Draft Trainer

Dominaria Limited Quiz

Answered: 0/20
Accuracy: 0
Feral Abomination
Average Picked At: 11.15
Total Times Picked: 80
Average Last Seen At: 8.93
Total Times Seen 970
Pro Rating: 1.5
Pro Comment: This is a kind of okay finisher if you’re desperate for one.
Sporecrown Thallid
Average Picked At: 4.59
Total Times Picked: 37
Average Last Seen At: 3.81
Total Times Seen 137
Pro Rating: 3.0
Pro Comment: There are enough Saprolings and Fungi in this set that the Thallid ends up pumping a decent number of creatures.
Yargle, Glutton of Urborg
Average Picked At: 6.94
Total Times Picked: 18
Average Last Seen At: 4.90
Total Times Seen 217
Pro Rating: 1.5
Pro Comment: This 5-mana 9/3 is pretty silly! And, actually fairly playable too. It is a historic spell, which definitely matters, and also a funny place to put something like Arcane Flight.
Squee, the Immortal
Average Picked At: 3.88
Total Times Picked: 24
Average Last Seen At: 3.83
Total Times Seen 75
Pro Rating: 3.0
Pro Comment: Most of the time, this format plays pretty slow and grindy, so a card like Squee, who really doesn’t stay dead no matter the situation, is actually pretty nice. He can block indefinitely if that’s what you need, and he can also be an obnoxious attacker. Now, as a 2/1, he isn’t going to be incredible at either of those things, but still. One note about Squee – he is especially good with Legendary Sorceries, as he can really help you make sure you control a legendary creature, as you always have access to one provided you drew him.
Dub
Average Picked At: 8.84
Total Times Picked: 101
Average Last Seen At: 7.29
Total Times Seen 768
Pro Rating: 2.0
Pro Comment: This is a pretty solid Aura, mostly because the stats boost it gives will often make a creature into something your opponent has to kill, and if they can’t, you probably win. Still, it is quite swingy – if your opponent can kill your guy, that means you just got 2-for-1’d, and that’s not always easy to recover from.
Final Parting
Average Picked At: 11.11
Total Times Picked: 27
Average Last Seen At: 7.64
Total Times Seen 359
Pro Rating: 0.5
Pro Comment: 5 mana for a tutor effect just isn’t worth it 99% of the time. And yeah, you do get to tutor up two things, but this is still woefully inefficient, and spending a turn casting this and not adding to the board is rough.
Stronghold Confessor
Average Picked At: 8.44
Total Times Picked: 91
Average Last Seen At: 7.41
Total Times Seen 827
Pro Rating: 2.5
Pro Comment: A one mana 1/1 with Menace and a 4-mana 3/3 with Menace are both kind of okay, and having the flexibility to be either is quite nice.
Goblin Barrage
Average Picked At: 4.51
Total Times Picked: 37
Average Last Seen At: 4.30
Total Times Seen 176
Pro Rating: 2.5
Pro Comment: This certainly isn’t premium removal, 4 mana for 4 damage at Sorcery speed really never is. The Kicker here is nice, and you’ll sometimes pull that off, at which point it certainly will feel better. Doing 4 to the opponent too is pretty nice! You’ll find yourself unwilling or unable to kick it a decent chunk of the time, though.
Wizard's Retort
Average Picked At: 5.55
Total Times Picked: 49
Average Last Seen At: 4.81
Total Times Seen 239
Pro Rating: 2.5
Pro Comment: Cancel usually is something like a 1.0 in Limited, it comes with all the downside that is inherent to counterspells – most notably, you better have the mana at the exact right time for it to actually do something! But, the Wizard clause here is a big deal, as this turns into straight up Counterspell, which is a significantly better card. If you’re in Blue (and uh, you are if you’re playing this), being able to cast this for UU will happen pretty often.
Ancient Animus
Average Picked At: 7.68
Total Times Picked: 80
Average Last Seen At: 6.53
Total Times Seen 731
Pro Rating: 2.5
Pro Comment: Getting the counter with this won’t come up a ton, but being an instant speed fight effect is a fine baseline.
Clifftop Retreat
Average Picked At: 5.06
Total Times Picked: 18
Average Last Seen At: 3.57
Total Times Seen 72
Pro Rating: 3.0
Pro Comment: Like most two-color cycles of lands, these are some pretty nice fixing, and they’ll often come into play untapped.
Artificer's Assistant
Average Picked At: 10.21
Total Times Picked: 86
Average Last Seen At: 8.67
Total Times Seen 927
Pro Rating: 1.5
Pro Comment: This has decent base stats, but the Scry trigger here just doesn’t happen often enough for this to be very good.
Seismic Shift
Average Picked At: 12.89
Total Times Picked: 84
Average Last Seen At: 10.53
Total Times Seen 1227
Pro Rating: 0.5
Pro Comment: This isn’t very good. Sometimes Red decks will end up playing a card that makes an opponent’s stuff unable to block, but only targeting two creatures with this is a big bummer for 4 mana. And yeah, I know it blows up a land too, but that effect is pretty much never good in Limited.
Bloodtallow Candle
Average Picked At: 9.50
Total Times Picked: 107
Average Last Seen At: 7.86
Total Times Seen 910
Pro Rating: 2.0
Pro Comment: This is not an efficient way to removal creatures, but this format has several payoffs for playing Artifacts/historic cards, and having a cheap one around isn’t bad, especially because some of those payoffs let you get Artifacts back from your graveyard, and recurring a removal spell – even an inefficient one, tends to feel pretty good.
Skittering Surveyor
Average Picked At: 3.89
Total Times Picked: 149
Average Last Seen At: 3.72
Total Times Seen 392
Pro Rating: 3.5
Pro Comment: So, this is a 3-mana ½ that draws you any basic land, and I would be on board with that pretty much no matter the format. The fixing it provides is just that good – and in this format, it is even better! Especially because there is Artifact/historic synergy all over the place.
Gilded Lotus
Average Picked At: 3.33
Total Times Picked: 12
Average Last Seen At: 3.33
Total Times Seen 51
Pro Rating: 2.5
Pro Comment: This is a particularly good format for the Lotus. First, its an Artifact in a format that has lots of payoffs for them, and it is in a format where fixing and ramp are excellent, and it provides both! You still won’t want it in all your decks, but a decent number of decks in the format will be interested.
Chainer's Torment
Average Picked At: 9.15
Total Times Picked: 20
Average Last Seen At: 5.43
Total Times Seen 267
Pro Rating: 2.0
Pro Comment: Most of the time, paying 4 mana for this won’t feel worth it. Most of the time, you’ll do some damage and gain some life up to 12 or 14, and then make like a 6/6 that lowers your life back down to 6. It does this all really slowly too, and the fact that you played this on turn four will often mean your life is pretty low, assuming your opponent has also added to the board. Don’t get me wrong, this does win games sometimes, but it seems like it does very little even more often than that.
Windgrace Acolyte
Average Picked At: 8.72
Total Times Picked: 102
Average Last Seen At: 7.10
Total Times Seen 840
Pro Rating: 2.0
Pro Comment: The ETB trigger here is surprisingly solid. The life you gain and the cards you mill can be some really significant value on a reasonable evasive creature.
Corrosive Ooze
Average Picked At: 10.89
Total Times Picked: 74
Average Last Seen At: 8.74
Total Times Seen 955
Pro Rating: 1.5
Pro Comment: There is Equipment in this set, but not so much that this ability is amazing. Most of the time, Corrosive Ooze is just a Bear.
Befuddle
Average Picked At: 10.77
Total Times Picked: 106
Average Last Seen At: 9.39
Total Times Seen 1132
Pro Rating: 1.5
Pro Comment: This type of Blue “combat trick” almost always disappoints, just because you need things to line up in very specific ways for it to actually feel like a combat trick. Other times, it just feels like Fog. However, adding a cantrip effect to this makes it substantially better, as does the fact that the UR deck likes spells. It still isn’t good exactly, but it is better than most versions of this type of card.
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