Draft Trainer

The Brothers' War Limited Quiz

Answered: 0/20
Accuracy: 0
Coastal Bulwark
Average Picked At: 11.10
Total Times Picked: 91
Average Last Seen At: 9.48
Total Times Seen 1300
Pro Rating: 2.0
Pro Comment: Obviously, if you’re playing Blue, this is going to be a 3/3 – and a wall that can Surveil 1 is going to be a solid thing to have in more defensive decks.
Scrapwork Mutt
Average Picked At: 5.01
Total Times Picked: 166
Average Last Seen At: 4.49
Total Times Seen 553
Pro Rating: 2.5
Pro Comment: A three mana 2/1 that rummages when it ETBS is probably a 1.5, and I think adding Unearth to the mix is some real upside, since you get the ETB all over again. This looks like it can nicely set up graveyard and artifact payoffs.
Titania, Voice of Gaea
Average Picked At: 2.10
Total Times Picked: 10
Average Last Seen At: 2.38
Total Times Seen 16
Pro Rating: 3.5
Pro Comment: A three mana ¾ with Reach is an easy 3.0, so the other upside is nice to have. In Black/Green especially, she’s going to gain you some life. She also combos nicely with Evolving Wilds! She can meld of course, but that will almost never come up
Junkyard Genius
Average Picked At: 5.06
Total Times Picked: 49
Average Last Seen At: 3.86
Total Times Seen 192
Pro Rating: 3.5
Pro Comment: As usual, Black-Red has a sacrifice theme – one that feels a lot like what we saw in Forgotten Realms, a few sets back. It can sacrifice creatures, but can also sacrifice a plentiful artifact token resource in the set – in this case, Powerstones. This comes with one of those stones, so you can use this ability without any extra help, and it is a pretty strong one! +1/+0 and Menace makes a board a heck of a lot more imposing, and there is plenty of other sacrifice support in the set. The one thing this doesn’t have going for it is the awful stat-line, but it largely overcomes that to be a pretty powerful signpost Uncommon
Underground River
Average Picked At: 6.89
Total Times Picked: 18
Average Last Seen At: 4.76
Total Times Seen 105
Pro Rating: 2.5
Pro Comment: These do a good job of fixing your mana for you. They will probably be a little better here than in Dominaria United, because this format doesn’t have Domain and a cycle of common dual lands that are better!
Fallaji Dragon Engine
Average Picked At: 6.22
Total Times Picked: 49
Average Last Seen At: 5.16
Total Times Seen 253
Pro Rating: 3.0
Pro Comment: So, a three mana ⅓ with Flying that can raise its power is probably a 2.5, and an 8 mana 5/5 Flyer with that ability is probably a 1.5. However, a card that can be either of those things is significantly better, especially in a set with an Artifact theme!
Surge Engine
Average Picked At: 2.22
Total Times Picked: 9
Average Last Seen At: 2.18
Total Times Seen 11
Pro Rating: 4.5
Pro Comment: This looks great – it is a two drop that has to be answered, or you just lose. You can basically make this an unblockable three mana 3/2, and that’s a card you always play in Limited – but it is even better than that, because you can pay that three mana in two separate installments and it has two other abilities! A 5/4 that can’t be blocked ends the game quickly, and if it isn’t doing enough on its own, you can even draw cards with it!
Lay Down Arms
Average Picked At: 6.18
Total Times Picked: 28
Average Last Seen At: 4.64
Total Times Seen 219
Pro Rating: 3.0
Pro Comment: This is at its best if you go mono-white, and at the very least you do need to be pretty heavy into White – like 10+ Plains – but as long as you can use this to consistently hit things with a mana value of three or less, it is going to be a very good removal spell, and I think that is certainly something most decks can achieve. It gets better if you go harder into White, of course.
Energy Refractor
Average Picked At: 6.92
Total Times Picked: 129
Average Last Seen At: 6.44
Total Times Seen 870
Pro Rating: 1.5
Pro Comment: It is a good thing this replaces itself, because it is pretty bad at filtering mana! Two mana for one mana of any color just isn’t a very good rate, though it can do it multiple times a turn because it doesn’t tap. The format does care about artifacts and noncreature spells, and one that replaces itself has some inhererent value, with the filtering part just some minor upside. It does let you make your powerstones produce colored mana, but still not efficient at all.
Excavation Explosion
Average Picked At: 3.10
Total Times Picked: 188
Average Last Seen At: 3.41
Total Times Seen 416
Pro Rating: 4.0
Pro Comment: This looks pretty great, even as a Sorcery! Three mana to do three to anything is always nice – you can usually break even or better on the mana you spend, and this actually gives you some mana back in the form of a powerstone
Take Flight
Average Picked At: 5.76
Total Times Picked: 45
Average Last Seen At: 4.79
Total Times Seen 232
Pro Rating: 3.5
Pro Comment: This is quite the Aura! +1/+0 and Flying is going to make a lot of creatures problematic, and because you get to draw a card when your creature attacks, it helps get around the dangerous 2-for-1 downside that is inherent with an Aura. If the creature you put this on is allowed to continue unchecked, you’re just going to win.
Argothian Opportunist
Average Picked At: 5.13
Total Times Picked: 183
Average Last Seen At: 5.10
Total Times Seen 629
Pro Rating: 3.0
Pro Comment: This seems like a bread-and-butter Common for Green decks. It has passable stats and gets you some power stone ramp going.
Perennial Behemoth
Average Picked At: 5.00
Total Times Picked: 9
Average Last Seen At: 4.10
Total Times Seen 56
Pro Rating: 2.5
Pro Comment: Green decks in the format will certainly be milling themselves, and Evolving Wilds is at Common in the set, and that’s always a sweet combo with this type of effect. This also has some passable defensive stats, and the ability to come back from the yard is some nice additional upside – sometimes you’ll be able to Unearth it and play a land!
Third Path Iconoclast
Average Picked At: 4.28
Total Times Picked: 46
Average Last Seen At: 4.82
Total Times Seen 207
Pro Rating: 3.5
Pro Comment: This is basically a gold version of Young Pyromancer – it is harder to cast than the ‘mancer, but it also counts all noncreature spells and not just instants and sorceries! This thing can generate quite the army and make all of your spells significantly better
Pyrrhic Blast
Average Picked At: 10.23
Total Times Picked: 40
Average Last Seen At: 7.60
Total Times Seen 439
Pro Rating: 2.5
Pro Comment: We see these sacrifice effects a lot and they are usually kind of a pain to use, since you 2-for-1 yourself! But this gets around that by replacing itself with a draw a card effect. You can also hit any player with it, so it can finish someone off which is cool. Now, it still does require some set up that is surprisingly awkward sometimes – like you need a creature with high enough power or some sacrifice synergy or this can fall pretty flat. It is an Instant, so you can use it in response to removal and stuff which helps
Portal to Phyrexia
Average Picked At: 1.10
Total Times Picked: 10
Average Last Seen At: 1.10
Total Times Seen 10
Pro Rating: 5.0
Pro Comment: This costs a bunch of mana, but powerstones in this format are going to make it easier to cast this than it would be in most formats. Forcing the opponent to lose three creatures can be pretty sweet of course, though sometimes by the time you hit 9 mana the effect can be minimal! However, on your next turn, you get to start reanimating something every single turn, and it is likely that the ETB on the card has allowed you to insure that you will be able to get some creatures back. In short, I think ramping into this is doable here, it does impact the board immediately, and it is certainly going to win you games.
Sibling Rivalry
Average Picked At: 10.81
Total Times Picked: 119
Average Last Seen At: 9.27
Total Times Seen 1224
Pro Rating: 0.5 // 3.0
Pro Comment: This format has a very real Sacrifice deck in it, meaning that Sibling Rivalry is going to be pretty well-positioned, as the best thing to do with these is to steal an opposing creature or artifact and sacrifice it to one of your sacrifice outlets – like the Minotaur we saw earlier. This also gives you a powerstone, which gives you something else to sacrifice in many cases! This is definitely a build around, as it isn’t very good in just any deck in the format
Ravenous Gigamole
Average Picked At: 8.92
Total Times Picked: 107
Average Last Seen At: 8.33
Total Times Seen 1058
Pro Rating: 2.5
Pro Comment: This loads your graveyard, and will frequently also get you something back – when it doesn’t, it is a 4-mana ¾ -- which isn’t great, but because you’re interested in graveyard stuff, putting those cards in the graveyard definitely matters.
Powerstone Fracture
Average Picked At: 5.89
Total Times Picked: 123
Average Last Seen At: 5.60
Total Times Seen 645
Pro Rating: 2.5
Pro Comment: In case you didn’t get it from the card’s name, the ideal thing to do here is going to be to sacrifice a powerstone. In that case, you aren’t using up a real card – and that’s good, because giving up a real card to cast this is pretty bad. It is basically a wore bone splinters, and it isn’t like bone splinters is an incredible card. I still think this falls below premium removal because of the set up needed to make it decent
Koilos Roc
Average Picked At: 9.13
Total Times Picked: 107
Average Last Seen At: 7.92
Total Times Seen 993
Pro Rating: 3.0
Pro Comment: A 5-mana 3/3 with Flash and Flying is usually playable, as it not only allows you to leave mana up for other stuff, you can flash it in to ambush something – so I’m pretty happy that this also adds a powerstone to the mix. Because of Flash, you’ll also be able to use that powerstone most of the time when you untap.
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