Draft Trainer

Guilds of Ravnica Limited Quiz

Answered: 0/20
Accuracy: 0
Sprouting Renewal
Pro Rating: 2.0
Pro Comment: Neither mode here is exactly exciting, but they are both fine, and this is a nice way to have some artifact/enchantment hate in your main deck that doesn’t cost you a whole lot.
Flower // Flourish
Pro Rating: 3.0
Pro Comment: The Flower half isn’t too bad, as making sure you hit a land drop early is pretty nice. Its actually kind of neat that it costs hybrid mana, so you can actually use it to help you splash either Green or White in a deck that doesn’t have the other Selesnya color. Meanwhile, if you draw this late ona stalled out board, Flourish has a good chance of shifting the game in your favor.
District Guide
Pro Rating: 3.5
Pro Comment: Being able to get a Gate with this is big, because you can play gates that are really great at fixing your mana – it is just way better than grabbing a basic most of the time, though even if this could only grab basics it would still be a nice card.
Lazav, the Multifarious
Pro Rating: 3.5
Pro Comment: A two mana 1/3 with Surveil 1 when it enters the battlefield is already pretty playable, so its nice that Lazav can also copy creature cards in your graveyard.
Smelt-Ward Minotaur
Pro Rating: 2.5
Pro Comment: This is pretty nice in either of the Red aggressive decks (Izzet and Boros), as turning off a blocker is a big deal! Izzet will have more spells to enable it than Boros, but it has decent stats and solid upside, so its definitely nice in both.
Rampaging Monument
Pro Rating: 3.5
Pro Comment: This ends up growing a ton in this format, as you will just have a lot of multicolored cards, and this quickly turns into a threat with Trample in most decks.
Status // Statue
Pro Rating: 4.0
Pro Comment: Statue is the far more powerful side here, and would be a great removal spell on its own, so the fact that this comes with the upside of also being a trick is nice.
Beast Whisperer
Pro Rating: 4.5
Pro Comment: If your deck has a lot of creatures (and most Limited decks do) and you are allowed to untap with this, things get pretty silly, as you start ripping through your deck. The only downside here is how easily the Whisperer can be killed – along with the fact that you don’t get anything out of him immediately in most cases.
Chamber Sentry
Pro Rating: 4.0
Pro Comment: This is surprisingly powerful. Casting this as a two mana 2/2is actually already a pretty good card, since it can double as Shock when that’s the case. This format has pretty good mana too, so casting it larger isn’t that hard, and even getting it back from your graveyard is very realistic, and when you can keep bringing this back and casting it, your opponent is just going to lose.
Dimir Locket
Pro Rating: 2.0
Pro Comment: These are all fine. They can help you splash a color, they ramp you a bit, and you can cash them in for cards in the late game, which is good – because drawing mana rocks great is pretty bad.
Intrusive Packbeast
Pro Rating: 2.0
Pro Comment: Having one of these in aggressive decks isn’t too bad, as it can often allow you to swing for lethal if you’re curving out, but it is also a card you end up cutting pretty often, and certainly not something you need in those decks.
Gatekeeper Gargoyle
Pro Rating: 2.5
Pro Comment: This is a decent payoff for decks with lots of gates in them.
Gruesome Menagerie
Pro Rating: 0.0 // 2.5
Pro Comment: This might look like the usually mediocre vanilla creature that you’ll just never play…but it turns out that a 5-mana 4/5 is very reasonable in this format’s more controlling decks. It blocks a whole lot of stuff and even attacks surprisingly well.
Darkblade Agent
Pro Rating: 2.5
Pro Comment: This isn’t a bad surveil payoff, as it can be really obnoxious as an attacker. Your opponent basically never wants to give you a free card, so they often have to block, and the best they’ll be able to do is trade.
Ironshell Beetle
Pro Rating: 2.5
Pro Comment: This kind of card is always pretty nice. Early, it can just be the two mana 2/2 you need, and late it can come down and put the counter on something better.
Thief of Sanity
Pro Rating: 4.5
Pro Comment: A 3-mana 2/2 Flyer is already a playable card, and this has an absolutely ludicrous effect when it hits your opponent, since you get to look at your opponent’s top three cards, keep the best one for yourself, and mill the other two. Keep in mind, even if the Thief dies, you maintain access to the cards it exiled for you. The only downside here is that this doesn’t do anything immediately, so you get nothing if your opponent immediately kills it – and it’s a 2/2, so that’s going to happen a decent chunk of the time – but this is still a bomb.
Integrity // Intervention
Average Picked At: 11.00
Total Times Picked: 1
Average Last Seen At: 0.00
Total Times Seen 0
Pro Rating: 3.5
Pro Comment: One side is a decent combat trick, and the other is Lightning Helix for twice the mana. The options here are pretty nice, with the Intervention half usually the more powerful one – but if the opportunity arises for you to use the trick effectively, don’t hesitate!
Wall of Mist
Pro Rating: 1.5
Pro Comment: This is passable in the Blue control decks in the format, but you’re probably hoping for defensive creatures that are more impactful than this.
Citywide Bust
Pro Rating: 1.5
Pro Comment: This is mostly a more complicated version of the usual “Destroy big creature” card. There aren’t a lot of board states where this will hit more than one thing, but it is nice that it has the upside of doing that. Problem is, there are also plenty of board states where it hurts you more or doesn’t do anything!
Sumala Woodshaper
Pro Rating: 3.0
Pro Comment: This will usually draw you a card, and that means it typically represents a 2-for-1, which goes a long way towards making up for its bad stats. You do want to make sure you have like 18 cards in your deck it can hit, but that’s not a big challenge.
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