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 8.25
Total Times Seen 9
A-Dragonborn Looter
Average Picked At: 11.00
Total Times Picked: 1
Average Last Seen At: 8.40
Total Times Seen 16
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant